GTA Modification Forums
Making Handling Lines Hey Modders, read this....
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Edward_FFS  |
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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Well, about the mass-turn mass "relation", I use that all the time, and nobody seemed to be unhappy with that. But hey, I'm not a master, I'm nothing but a car enthusiast! Try whatever values you want, that's half way to get to know better the variables! And if it still oversteers, lower the traction bias and raise e little the traction loss and traction multiplier. I actually have driver's license, but I'm no street racer or Nurburgring pilot, I never drove at more than 140 km/h, I just know this stuff. I love cars Cerbera's tutorials are amazing indeed, I also learned a lot from there, but when it comes to change flags, they can get a little confusing because they still do it "the old way"... Try this amazing editor, that's what I use, It never let me down http://www.thegtaplace.com/downloads/f1735...mate-editor-306BTW: Have you tried my mod? A pack of drift handling lines. Try them out, and say something, I didn't get much opinions about them, so, if you have the time... This post has been edited by Edward_FFS on Monday, Jan 2 2012, 22:48
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Roscoe  |
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Player Hater

Group: Members
Joined: Jan 2, 2012


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I already know about the editor but it didn't want to load some (normal!) handlings (the admiral for example), but I'm gonna try it again.  So, now for your handling mod. I'm not a drifter, if you know Fast and Furious: Tokyo Drift, then imagine me as the guy who tried to drift in the parking lot but instead took everything there with him. So if there are some lanterns where you could drift between them I'm the guy trying to do this but crashing them away instead.^^ However, here go my impressions, in the same order as in your mod: Fast-drifting 4WD handling, tested with Mazda RX8: only drifts at high speed (too high for my taste->often crashes) bit harder 4WD drifting, tested with Mazda RX7: don't like the fat tires, but drifts quite good 4WD Ken Block Style, tested with Mitsubishi Evo VIII: wow, too fast for me, but good (if you can handle it  ) D1GP Drift Style RWD Wide Drifting 1, tested with Nissan S14: a bit oversteering, in total good 2, tested with Nissan Skyline R34: very slow this time + oversteering 3, tested with Toyota Corolla AE86i: too big turning circle for my taste, but best of the handling lines  harder RWD Drifting: 1, tested with Ford Sierra Cosworth: quite heavy drifts already at slow speed 2, tested with Nissan S15: again a very big turning circle My tip for you: Add recommended cars for the handling lines, it's sometimes a bit difficult if the mass centres of the cars are different than in the handling the cars will behave strange. I'm no drifter so I don't know how much my criticism is worth but you asked for it.
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Blooger  |
Posted: Tuesday, Jan 10 2012, 17:02
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Player Hater

Group: Members
Joined: Mar 23, 2011


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| QUOTE (Edward_FFS @ Saturday, Dec 31 2011, 11:31) | | QUOTE (Blooger @ Friday, Dec 30 2011, 15:23) | | I'm just looking for something like this HERE!!!!!! |
That's 4WD drifting, isn't it? It's written on the video description... |
I refeered to the car -.-, but I want a FWD line, please!!!
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Edward_FFS  |
Posted: Tuesday, Jan 10 2012, 17:30
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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| QUOTE (Blooger @ Tuesday, Jan 10 2012, 17:02) | | QUOTE (Edward_FFS @ Saturday, Dec 31 2011, 11:31) | | QUOTE (Blooger @ Friday, Dec 30 2011, 15:23) | | I'm just looking for something like this HERE!!!!!! |
That's 4WD drifting, isn't it? It's written on the video description... |
I refeered to the car -.-, but I want a FWD line, please!!! | | CODE | | 1280.0 4000.0 1.0 0.0 -0.35 -0.1 75 0.6 0.7 0.72 5 250.0 50.0 25.0 F P 8.0 0.55 0 45.0 1.9 0.6 0.0 0.242 -0.05 0.5 0 0.2 0.46 580000 40000000 1604403 1 1 1 |
Well, it's FWD and it drifts... See and say what you think... Never done anything like this lol
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Ace of aces  |
Posted: Saturday, Jan 21 2012, 06:29
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Player Hater

Group: Members
Joined: Dec 19, 2011


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| QUOTE (Edward_FFS @ Monday, Jan 2 2012, 22:36) | Well, about the mass-turn mass "relation", I use that all the time, and nobody seemed to be unhappy with that. But hey, I'm not a master, I'm nothing but a car enthusiast! Try whatever values you want, that's half way to get to know better the variables! And if it still oversteers, lower the traction bias and raise e little the traction loss and traction multiplier.
I actually have driver's license, but I'm no street racer or Nurburgring pilot, I never drove at more than 140 km/h, I just know this stuff. I love cars
Cerbera's tutorials are amazing indeed, I also learned a lot from there, but when it comes to change flags, they can get a little confusing because they still do it "the old way"...
Try this amazing editor, that's what I use, It never let me down 
http://www.thegtaplace.com/downloads/f1735...mate-editor-306
BTW: Have you tried my mod? A pack of drift handling lines. Try them out, and say something, I didn't get much opinions about them, so, if you have the time... |
Can you help me the handling editor i don't know what traction for?  I was making an real life handling for acura NSX and pagani ZONDA This post has been edited by Ace of aces on Saturday, Jan 21 2012, 06:38
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Edward_FFS  |
Posted: Saturday, Jan 21 2012, 11:53
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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Well, let's say "traction" is all about your tires: -> Traction Multiplier and Traction LossThis will be the road/tires friction value. If it's too high, the tires just won't drift, like they were glued to the ground, and if it's too low, the tires will drift like you were wearing fluffy socks on a waxed floor The difference between these two, is that the Multiplier one will only affect the cornering grip, if it's too high you'll probably be cornering like "Herbie" (or crash if you don't have a proper suspension). The Loss one is the grip when accelerating or braking, if it's too low your car will be on a burnout for a quite long time  . -> Traction BiasThis one, many people doesn't give much importance, but IT IS IMPORTANT!. When driving a car, we must know what drivetrain it has: 4WD, RWD or FWD. And the tires must be addapted to any of those situations, or else, it'll be a difficult ride. Have you ever noticed why, let's say, a Corvette has the rear tires larger than the front ones? It's a RWD, if so, it needs more grip power in the back than in the front. ___________________________________________________________________________________________________ GTA SA, isn't THAT realistic, but follows the the same thought: 0.5 is the default value, it means the tires are all the same (good for 4WD or FWD), but if you lower the number, let's say, to 0.47, you'll be shifting the grip backwards (good for RWD), and if you raise the number, you'll be shifting the grip forward (good for FWD drifting). I hope I answered your question  Regards, Edward_FFS This post has been edited by Edward_FFS on Saturday, Jan 21 2012, 11:56
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Flilopino  |
Posted: Thursday, Feb 9 2012, 21:02
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Player Hater

Group: Members
Joined: Feb 8, 2012

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Hello Edward, ive used some of your previous lines and i must say they're great! Now im just looking for an Audi R8 V10 Coupé Realistic handling line!  Heres some specs to help: Weight: 1,625 kg 1-100 Km/H: 3,9 Seconds 0-200 Km/H: 11,8 Seconds Top speed: 316 Km/H Straight of the wiki  And if you could maybe make it abit drifty it would be great! Not to much though.  Thanks in advance. This post has been edited by Flilopino on Thursday, Feb 9 2012, 21:05
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Edward_FFS  |
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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HI Flilopino, here you go: | CODE | | 1625.0 2650.0 1.194 0.0 -0.21 -0.2 70 0.75 0.761 0.525 5 316.5 22.0 53.5 4 P 5.0 0.5 1 40.0 1.0 0.20 0.0 0.23 -0.10 0.5 0.3 0.40 0.54 125000 40002004 1404401 0 0 1 | Specs:- 0-100 km/h -> 3.8 sec - 0-200 km/h -> 11.8 sec - 200-0 km/h -> ~3.0 sec (don't know if it's real, I just thought it would be nice to have a decent braking power) - ABS System - Real weight - 4WD - Xenon lights - Larger turning angle - Top speed: ~317 km/h - Drifts a little... NOTE: -> All these time values are according to my trigger finger on the stopwatch, so, they may not be that accurate. -> Thanks to Oksa8 for his accurate speedometer. -> If there's something out of place, let me know  -> Thanks for trying my handling lines! And for the rest of the community, if you want accurate handling lines, PLEASE, give me the 3D model of the vehicle you're using Regards, Edward_FFS This post has been edited by Edward_FFS on Sunday, Feb 26 2012, 09:48
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Edward_FFS  |
Posted: Saturday, Apr 14 2012, 18:42
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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| QUOTE (Roscoe @ Tuesday, Mar 20 2012, 20:18) | Alright buddy, I need your help one more time.
I'm not finished with this handling line for the Audi A8 (can't adjust the 0-100km/h time because my speedometer doesn't appear anymore, don't know why) but my big problem with this line is that the turning circle (if you drive around 100km/h) is way too big... and I tried almost everything but I can't change it. Is it because of the 4WD?
1855.0 3850.0 1.1 0.0 0.3 -0.2 85 0.7 0.5 0.5 5 250 28 105 4 P 8.5 0.5 1 45 0.9 0.12 0.0 0.2 -0.05 0.53 0.5 0.25 0.43 129000 40202000 01D00001 0 3 0 | HI Sorry for replying this late, but college steals me a lot of time And no, 4WD cars actually don't have a bigger turning circle than RWD cars. As you asked, I tweaked it a little: | CODE | | 1855.0 3850.0 1.1 0.0 0.19 -0.2 85 0.7 0.5 0.5 5 250 28 105 4 P 8.5 0.5 1 38 0.9 0.12 0.0 0.2 -0.05 0.53 0.5 0.25 0.43 129000 40202000 1D00001 0 3 1 |
I only changed the center of mass position and the steering lock, looks good I guess... Try it out  Regards, Edward_FFS
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mateogon  |
Posted: Thursday, Jun 21 2012, 01:33
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Player Hater

Group: Members
Joined: May 26, 2012

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| QUOTE (Edward_FFS @ Tuesday, Jan 10 2012, 17:30) | | QUOTE (Blooger @ Tuesday, Jan 10 2012, 17:02) | | QUOTE (Edward_FFS @ Saturday, Dec 31 2011, 11:31) | | QUOTE (Blooger @ Friday, Dec 30 2011, 15:23) | | I'm just looking for something like this HERE!!!!!! |
That's 4WD drifting, isn't it? It's written on the video description... |
I refeered to the car -.-, but I want a FWD line, please!!! |
| CODE | | 1280.0 4000.0 1.0 0.0 -0.35 -0.1 75 0.6 0.7 0.72 5 250.0 50.0 25.0 F P 8.0 0.55 0 45.0 1.9 0.6 0.0 0.242 -0.05 0.5 0 0.2 0.46 580000 40000000 1604403 1 1 1 |
Well, it's FWD and it drifts... See and say what you think... Never done anything like this lol |
the problem is that when it drift it just slide and keep going straight :s, and it goes too fast ----------------- PLEASE PLEASE MAKE THIS DRIFT HANDLING VIDEOif u make it you'll be a god ---------------------- | CODE | | 1600.0 2550.0 2.0 0.0 0.0 -0.2 60 0.60 0.8 0.6 5? 150.0 60.0 5.0 4 P 100 0.5 0 35.0 1.0 0.20 0.0 0.28 -0.10 0.5 0.3 0.26 0.00 19000 40000004 00000004 0 3 0 |
got this, its nice but it will be nicer if it were more controllable(less "hesitation"), a little more grip to do the circles faster, and when you are for example drifting left and need to get the car straight, when u press right to make it goes straight, make it go straight and dont drift to the right idk if you understand what i want This post has been edited by mateogon on Thursday, Jun 21 2012, 04:23
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Edward_FFS  |
Posted: Thursday, Jun 21 2012, 10:53
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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I know what you want, but that handling line I made a few time ago, I was asked a FWD drifting line. In the video they were using 4WD, wich is WAAAAY easier to make, I believe I already made a few actually. But I'll take yours and perfect it, and attempt to be a god lol BTW, are you using any 3D model in particular? If so, give me the download link, it's better if I make the line based on it. PS: I released a pack of handling lines a few months ago, not sure it was worth it LOL, but still, you can always try the "Ken Block" one, but it may be too fast. HERE
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