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GTA Modification Forums
Making Handling Lines Hey Modders, read this....
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Edward_FFS  |
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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HI everyone! No, I didn't abandoned this forum, or asked for divorce on San Andreas! I just went to a place where my time needs to be spent somewhere else: University. I came back here today, and my post is still pinned, people still sending requests, after more than 3 months away... It's just great!! I'll continue helping out whenever I can, but, as I said, WHENEVER I can  ... Once again, thank you all fot the suport With no more delays, CK-1999, here's your handling line for Blade, based on CHEVROLET IMPALA SS Sport Coupe 230 Turbo-Thrift (1966) | CODE | | 1635.0 2500.0 1.3 0.0 -0.2 -0.05 50 0.7 0.7 0.606 3 130.0 7.2 115.0 R P 5.1 0.5 0 38.0 1.5 0.176 0.0 0.15 -0.13 0.43 0.25 0.3 0.62 19000 40002000 3418400 1 1 0 |
- 0-100 km/h -> 15.6 sec - 0-140 km/h -> 35.5 sec - Top speed -> 150 km/h - Wider tires - Xenon lights - RWD - Number of gears: 3 - Real weight - Lower chassis You know the thrill, If there's anything wrong, tell me  Blooger, you want to drift with FWD cars? As far as I know, in reality that's simply dangerous, because by drifting, you control the drift with the steering wheels, and if the steering wheels are the ones with traction, you'll loose control, almost for sure... And in-game, that's quite hard, I made a bet with a friend of mine that he could drift with a Alfa Romeo GT, wich is a FWD, on Gran Turismo PSP, and he lost the bet lol. I tried next to him, and made a miserable score... The best cars for drifting either RWD, for a D1GP/Japanese style, or 4WD, for a "fast drifting", or Ken Block's style, or something like that... The tecniques for RWD and 4WD are VERY different, though... If you insist, I can try to make a FWD drift line, just give me the 3D model of the car, and I'll start testing, but don't reccomend it... PS: The person that sent me a request through the mailbox, post it here please. Thanks.
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Edward_FFS  |
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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| QUOTE (oksa8 @ Monday, Dec 26 2011, 17:23) | If he wants FWD drifter, then make one, it doesn't need to be realistic as long as it drifts. | Yeah, I'll do it, I've harder things lol ... Some months ago I got bored, and I put my tractor drifting! Man, what a drift devil! LOOOL But still, I'll need a 3D model of the car for the handling line to have a 100% match.
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CK-1999  |
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Rat

Group: Members
Joined: Feb 13, 2011


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CK-1999  |
Posted: Tuesday, Dec 27 2011, 11:05
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Rat

Group: Members
Joined: Feb 13, 2011


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CK-1999  |
Posted: Tuesday, Dec 27 2011, 22:30
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Rat

Group: Members
Joined: Feb 13, 2011


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I downloaded and used several speedmeters non is accurate or perfect I think Speedometer v2 by Olegator nicest to look at and it works(to fast at start and full speed) but was made cleo2. For now I use memphis speedometer V2.0 it's to fast at starting speed and to slow at full speed with fast cars. oksa VCSP2.0 I had conflicts with it, probably a other cleo script so I used it already. one by linkin_dark. conflicts, needl stucked at 40kmph when standing still after a few times of driving or the one below this speedmeter had that problem and I should try this one. one by Yelmi with Modified new textures by: Darecki aka LinkinDark. did not try yet as far as I remember. one by Hard aka Shalun will try this one day. Your latest version 3.0 I do not use because I do not know if I'll get problems with all the cleo3 scripts that are in use. This post has been edited by CK-1999 on Tuesday, Dec 27 2011, 22:37
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Roscoe  |
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Player Hater

Group: Members
Joined: Jan 2, 2012


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Hey there Could you help me with this handling line: 2855.0 9707.0 1.0 0.0 0.22 -0.2 75 0.745 0.745 0.504 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0 It's for the Maybach 62 by Mr Taizer. I took the given handling line and changed it (at the moment I'm studying how to create realistic handlings^^) but when I'm driving around a corner it always drifts or oversteers. Don't know why, but it's not because of the turn mass, that's what I know. Could you take a look at it and tell me how to correct it and maybe also explain what I have to do if I want to create a drift handling (but or other cars  ), which factors are especially important in the handling for that? Thanks in advance. Greetz Roscoe
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Edward_FFS  |
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If life gives you lemons... Add salt and Tequila!

Group: Members
Joined: Jul 16, 2010


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| QUOTE (Roscoe @ Monday, Jan 2 2012, 16:10) | Hey there
Could you help me with this handling line:
2855.0 9707.0 1.0 0.0 0.22 -0.2 75 0.745 0.745 0.504 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0
It's for the Maybach 62 by Mr Taizer. I took the given handling line and changed it (at the moment I'm studying how to create realistic handlings^^) but when I'm driving around a corner it always drifts or oversteers. Don't know why, but it's not because of the turn mass, that's what I know.
Could you take a look at it and tell me how to correct it and maybe also explain what I have to do if I want to create a drift handling (but or other cars ), which factors are especially important in the handling for that?
Thanks in advance.
Greetz Roscoe |
| CODE | | 2855.0 3800.0 1.0 0.0 -0.22 -0.1 75 0.763 0.77 0.462 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0 |
´ If the problem was oversteering, this should work now. It was all good, you just missed a few things like Turn Mass, 9707 with a 2855.0 weight? There's no need for that, something like 900-1000 plus the weight value should do it. What you REALLY missed was the Traction Bias value. With a RWD traction, you must change the balance of the traction to less than 0.5, by doing this you'll make the rear wheels more adherent than the front wheels, diving you a lot more control of the car (0.45-0.50 is recomended  ) It is possible to drift with the front wheels more adherent than the rear wheels, I do that in Gran Turismo Portable, but let's say San Andreas doesn't have that level of realism. About drift handling lines, there's only one secret: Realism. If you know a bit about cars, then you just need to adjust it like you would do in real life: change the center of mass, changing the suspension, choose the tires that suits your drifting style, fill the engine with horsepower and torque (torque is important when drifiting). And this goes for drift handling lines or any other kind of line, you just need to know what you're doing, not just limit yourself to messing around with the numbers until you get something you like It might be a good idea for a tutorial... Hope this helps  Regards, Edward_FFS This post has been edited by Edward_FFS on Monday, Jan 2 2012, 19:40
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Roscoe  |
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Player Hater

Group: Members
Joined: Jan 2, 2012


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| QUOTE (Edward_FFS @ Monday, Jan 2 2012, 19:35) | | QUOTE (Edward_FFS) | | CODE | | 2855.0 3800.0 1.0 0.0 -0.22 -0.1 75 0.763 0.77 0.462 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0 | ´
If the problem was oversteering, this should work now. It was all good, you just missed a few things like Turn Mass, 9707 with a 2855.0 weight? There's no need for that, something like 900-1000 plus the weight value should do it. What you REALLY missed was the Traction Bias value. With a RWD traction, you must change the balance of the traction to less than 0.5, by doing this you'll make the rear wheels more adherent than the front wheels, diving you a lot more control of the car (0.45-0.50 is recomended ) It is possible to drift with the front wheels more adherent than the rear wheels, I do that in Gran Turismo Portable, but let's say San Andreas doesn't have that level of realism.
About drift handling lines, there's only one secret: Realism. If you know a bit about cars, then you just need to adjust it like you would do in real life: change the center of mass, changing the suspension, choose the tires that suits your drifting style, fill the engine with horsepower and torque (torque is important when drifiting). And this goes for drift handling lines or any other kind of line, you just need to know what you're doing, not just limit yourself to messing around with the numbers until you get something you like It might be a good idea for a tutorial...
Hope this helps 
Regards, Edward_FFS | | Somewhere in this forum I read about the turn mass that it should be 3 to 4x the mass.^^ Thanks for the handling, the car drives better now although it still oversteers a little bit in the corners, but no big deal anymore. Thanks.  Actually I don't have my driver's license yet, so I don't know much about how it feels driving a real car. I adjust everything just by feeling. A tutorial is always a good idea, couldn't find one for drift handlings until now. So if you've got the time... You can be sure that you helped but I've got two more questions  : I learned a lot from cerberas tutorials but I couldn't find a solution there. On the seventh handling flag you can put a 1 so the car uses the topspeed you wrote into the handling but if you want the car to be a street racer, tunable at Wheel Arch Angels, you have to put a 4 on that place. But then it doesn't count the topspeed. How can you adjust that also a street racer doesn't exceed the top speed? And the next question: In the handling there are values written which you can put into the handling and model flag, normally 1,2,4,8. But now I saw handlings which have 3,5,7. What do these numbers effect?
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