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 Collection of realism based modifcations

 Working list of the updated & supported
 
sukkafree63  
Posted: Wednesday, Dec 28 2011, 13:29
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Great list you got here. I use some of the vehicle ones but cant use the visual enhancers due to a extremely low spec PC.

I was wondering if there's a .net script that keeps cars from trying to pass you at stop lights when using the wanted mod. I like that mod a lot but it breaks immersion when you have a cab pull up along side of you when stopped at a red light lol. I'm trying to play the game as realistically as possible and i even have a car pack installed that is way more modern than what the game originally comes with.

I'm in no rush to find a working script but being pointed in the right direction would be much appreciated since i searched the forums and came up empty handed except for the taxi fix scripts which as i mentioned i cant use.

I'm running version 1.0.7 of the game so it would hopefully have to work with that if possible. I don't know a lot about modding but maybe you could point me in the direction of a way to fix this. Also i cant use any of the taxi fix scripts because for some reason with any of them running my textures wont load at all. I load a save and walk out the door into a blue world with just cars and people (yes i have fully updated drivers for my video card and i also have DX11).

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AngryAmoeba  
Posted: Wednesday, Dec 28 2011, 21:00
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QUOTE (sukkafree63 @ Wednesday, Dec 28 2011, 07:29)
I was wondering if there's a .net script that keeps cars from trying to pass you at stop lights

There is! HazardX wrote a .NET script like that in this thread: http://www.gtaforums.com/index.php?showtopic=399852

I modified it slightly for my personal use. You can download my version here: http://www.mediafire.com/download.php?23nmzet37nambkl

What I added to HazardX's original script:
- Press Right Alt to turn on your hazard lights, making NPCs pass you like normal.
- If the NPC car is moving, the script forces them to brake until they stop.

Minor changes:
- Converted from VB.NET to C#
- Replaced metadata with a List, which fixed big lag spikes for me.

This post has been edited by AngryAmoeba on Tuesday, Feb 14 2012, 21:10
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sukkafree63  
Posted: Thursday, Dec 29 2011, 01:40
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Thanks for the reply. Should make the game a bit more real now since I'm trying to play it as an RPG.

Edit: Initial testing proves that your script works beautifully thank you smile.gif

This post has been edited by sukkafree63 on Thursday, Dec 29 2011, 14:25
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Warlord.  
Posted: Thursday, Jan 5 2012, 04:40
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Excellent post. Thank you so much for putting this together. Just finished TBOGT and wanna give these mods a try,

Also thanks AngryAmoeba for the traffic mod. I always hated it when the stupid taxis would scratch my shiny car trying to overtake me. tounge.gif
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sama92  
Posted: Friday, Jan 6 2012, 17:05
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white goblin, could you please post your enb settings, do you use the default 1.25 or H1Vltg3s settings? as i tried the default icenhancer 1.25 with realizmiv, ultimate textures 2 and visualiv 1.7.7 and it looked awfull, all grainy and fps was about 10. I have a i7 2630qm and gt 555m which is better than a 360m so would like to know how you get it running so well. Apart from all your things you do to your machines, defrag and ccleaner every hour.
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PacketOVerload_x64Bit  
Posted: Tuesday, Apr 3 2012, 03:45
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Sorry to ask, but I thought considering it's a Realism Script pointer thread, someone might know...

Does anyone know what the "shift gears" animation is in GTA IV? I've seen it in numerous Machinimas but haven't found it yet...or maybe it's a script mod or something?
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Gertrude73  
Posted: Wednesday, Apr 4 2012, 01:50
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user posted imageThanks, hopefully this will make it easier for everybody who just got their hands on the game or others who are just starting to check out what modding can do to extend the experience.
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