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 [WIP] Grand Theft Auto III Beta Version

 
RacingFreak  
Posted: Wednesday, Jul 11 2012, 15:33
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GTA: SOL Team | Grand Theft Auto III Beta
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QUOTE (Garju67 @ Wednesday, Jul 11 2012, 15:28)
Nice, keep going, glad to see a beta mod without stolen contents icon14.gif

Cheers mate, I try my best to do everything alone and without the great help of Ashwin and PrometheusX I couldnt've been at where I am now. Up next - the main post will be revamped and will introduce anyone who is interested to get test version of the mod.

This post has been edited by RacingFreak on Wednesday, Jul 11 2012, 15:35
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NewportByChrysler  
Posted: Wednesday, Jul 11 2012, 18:51
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QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 10:26)
Despite lack of much interest I continue work. Below is a video of current game progress:

I managed to kind of re-do a small clip from real beta footage smile.gif

Aw, you didn't go left and plow into whatever car was at the intersection and exit the car. tounge.gif
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RacingFreak  
Posted: Wednesday, Jul 11 2012, 19:11
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QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 18:51)
Aw, you didn't go left and plow into whatever car was at the intersection and exit the car.  tounge.gif

I know, it was really intended to be just a quick test tounge.gif

BTW I still need to get better way on adding the hydraulics, I can only guess that in beta there was no Yardie Lobo. Does anyone know how you can set hydraulics etc flags to cars or something? I actually plan to replace the Yardie Lobo slot with Esparanto.

PS
I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older?

This post has been edited by RacingFreak on Wednesday, Jul 11 2012, 19:13
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NewportByChrysler  
Posted: Wednesday, Jul 11 2012, 19:18
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Here's a German ad from the basically pre-9/11 final build, except, for some reason, all the cars have no body64+bodyb64 is white with black on top.(Like the Sentinel in the PC Version)
http://www.youtube.com/watch?v=3knqFgL3wj4
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RacingFreak  
Posted: Wednesday, Jul 11 2012, 19:27
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QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 19:18)
Here's a German ad from the basically pre-9/11 final build, except, for some reason, all the cars have no body64+bodyb64 is white with black on top.(Like the Sentinel in the PC Version)
http://www.youtube.com/watch?v=3knqFgL3wj4

Yup, loving the old trailers with added over post-production effect wink.gif

It's pretty much the version I'm going to base the mod off, except it will use the body64 and wheels as seen in first betas. Also the better timecyc and particles wink.gif

Still... does anyone here have any idea about how to enable headlights effect? Possible someone with steam version could share the exe or some files that are modified, since that version does have them (I had previously taken a look in the Android version I have, but no luck).

EDIT:
Found some differences! I was browsing through the Australian version, and figured out Flight2.dat is different. However in the 24/10/01 version it is the same as seen in PC notify.gif

Interestingly that other paths are not changed. Could it be the path as mentioned that in beta, planes were flying closer to buildings? I'm going to check out.

This post has been edited by RacingFreak on Wednesday, Jul 11 2012, 19:36
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PrometheusX  
Posted: Wednesday, Jul 11 2012, 20:26
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QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11)
I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older?

The handling.dat file is from 12/1999. smile.gif
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RacingFreak  
Posted: Wednesday, Jul 11 2012, 20:53
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QUOTE (PrometheusX @ Wednesday, Jul 11 2012, 20:26)
QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11)
I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older?

The handling.dat file is from 12/1999. smile.gif

Yup, except it and some other files. Going to take a look at the japanese version too tomorrow. It was also interesting to see that the police cruiser in LCS is the exactly same model.

Coming up next, from the process of restoring the School Bus (I also use stuff from Bully, but will keep it original final gta3 quality). BTW, does anyone know if there was going to be a TV Van?
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NewportByChrysler  
Posted: Wednesday, Jul 11 2012, 20:56
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QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 15:53)
QUOTE (PrometheusX @ Wednesday, Jul 11 2012, 20:26)
QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11)
I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older?

The handling.dat file is from 12/1999. smile.gif

Yup, except it and some other files. Going to take a look at the japanese version too tomorrow. It was also interesting to see that the police cruiser in LCS is the exactly same model.

Coming up next, from the process of restoring the School Bus (I also use stuff from Bully, but will keep it original final gta3 quality). BTW, does anyone know if there was going to be a TV Van?

Nope, no TV Van. Where'd you get that from? biggrin.gif
BTW, are you going to use GTA 2 SFX?
Also, check this thread out:
http://www.gtaforums.com/index.php?showtopic=507301
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RacingFreak  
Posted: Wednesday, Jul 11 2012, 21:16
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GTA: SOL Team | Grand Theft Auto III Beta
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QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 20:56)
QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 15:53)
QUOTE (PrometheusX @ Wednesday, Jul 11 2012, 20:26)
QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11)
I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older?

The handling.dat file is from 12/1999. smile.gif

Yup, except it and some other files. Going to take a look at the japanese version too tomorrow. It was also interesting to see that the police cruiser in LCS is the exactly same model.

Coming up next, from the process of restoring the School Bus (I also use stuff from Bully, but will keep it original final gta3 quality). BTW, does anyone know if there was going to be a TV Van?

Nope, no TV Van. Where'd you get that from? biggrin.gif
BTW, are you going to use GTA 2 SFX?
Also, check this thread out:
http://www.gtaforums.com/index.php?showtopic=507301

Yes, that was one of the very first things I did, currently police cars use GTA2 sirens and some other stuff. Other will be done once I complete modelling job. I could say that overall completion of mod so far is about 15% smile.gif
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NewportByChrysler  
Posted: Wednesday, Jul 11 2012, 21:17
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Are the sirens fine, as in, they don't sound messed up on the firetruck/ambulance?
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RacingFreak  
Posted: Wednesday, Jul 11 2012, 21:25
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QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 21:17)
Are the sirens fine, as in, they don't sound messed up on the firetruck/ambulance?

Absolutely fine. I am currently thinking of getting a beta test version done by the end of this month smile.gif
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NewportByChrysler  
Posted: Wednesday, Jul 11 2012, 21:32
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Sounds like a plan. biggrin.gif
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RacingFreak  
Posted: Thursday, Jul 12 2012, 08:21
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So, in the end I decided to use IIIBetaHacks.asi made by ModellingMan. However... does anyone have the IIIBetaHacks_src.zip he posted long ago? I need it badly, so please post if you have it smile.gif

Also, with the assistance of NewportByChrysler, the Police Cruiser now has been completed (black trim and fixed scratch64).
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Frank.s  
Posted: Thursday, Jul 12 2012, 12:28
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Found the original post but both the binary and the source code are dead links. Tried archive.org/wayback machine, no luck. sad.gif

You could e-mail modelingman via gtaf's emailer, p.m'ing him doesn't seem much good because he hasn't been active since the start of this year.

This post has been edited by Frank.s on Thursday, Jul 12 2012, 12:30
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RacingFreak  
Posted: Thursday, Jul 12 2012, 13:18
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QUOTE (Frank.s @ Thursday, Jul 12 2012, 12:28)
Found the original post but both the binary and the source code are dead links. Tried archive.org/wayback machine, no luck. sad.gif

You could e-mail modelingman via gtaf's emailer, p.m'ing him doesn't seem much good because he hasn't been active since the start of this year.

Yep, its where I first try to get it from sad.gif

E-mail and PM sent, hope he sees that smile.gif
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NewportByChrysler  
Posted: Thursday, Jul 12 2012, 21:47
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RF, are you going to try to re-enable the rain reflections aswell? biggrin.gif
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sibs44  
Posted: Thursday, Jul 12 2012, 22:09
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QUOTE (NewportByChrysler @ Thursday, Jul 12 2012, 15:47)
RF, are you going to try to re-enable the rain reflections aswell? biggrin.gif

This would be great. If he can, awesome. If not, get DK22Pac to do it.
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NewportByChrysler  
Posted: Thursday, Jul 12 2012, 22:10
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Indeed, from what Filip has told me, it's really hardcoded, and would require the use of a mem. editor.
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RacingFreak  
Posted: Friday, Jul 13 2012, 07:59
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Not sure, but I am not very good when it comes to memory hacking confused.gif

Wish there was better III documentation on memory addresses, that would help a lot. Meanwhile... progress on the School Bus restoration:
user posted image
(click on the thumbnail for larger size)

EDIT: Seems like rumours were right, here are some screenshots I took yesterday of the flight02.dat:
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Awesome, ain't it? You can see how the plane goes very near buildings.

This post has been edited by RacingFreak on Friday, Jul 13 2012, 08:04
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NewportByChrysler  
Posted: Friday, Jul 13 2012, 08:07
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That is something else. happy.gif
Hope you'll be able to enable both headlight coronas and rain reflections. biggrin.gif
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