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[WIP] Grand Theft Auto III Beta Version
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RacingFreak  |
Posted: Thursday, Apr 28 2011, 18:56
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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About This mod simply plans to bring back different features seen in different early stages of gta3 mixed together to make it more fun enjoyable to play.
Checklist What's been done so far: - the police car has been restored to it's pre-9/11 look; - all cars have their beta names; - Esparanto now has Hydraulics; - The first mission have been modified to make it as in the original concept (8ball doesnt get in car and follows you); - Beta timecyc.dat, particles.cfg, handling.cfg, object.dat and water.dat (thanks to PrometheusX!!); - more coming soon.
Team ~ RacingFreak: - Mod Leader, Modelling, Graphics; ~ PrometheusX: - Various stuff; ~ Red_Phoenix_74: - Help and provider of IIIBetaHacks_src.zip; ~ fireguy109: - Scripting; ~ NewportByChrysler : - Help Assistant;
Release TBA, first public release date unknown, check thread for updates. This post has been edited by RacingFreak on Wednesday, Nov 14 2012, 19:31
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RacingFreak  |
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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| QUOTE (magg @ May 1 2011, 12:32) | Dude, IMO you should make a mod that would show us the version when GTA: 3 was being made for Dreamcast (GTA: 2 textures, very low poly models, probably one city etc.) instead of almost finished one for PS2/PC, because its just... nothing interesting, same game, but with a couple of changes.
http://www.gouranga.com/info-gta3-frames.htm | Well, that`s what I`m thinking to do! Just not so much progress is done yet, as it`s currently in development. And you mean this GTA3 version, no? Because I have started properly recreating the stuff from it already.
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magg  |
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Player Hater

Group: Members
Joined: Jun 4, 2010

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| QUOTE (RacingFreak @ May 2 2011, 05:09) | | QUOTE (magg @ May 1 2011, 12:32) | Dude, IMO you should make a mod that would show us the version when GTA: 3 was being made for Dreamcast (GTA: 2 textures, very low poly models, probably one city etc.) instead of almost finished one for PS2/PC, because its just... nothing interesting, same game, but with a couple of changes.
http://www.gouranga.com/info-gta3-frames.htm |
Well, that`s what I`m thinking to do! Just not so much progress is done yet, as it`s currently in development. And you mean this GTA3 version, no? Because I have started properly recreating the stuff from it already. |
You have to show me a screen, dude, 'cuz that link sends me to the main page. And I mean the cartoonish one, not that one similar to the released version. This post has been edited by magg on Monday, May 2 2011, 20:54
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magg  |
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Player Hater

Group: Members
Joined: Jun 4, 2010

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| QUOTE (Mr. Myriad @ May 2 2011, 21:45) | | RacingFreak if you do this mod as alpha version(that cartoonish style) do it from zero as you do it now BUT if you do it as Beta version you should do it on the base of another GTA 3 Beta Version mod then you'll have much less work than you have now. In that mod almost all cars are done and almost whole Portland and I didn't include many another interesting stuffs from that beta mod. |
I always though that every mod like this one should be made from scratch, especially (!) with a lot of re-search, so it can be truly perfect, but... maybe that's just me. Nevermind, let's see what he will say. For now I think that he's BETTER, and I mean BETTER from that French guy that are you talking about, even if its just a one car - its totally enough for me to say this (but yeah, it would be nice to see the rest). RacingFreak, if you're going to make the alpha version you should think about converting buildings from GTA: 2, 'cuz it seems that they used the same ones, but with a couple of details added. This post has been edited by magg on Monday, May 2 2011, 23:34
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RacingFreak  |
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GTA: SOL Team | Grand Theft Auto III Beta

Group: Members
Joined: Apr 26, 2011


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Hey guys, very nice feedback, I appreciate! At first I did a lot of research before start it, my first attempt was way back in 2006, but I have frozen it because I wasn`t too skilled back then. Now I`ll start firstly with vehicles (now finished the Police and added beta colors for the Police, Enforcer and Taxi). I started now on Trenton Police, as I`ll use the alpha building style (garage on left, door on right) as using bricks texture for front part. Not so much progress done yet, but I`ll be happy enough If I got it finished + manage to get the garage working (!) as police car storage. About the map, it`s very big job to do ahead, thanks frank.s for the awesome animation! I`ll try to finish Portland at first, since the alpha and beta stuff was there. In fact the beta Police station and Chinatown. And no, I`ll not use materials from other people, I`ll be doing this version at myself. Also, did anyone noticed yet? The E3 playable version had effects from the train (like lens flares) on the cars. I`ll try to do it, I really like that effect  PS Here are some of the stuff on which I`ll stuck:        I`ll see what I can do for GTA2 buildings, too This post has been edited by RacingFreak on Tuesday, May 3 2011, 06:32
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