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[WIP] Grand Theft Auto III Beta Version
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RacingFreak  |
Posted: Wednesday, Jul 11 2012, 15:33
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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| QUOTE (Garju67 @ Wednesday, Jul 11 2012, 15:28) | Nice, keep going, glad to see a beta mod without stolen contents |
Cheers mate, I try my best to do everything alone and without the great help of Ashwin and PrometheusX I couldnt've been at where I am now. Up next - the main post will be revamped and will introduce anyone who is interested to get test version of the mod. This post has been edited by RacingFreak on Wednesday, Jul 11 2012, 15:35
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RacingFreak  |
Posted: Wednesday, Jul 11 2012, 19:11
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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| QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 18:51) | Aw, you didn't go left and plow into whatever car was at the intersection and exit the car. |
I know, it was really intended to be just a quick test  BTW I still need to get better way on adding the hydraulics, I can only guess that in beta there was no Yardie Lobo. Does anyone know how you can set hydraulics etc flags to cars or something? I actually plan to replace the Yardie Lobo slot with Esparanto. PS I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older? This post has been edited by RacingFreak on Wednesday, Jul 11 2012, 19:13
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RacingFreak  |
Posted: Wednesday, Jul 11 2012, 19:27
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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| QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 19:18) | Here's a German ad from the basically pre-9/11 final build, except, for some reason, all the cars have no body64+bodyb64 is white with black on top.(Like the Sentinel in the PC Version) http://www.youtube.com/watch?v=3knqFgL3wj4 |
Yup, loving the old trailers with added over post-production effect  It's pretty much the version I'm going to base the mod off, except it will use the body64 and wheels as seen in first betas. Also the better timecyc and particles  Still... does anyone here have any idea about how to enable headlights effect? Possible someone with steam version could share the exe or some files that are modified, since that version does have them (I had previously taken a look in the Android version I have, but no luck). EDIT: Found some differences! I was browsing through the Australian version, and figured out Flight2.dat is different. However in the 24/10/01 version it is the same as seen in PC Interestingly that other paths are not changed. Could it be the path as mentioned that in beta, planes were flying closer to buildings? I'm going to check out. This post has been edited by RacingFreak on Wednesday, Jul 11 2012, 19:36
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RacingFreak  |
Posted: Wednesday, Jul 11 2012, 20:53
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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| QUOTE (PrometheusX @ Wednesday, Jul 11 2012, 20:26) | | QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11) | | I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older? |
The handling.dat file is from 12/1999. | Yup, except it and some other files. Going to take a look at the japanese version too tomorrow. It was also interesting to see that the police cruiser in LCS is the exactly same model. Coming up next, from the process of restoring the School Bus (I also use stuff from Bully, but will keep it original final gta3 quality). BTW, does anyone know if there was going to be a TV Van?
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NewportByChrysler  |
Posted: Wednesday, Jul 11 2012, 20:56
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LC R29

Group: BUSTED!
Joined: Feb 21, 2012

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| QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 15:53) | | QUOTE (PrometheusX @ Wednesday, Jul 11 2012, 20:26) | | QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11) | | I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older? |
The handling.dat file is from 12/1999. |
Yup, except it and some other files. Going to take a look at the japanese version too tomorrow. It was also interesting to see that the police cruiser in LCS is the exactly same model.
Coming up next, from the process of restoring the School Bus (I also use stuff from Bully, but will keep it original final gta3 quality). BTW, does anyone know if there was going to be a TV Van? |
Nope, no TV Van. Where'd you get that from? BTW, are you going to use GTA 2 SFX? Also, check this thread out: http://www.gtaforums.com/index.php?showtopic=507301
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RacingFreak  |
Posted: Wednesday, Jul 11 2012, 21:16
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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| QUOTE (NewportByChrysler @ Wednesday, Jul 11 2012, 20:56) | | QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 15:53) | | QUOTE (PrometheusX @ Wednesday, Jul 11 2012, 20:26) | | QUOTE (RacingFreak @ Wednesday, Jul 11 2012, 19:11) | | I figured out as much that I possible have the oldest original files from the PS2 version (as of retail). It dates back from 24th September 2001 and has to be the 1.40 version. Does anyone know if there exist older? |
The handling.dat file is from 12/1999. |
Yup, except it and some other files. Going to take a look at the japanese version too tomorrow. It was also interesting to see that the police cruiser in LCS is the exactly same model.
Coming up next, from the process of restoring the School Bus (I also use stuff from Bully, but will keep it original final gta3 quality). BTW, does anyone know if there was going to be a TV Van? |
Nope, no TV Van. Where'd you get that from? BTW, are you going to use GTA 2 SFX? Also, check this thread out: http://www.gtaforums.com/index.php?showtopic=507301 | Yes, that was one of the very first things I did, currently police cars use GTA2 sirens and some other stuff. Other will be done once I complete modelling job. I could say that overall completion of mod so far is about 15%
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