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 [IV|rel] MOD PACK!

 sum of some mods
 
lolleroz  
Posted: Tuesday, Apr 26 2011, 17:24
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Oh, facing them. That explains it, I tried to dart every police officer from behind (not in that way, of course)
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HippieCommunist  
Posted: Tuesday, Apr 26 2011, 17:29
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oh lord! was instant coffee a mistake to release?! biggrin.gif

moto_whistle.gif

btw i dunno if i mentioned it, pressing F10 should unstuck the player (in case any scripts goes no no)

btw2 you dont need to stand in front of them to silent kill them... simply looking at them suicidal.gif while you press num0

This post has been edited by HippieCommunist on Tuesday, Apr 26 2011, 17:38
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lolleroz  
Posted: Tuesday, Apr 26 2011, 17:47
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Okay, and yeah the F10 thingy will be useful - once I tried coffee script in internet cafe and Niko couldn't move after ending...you know what.

Btw are you sure about the updated trunk? Whenever I find illegal weapons now, they don't appear anywhere...perhaps it's cause you made the guns spawn lower, and they spawn under the streets..
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HippieCommunist  
Posted: Tuesday, Apr 26 2011, 17:52
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no you simply get the weapon/ammo you find, they wont be spawned
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lolleroz  
Posted: Tuesday, Apr 26 2011, 18:01
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Ah....but then...it forces me to swap my AK for M4, even if AK is a better weapon due to my edited weaponinfo...But at least, I don't have 10000 cops chasing me whenever I pick the gun, due to the other mod which gives me wanted level when I have weapon drawn out.
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HippieCommunist  
Posted: Tuesday, Apr 26 2011, 18:22
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nope! its not replacing weapons (only melee) just adds ammo wink.gif
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lolleroz  
Posted: Tuesday, Apr 26 2011, 18:24
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Yeah, I noticed - great job.
You still planning to work on that hostage/cover thingy? It would be really fun.
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HippieCommunist  
Posted: Tuesday, Apr 26 2011, 18:31
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yup... sumday nervous.gif

but now i have this new idea cooking, to add like in GTA2 pickpocketing robbers, that will steal some cash and make a run for it... *shotgun reload* devil.gif

not sure hot it will go... sarcasm.gif
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lolleroz  
Posted: Tuesday, Apr 26 2011, 18:35
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Hahah, reminds me of Fallout 3 mod I had...perhaps then you should add the ability to make Niko pickpocket ppl as well..
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hardsty1e  
Posted: Tuesday, Apr 26 2011, 20:17
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QUOTE (lolleroz @ Apr 26 2011, 18:35)
Hahah, reminds me of Fallout 3 mod I had...perhaps then you should add the ability to make Niko pickpocket ppl as well..

someone released a simple rob mod if your interested http://www.gtaforums.com/index.php?showtopic=468378
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HippieCommunist  
Posted: Tuesday, Apr 26 2011, 21:12
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nothing special about robbing... but being robbed, makes it alot more personal devil.gif

PickPocket.CS - some peds will try to rob you! (more random action)

*1.1.7
-added PickPocket.CS
-added retrieve control to F10
-small fixes

try it... see if u can spot who's after ur purse in a dark alley ph34r.gif
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lolleroz  
Posted: Tuesday, Apr 26 2011, 21:46
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QUOTE (hardsty1e @ Apr 26 2011, 20:17)
QUOTE (lolleroz @ Apr 26 2011, 18:35)
Hahah, reminds me of Fallout 3 mod I had...perhaps then you should add the ability to make Niko pickpocket ppl as well..

someone released a simple rob mod if your interested http://www.gtaforums.com/index.php?showtopic=468378

That mod never worked for me.

Testing, nice job Hippie, you work faster than sonix the hedgehog, or whatever the f*ck was it named..

EDIT: Works like a charm - had 50k and took a walk near the hospital, some mexican robbed me for 1k, then when I was chasing him a taxi rammed him to death. Ehuehuehe.
It's really cool feature, I wondered why it wasn't in GTA 3. It took me awhile to get someone to pickpocket me, but then, in GTA2 this feature was actually more of annoying, cause the fact 1/3 ppl on the street robbed you.

However that brings me an idea...remember the car jackers from GTA 3, GTA VC? Go figure mate icon14.gif

This post has been edited by lolleroz on Tuesday, Apr 26 2011, 22:10
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HippieCommunist  
Posted: Tuesday, Apr 26 2011, 22:26
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yeah the car jacking is a Shocking Event for the game so you can set the chances of that happening...

so funny how a taxi driver can hit you... exit the car and rob you! biggrin.gif

i figured, if u leave a person in any place in Liberty City (NY) with 900Ks$ to just stand there... he wouldnt make it till morning, and this mod proves it inlove.gif
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hardsty1e  
Posted: Tuesday, Apr 26 2011, 23:28
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I think your old tranquilizer mod is way better hippie! plz bring it back suicidal.gif
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Prof_Farnsworth  
Posted: Wednesday, Apr 27 2011, 13:19
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Wow, you know I love this ambient sh*t. Great stuff with the pickpocket mod.

I am actually working on a mod right now where there are car thieves, but they also clean up abandoned vehicles, and never steal Niko's car. So I am behind the carjacker idea for sure.
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HippieCommunist  
Posted: Wednesday, Apr 27 2011, 14:32
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F@CKING A!

cant wait to see it!
if theres anything i can help u with, just ask!

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Ambient = inlove.gif not only music
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lolleroz  
Posted: Wednesday, Apr 27 2011, 14:41
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Sorry for the offtopic, but I came to an interesting find...I edited the pedpersonality.dat trying to make the prisoners ALOT tougher, because they were pussies - some of them watered the plants like women, and ran off when you tried to hit them. So i edited it trying to make them alot more tough, made them all criminals, I wanted their appearel to look more badass - they smoke now, instead of watering down the plants. Once someone started escaping the facts (due to fact he had -criminal flag on his personality) and instead of giving up, he was shot to death.

Anyways the point is, after I checked some flags and made their stats more badass, I saw they execute new scenarios - I saw, that in a building near the prison tower (well, near that building, not inside) they looked like the cops from Algonquin LCPD station - one prisoner was beaten to death, lying on the ground, and 10 of the prisoners were lined up near him, smoking cigarettes, taunting the laying dead prisoner (doing the 'insult' animations, you know wha' I mean)
I did a printscreen on it, but forgot to copy it to my paint in order to upload it, sorry about this guys. But when it happens again, I'll be sure to upload a screenie icon14.gif
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HippieCommunist  
Posted: Wednesday, Apr 27 2011, 15:01
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i can make a simple Ambient (starting to love that word!) Script that will make them all (only two types lol) criminals, only problem with that, is that i think the cops will chase them without reasons, and in prison it might not seem realistic... so changing the pedpersonality might be the best pick!
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lolleroz  
Posted: Wednesday, Apr 27 2011, 15:06
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Yeah, I just wanted to give out a cool fact that changing pedpersonality might enable new scenarios - the prisoners acted like real bad-asses. Just a cool fact, for every ambience fan, to edit it ^^
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HippieCommunist  
Posted: Wednesday, Apr 27 2011, 15:13
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oh... (now i see) in that case ill try to make a script to open those scenarios, since it does sounds pretty cool!
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