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 [WIP] Grand Theft Auto III Beta Version

 
RacingFreak  
Posted: Thursday, Apr 28 2011, 18:56
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GTA: SOL Team | Grand Theft Auto III Beta
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About
This mod simply plans to bring back different features seen in different early stages of gta3 mixed together to make it more fun enjoyable to play.

Checklist
What's been done so far:
- the police car has been restored to it's pre-9/11 look;
- all cars have their beta names;
- Esparanto now has Hydraulics;
- The first mission have been modified to make it as in the original concept (8ball doesnt get in car and follows you);
- Beta timecyc.dat, particles.cfg, handling.cfg, object.dat and water.dat (thanks to PrometheusX!!);
- more coming soon.

Team
~ RacingFreak:
- Mod Leader, Modelling, Graphics;
~ PrometheusX:
- Various stuff;
~ Red_Phoenix_74:
- Help and provider of IIIBetaHacks_src.zip;
~ fireguy109:
- Scripting;
~ NewportByChrysler :
- Help Assistant;

Release
TBA, first public release date unknown, check thread for updates.


This post has been edited by RacingFreak on Wednesday, Nov 14 2012, 19:31
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txdeditor  
Posted: Thursday, Apr 28 2011, 19:18
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Well, you seem to have some progress, so it's okay.
I just thought I'd tell you many of mods like this one has been made before and most of them died/were forgotten.
I'm not saying yours is gonna die, I'm wishing you luck wink.gif
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XEPOMAHT007  
Posted: Thursday, Apr 28 2011, 20:35
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Yes, the process is 0% done leads to the idea that this mod will not cause much interest and will be forgotten. All the more reason to repeat what has already been done in GTAIII BETA MOD? Good luck
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RacingFreak  
Posted: Friday, Apr 29 2011, 07:43
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GTA: SOL Team | Grand Theft Auto III Beta
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Well, you guys probably didn`t got my idea... if you mean this remake, yes I know it perfectly, just my idea is a little bit different, although with similar content. At first I`ll add content seen in the E3 version of GTA3, which have to be the at same time the beta with cars we will see in final release (no Capital Autos vehicles seen in it, these from the renders were in alpha version from end of 2000/beginning of 2001 as in development and promotional images).

Also most noticeable that some of the beta versions from 2001 were using PS2 type of vehicles (e.g. more bright cars if you compare to PC version). My idea will cover the PC type of vehicles (as you can see on my finished version of the Police model).

Details will be posted later as I currently have some more progress done already.
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Frank.s  
Posted: Friday, Apr 29 2011, 17:09
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Looks good, any map stuff modeled yet? icon14.gif

Is the Staunton Airport and Portland Prison gonna be modeled too?

This post has been edited by frank.s on Friday, Apr 29 2011, 17:11
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RacingFreak  
Posted: Saturday, Apr 30 2011, 08:01
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Okay, some more progress on the Beta Police:
user posted image
user posted image
Well, there are some very weird bugs and I need your help. What I did is replacing 'Lcpd4bit64abacka' non-alpha image with the 'Lcpd4bit64aback' alpha, as in order to receive white 'LCPD' lettering instead of black. Is there something wrong?

I need to comlete it at first, before continue with the buildings and other vehicles.
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Frank.s  
Posted: Saturday, Apr 30 2011, 11:07
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Post a link to the .txd, i'll see if i can make the LCPD letters white.
Are you gonna make a brighter timecyc? It wouldn't be the same without the cartoony brightness that the alpha/beta has. smile.gif

This post has been edited by frank.s on Saturday, Apr 30 2011, 11:13
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RacingFreak  
Posted: Saturday, Apr 30 2011, 11:52
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QUOTE (frank.s @ Apr 30 2011, 11:07)
Post a link to the .txd, i'll see if i can make the LCPD letters white.
Are you gonna make a brighter timecyc? It wouldn't be the same without the cartoony brightness that the alpha/beta has. smile.gif

Here is the problematic .txd - link

Thanks in advance! And yeah, timecyc + few other changes will be made to make like the 2001 beta smile.gif
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Frank.s  
Posted: Saturday, Apr 30 2011, 12:23
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There is no problem with the .txd (the LCPD text shows correctly white ingame)
Did you not mod the txd.img then? tounge.gif
Thats the only way i can think of that it wont show on yours.

This post has been edited by frank.s on Saturday, Apr 30 2011, 12:40
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RacingFreak  
Posted: Saturday, Apr 30 2011, 12:48
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QUOTE (frank.s @ Apr 30 2011, 12:23)
There is no problem with the .txd (the LCPD text shows correctly white ingame)
Did you not mod the txd.img then? tounge.gif
Thats the only way i can think of that it wont show on yours.

Thanks! I forgot to replace it in txd.img, works now! I`ll move forward in the beta Trenton Police building right now wink.gif

This post has been edited by RacingFreak on Saturday, Apr 30 2011, 12:55
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magg  
Posted: Sunday, May 1 2011, 12:32
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Dude, IMO you should make a mod that would show us the version when GTA: 3 was being made for Dreamcast (GTA: 2 textures, very low poly models, probably one city etc.) instead of almost finished one for PS2/PC, because its just... nothing interesting, same game, but with a couple of changes.

http://www.gouranga.com/info-gta3-frames.htm

This post has been edited by magg on Sunday, May 1 2011, 12:35
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RacingFreak  
Posted: Monday, May 2 2011, 05:09
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QUOTE (magg @ May 1 2011, 12:32)
Dude, IMO you should make a mod that would show us the version when GTA: 3 was being made for Dreamcast (GTA: 2 textures, very low poly models, probably one city etc.) instead of almost finished one for PS2/PC, because its just... nothing interesting, same game, but with a couple of changes.

http://www.gouranga.com/info-gta3-frames.htm

Well, that`s what I`m thinking to do! Just not so much progress is done yet, as it`s currently in development. And you mean this GTA3 version, no? Because I have started properly recreating the stuff from it already.
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Frank.s  
Posted: Monday, May 2 2011, 12:33
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Will the road layout will be like the alpha/beta too?

It would be cool if the boroughs were moved apart with Staunton Island Airport and Portland Penitentiary (both top of each borough, respectively) and all the other larger map changes added.
There are a lot more roads added to all three islands and the land was re-positioned at different places.
Is that gonna be in this mod too?

(animated to compare the differences, yellow is the release version and the beta version is obviously the white pic)
user posted image

This post has been edited by frank.s on Monday, May 2 2011, 12:52
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bammargera  
Posted: Monday, May 2 2011, 13:15
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Oh how I'd love to see that version of the map!
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magg  
Posted: Monday, May 2 2011, 20:51
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QUOTE (RacingFreak @ May 2 2011, 05:09)
QUOTE (magg @ May 1 2011, 12:32)
Dude, IMO you should make a mod that would show us the version when GTA: 3 was being made for Dreamcast (GTA: 2 textures, very low poly models, probably one city etc.) instead of almost finished one for PS2/PC, because its just... nothing interesting, same game, but with a couple of changes.

http://www.gouranga.com/info-gta3-frames.htm

Well, that`s what I`m thinking to do! Just not so much progress is done yet, as it`s currently in development. And you mean this GTA3 version, no? Because I have started properly recreating the stuff from it already.

You have to show me a screen, dude, 'cuz that link sends me to the main page. And I mean the cartoonish one, not that one similar to the released version.

This post has been edited by magg on Monday, May 2 2011, 20:54
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Mr. Myriad  
Posted: Monday, May 2 2011, 21:45
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RacingFreak if you do this mod as alpha version(that cartoonish style) do it from zero as you do it now BUT if you do it as Beta version you should do it on the base of another GTA 3 Beta Version mod then you'll have much less work than you have now. In that mod almost all cars are done and almost whole Portland and I didn't include many another interesting stuffs from that beta mod.
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magg  
Posted: Monday, May 2 2011, 23:14
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QUOTE (Mr. Myriad @ May 2 2011, 21:45)
RacingFreak if you do this mod as alpha version(that cartoonish style) do it from zero as you do it now BUT if you do it as Beta version you should do it on the base of another GTA 3 Beta Version mod then you'll have much less work than you have now. In that mod almost all cars are done and almost whole Portland and I didn't include many another interesting stuffs from that beta mod.

I always though that every mod like this one should be made from scratch, especially (!) with a lot of re-search, so it can be truly perfect, but... maybe that's just me. Nevermind, let's see what he will say. For now I think that he's BETTER, and I mean BETTER from that French guy that are you talking about, even if its just a one car - its totally enough for me to say this (but yeah, it would be nice to see the rest). RacingFreak, if you're going to make the alpha version you should think about converting buildings from GTA: 2, 'cuz it seems that they used the same ones, but with a couple of details added.

This post has been edited by magg on Monday, May 2 2011, 23:34
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RacingFreak  
Posted: Tuesday, May 3 2011, 06:28
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Hey guys, very nice feedback, I appreciate! At first I did a lot of research before start it, my first attempt was way back in 2006, but I have frozen it because I wasn`t too skilled back then. Now I`ll start firstly with vehicles (now finished the Police and added beta colors for the Police, Enforcer and Taxi).

I started now on Trenton Police, as I`ll use the alpha building style (garage on left, door on right) as using bricks texture for front part. Not so much progress done yet, but I`ll be happy enough If I got it finished + manage to get the garage working (!) as police car storage.

About the map, it`s very big job to do ahead, thanks frank.s for the awesome animation! I`ll try to finish Portland at first, since the alpha and beta stuff was there. In fact the beta Police station and Chinatown. And no, I`ll not use materials from other people, I`ll be doing this version at myself.

Also, did anyone noticed yet? The E3 playable version had effects from the train (like lens flares) on the cars. I`ll try to do it, I really like that effect smile.gif

PS
Here are some of the stuff on which I`ll stuck:
user posted imageuser posted image
user posted image
user posted image
user posted imageuser posted imageuser posted image

I`ll see what I can do for GTA2 buildings, too smile.gif




This post has been edited by RacingFreak on Tuesday, May 3 2011, 06:32
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RacingFreak  
Posted: Tuesday, May 3 2011, 17:00
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Sorry for double post, here I`m sharing more details on the beta Trenton Police Station:
user posted image

What I`m going to do is using that brick texture for front, the current one for sides and back and different texture for the roof. Refer to my picture (with materials from R*`s official GTA3 site), as this is the style I`m going to do. I`m still think about the front door, while the garage is the easiest to do.

Ideas are always welcome !
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Frank.s  
Posted: Tuesday, May 3 2011, 17:54
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That doesn't look like the beta police station, compare it to the original pic you done in the OP.
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