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Pages: (23) « First ... 18 19 [20] 21 22 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV|rel] MOD PACK!

 sum of some mods
 
HippieCommunist  
Posted: Friday, Mar 9 2012, 11:44
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PWR2DPPL
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XXXXX



glad u like it man! but the script doesn't spawn zombiez, it turns existing peds into ones, so a possible solution could be to make the script 'pause' when near that specific hideout...

@kirez333 - no idea dude smile.gif try them and see whats works
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sachik  
Posted: Saturday, Mar 10 2012, 09:02
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I know you must hear that very often but your mods are awesome! thanks again!
Is it possible to make stop the car falling from sky in the zombie mod? If yes, how can I do that please?

Very nice modpack! Thanks again!
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HippieCommunist  
Posted: Saturday, Mar 10 2012, 09:08
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PWR2DPPL
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sure dude! glad to hear that once more...

find the FIRST:
CODE
if (r == 2)


and change it to:

CODE
if (r == 99)


and feel free to donate biggrin.gif
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sachik  
Posted: Saturday, Mar 10 2012, 11:29
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Thanks man, I'd like to donnate but I don't have credit card... sad.gif
Once again you're awesome!
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MonkeyMan_420  
Posted: Monday, Mar 12 2012, 23:06
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u can go to the bank and put cash on a prepaid visa tounge.gif
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SISKEN112  
Posted: Tuesday, Mar 27 2012, 20:21
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i have a problem with basic needs i can only drink 1 on a glass please help
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Vintage88  
Posted: Wednesday, Mar 28 2012, 18:21
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Lost MC | VP
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Hey Hippy, love your mods brother. icon14.gif

There was a dude who made a mod, "Super Spawner Script", that allows you to create custom missions rather intuitively and allows you to save/load them up on command. It should work in MP in theory too, which would be incredible. However he stopped updating it at Patch 1030 and thus it will not work with EFLC/1070 IV. He has recently released his source files in the hopes someone will update it to the latest patches. Would you be interested in updating that mod? Here's a link to the mod's main page.

I post this here mainly because a mod like this seems right up your alley. Cheers!

This post has been edited by Vintage88 on Wednesday, Mar 28 2012, 23:09
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Draodan  
Posted: Thursday, Mar 29 2012, 22:51
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hey man i made an account just for this post xD
i love the pack and all, but there's a bug in the trunk mod. couldn't find an answer anywhere.
eventually you end up getting an item that doesn't exist and you end up losing the car from the world because it turns into a hotdog/hamburger vendor cart that you can throw at people/hit them with. while it seems cool at first, it actually crashes the script making you have to reload it. it happened to me twice within an hour last night as i was playing with the mods.
also, knife mod doesn't seem to work at all for me.
i'm using 1.0.7.0 because my computer is incompatible with 1.0.4.0 unfortunately.

also, if it isn't too much work, think you could make it so just alcohol and weed pipes come out the trunk? xD
the main reason i got the mod was for the weed lol soooo crazy when you smoke in the game biggrin.gif

This post has been edited by Draodan on Thursday, Mar 29 2012, 22:58
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gorgonut  
Posted: Wednesday, Apr 4 2012, 12:31
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Snitch
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XXXXX



Hi there mate! How you doing?
Hope that everything is fine! smile.gif
I had a couple of ideas for small mods that you could add to your pack if they are makable.
-During the gameplay in LC there are times where some drivers are hitting police cars even quite hard and the cops won't respond in the way that they do when the player hits them. So would it be possible to make the police chase the cars that are hitting them?
-Also an other (which I don't remamber if I have already asked you) is the ability to radomly appear emergency vehicles (like police, firetruck, ambulance or even airport emergency vehicles near airport) which will speed through the city with their sirens and lights on. That would give a great sense of relism to LC.
Keep it up - waiting for your new work! icon14.gif
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hardsty1e  
Posted: Thursday, Apr 5 2012, 14:47
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Rat
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QUOTE (gorgonut @ Wednesday, Apr 4 2012, 12:31)
Hi there mate! How you doing?
Hope that everything is fine! smile.gif 
I had a couple of ideas  for small mods that you could add to your pack if they are makable.
-During the gameplay in LC there are times where some drivers are hitting police cars even quite hard and the cops won't respond in the way that they do when the player hits them. So would it be possible to make the police chase the cars that are hitting them?
-Also an other (which I don't remamber if I have already asked you) is the ability to radomly appear emergency vehicles (like police, firetruck, ambulance or even airport emergency vehicles near airport) which will speed through the city with their sirens and lights on. That would give a great sense of relism to LC.
Keep it up - waiting for your new work! icon14.gif

http://www.lcpdfr.com/files/file/13-traffic-flow/

BRIEF SUMMARY

Traffic Flow V5 is a simple script for GTA IV that updates the game's memory every 15 seconds
with vehicles of your choice which helps to provide more diverse traffic within GTA IV.

MAIN FEATURES

Randomly loads vehicles into the game's memory from a configurable pool of 20 vehicles.
Emergency services responding to calls throughout the city.

I think i've also seen a mod that makes peds wanted too but forgot what it was called... If you do find out please share. Shifty41s_beerhatsmilie2.gif
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gorgonut  
Posted: Thursday, Apr 5 2012, 21:14
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Snitch
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Joined: Feb 21, 2009

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@ hardsty1: Thanks for the replly. I had the Traffic flow mod in mind for the request I did. Unfortunatelly this mod is very heavy and although I have a quite strong pc it creates a lot of pop up after a while ( I prefer the Traffic Control System mod). So a mod with just the emergency vehicles runing around with lights & sirens could be combined with any traffic fix mod... panic.gif

As for the mod that you are looking I don't know if you mean the one where police chases peds who pickpocket you or steal cars. This happens with the present HippieCommunist's mod. please specify what do you remeber that the mod that you are looking for does and maybe I can help. smile.gif
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gorgonut  
Posted: Thursday, Apr 12 2012, 11:13
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Snitch
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Joined: Feb 21, 2009

XXXXX



One other thing that I've noticed is that with the last 2 versions of LCPD First Responce mod the AdvancedHook.dll that you have to put in the main GTA IV/EFLC directory conflicts with contact missions mod (I post this here because it is the most recent viewed page by the author). Whenever I tried to play the drug selling mission and came across a set up, rip off or police sting the game froze. Anyone else had the same problem? (I have GTA IV 1.0.7 and EFLC 1.0.2) mercie_blink.gif
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vivecs  
Posted: Tuesday, Apr 17 2012, 11:49
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Punk-ass Bitch
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Fantastic mods! Just one question, almost all of the mods works great except for kick, for some reason its really hard for me to do it. I keep pressing "k" while near a ped but niko just wont kick the ped. Do you have any idea on what might cause this to happen? I use 1.0.4.0 version of GTA 4 & Net Script Hook v1.7.1.7 BETA.

Thanks!

This post has been edited by vivecs on Tuesday, Apr 17 2012, 14:10
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lolleroz  
Posted: Tuesday, Apr 17 2012, 14:29
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Playa
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QUOTE (vivecs @ Tuesday, Apr 17 2012, 11:49)
Fantastic mods! Just one question, almost all of the mods works great except for kick, for some reason its really hard for me to do it. I keep pressing "k" while near a ped but niko just wont kick the ped. Do you have any idea on what might cause this to happen? I use 1.0.4.0 version of GTA 4 & Net Script Hook v1.7.1.7 BETA.

Thanks!

I have the same thing yet I use GTA 4 1.7 patch
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expandingeye  
Posted: Tuesday, Apr 17 2012, 16:06
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Hey hippie!!!

I found your mod pack and omg its full of awesome things. Ive been wanting one to drink and smoke weed anytime I want soooo bad. I'm a bit of a hippie myself so I pretty much love all your things in this pack.
I can't get it to work though.
I run 1.0.4 instead of 1.0.7

I tried nethook but found out I was using the wrong version and tried to put the right one in the gtaIV folder and the scripts into a folder named scripts I made in the gtaIV folder..

Can someone explain where to put the files both nethook and mod, in 1.0.4.0 pleeeease??

I tried putting it in and no mods show up or it crashes!
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expandingeye  
Posted: Wednesday, Apr 18 2012, 05:49
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OK!! Sorry. I decided to upgrade to 1.0.7.0 due to the fact that 2.0 icenhancer is out for it, so it seems like its the better choice for mods rather than 1.0.4.0?

Any input here guys?

I am working on getting it working. Just realized this whole troubleshooting may have been pointless and the cause may be because I needed some auto updates that were Net framework 4...!!!

Hope it works after those install! Thanks again everyone.
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vivecs  
Posted: Sunday, Apr 22 2012, 09:26
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Punk-ass Bitch
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Anyone can get the kick script to work? Mine still not work for some reason sad.gif
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123iamking  
Posted: Wednesday, Apr 25 2012, 05:17
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The Only One Who has Member Log
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I don't know but ur basic_needs mod 's not working . ur Telek mod works great . when I try to make Niko pee by press B , nothing happen,but I press B many times ,game get crash , when I pick up a cup and press B , the game get crash , can u help me plz
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DeltaForcesTron  
Posted: Saturday, Apr 28 2012, 01:21
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i put ModPack_HippieCommunist files in Scripts folder that has .Net but it doesnt work nothing change in game : ( may some one tell me how to make this work please ?
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Safius  
Posted: Sunday, Jun 24 2012, 16:47
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I've not had any luck with getting it to work at all either. And I know my scripthook works, I have a Native Trainer and it works FINE! So why the f*ck is this thing giving me so much goddamn hell? I've tried to get it to work with both GTA AND EFLC and NOTHING! I have YAASIL, .NET Framework 4, all the stuff I require (how else would the native trainer work if I didn't?) and the only scripts that log in scripthook are my trainer files, that's it.
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