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Pages: (9) « First ... 2 3 [4] 5 6 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Making Handling Lines

 Hey Modders, read this....
 
Edward_FFS  
Posted: Wednesday, Nov 2 2011, 22:57
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QUOTE (CK-1999 @ Wednesday, Nov 2 2011, 21:10)
I need a good handling line for the blade one that stop make it roll over so easy.

but acceleration speed suspension steering and decent brakes I don't mind too..

First car that I don't seem to get right via the handling line  suicidal.gif

thnx in advance when you have one  icon14.gif

All good, but I got a couple of questions:

1 - The blade you're talking about is the default 3D model, without modification?

2 - You want this handling line to be based in a real car? Or you're just seeking decent handling? Don't be afraid of being specific, I'm here to help biggrin.gif . Actually, it makes the "job" a lot easier by being specific LOL
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CK-1999  
Posted: Wednesday, Nov 2 2011, 23:17
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QUOTE (Edward_FFS @ Wednesday, Nov 2 2011, 22:57)
All good, but I got a couple of questions:

1 - The blade you're talking about is the default 3D model, without modification?

2 - You want this handling line to be based in a real car? Or you're just seeking decent handling? Don't be afraid of being specific, I'm here to help biggrin.gif . Actually, it makes the "job" a lot easier by being specific LOL

1 it is the original car

2 handling like a real car would be nice


srry for reply so late but I was racing ingame lol.gif
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Blooger  
Posted: Wednesday, Dec 14 2011, 19:39
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Hello everybody I've been searching on the internet some handlings but I don't know where can I get some drift ones for FRONT WHEEL DRIVE cars, please help.
Thanks for reading
P.D.:Sorry for bad english
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Edward_FFS  
Posted: Monday, Dec 26 2011, 16:57
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HI everyone! colgate.gif

No, I didn't abandoned this forum, or asked for divorce on San Andreas! I just went to a place where my time needs to be spent somewhere else: University.
I came back here today, and my post is still pinned, people still sending requests, after more than 3 months away... It's just great!! blush.gif
I'll continue helping out whenever I can, but, as I said, WHENEVER I can confused.gif ...
Once again, thank you all fot the suport wink.gif

With no more delays, CK-1999, here's your handling line for Blade, based on

CHEVROLET IMPALA SS Sport Coupe 230 Turbo-Thrift (1966)

CODE
1635.0  2500.0  1.3  0.0  -0.2  -0.05  50  0.7  0.7  0.606  3  130.0  7.2  115.0  R  P  5.1  0.5  0  38.0  1.5  0.176  0.0  0.15  -0.13  0.43  0.25  0.3  0.62  19000  40002000  3418400  1  1  0  


- 0-100 km/h -> 15.6 sec
- 0-140 km/h -> 35.5 sec
- Top speed -> 150 km/h
- Wider tires
- Xenon lights
- RWD
- Number of gears: 3
- Real weight
- Lower chassis

You know the thrill, If there's anything wrong, tell me wink.gif

Blooger, you want to drift with FWD cars? As far as I know, in reality that's simply dangerous, because by drifting, you control the drift with the steering wheels, and if the steering wheels are the ones with traction, you'll loose control, almost for sure... And in-game, that's quite hard, I made a bet with a friend of mine that he could drift with a Alfa Romeo GT, wich is a FWD, on Gran Turismo PSP, and he lost the bet lol. I tried next to him, and made a miserable score...
The best cars for drifting either RWD, for a D1GP/Japanese style, or 4WD, for a "fast drifting", or Ken Block's style, or something like that... The tecniques for RWD and 4WD are VERY different, though...
If you insist, I can try to make a FWD drift line, just give me the 3D model of the car, and I'll start testing, but don't reccomend it...

PS: The person that sent me a request through the mailbox, post it here please. Thanks.
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oksa8  
Posted: Monday, Dec 26 2011, 17:23
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If he wants FWD drifter, then make one, it doesn't need to be realistic as long as it drifts. tounge2.gif
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Edward_FFS  
Posted: Monday, Dec 26 2011, 20:58
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QUOTE (oksa8 @ Monday, Dec 26 2011, 17:23)
If he wants FWD drifter, then make one, it doesn't need to be realistic as long as it drifts. tounge2.gif

Yeah, I'll do it, I've harder things lol ... Some months ago I got bored, and I put my tractor drifting! Man, what a drift devil! LOOOL

But still, I'll need a 3D model of the car for the handling line to have a 100% match.
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CK-1999  
Posted: Monday, Dec 26 2011, 21:16
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QUOTE (Edward_FFS @ Monday, Dec 26 2011, 16:57)
HI everyone! colgate.gif

With no more delays, CK-1999, here's your handling line for Blade, based on

CHEVROLET IMPALA SS Sport Coupe 230 Turbo-Thrift (1966)

CODE
1635.0  2500.0  1.3  0.0  -0.2  -0.05  50  0.7  0.7  0.606  3  130.0  7.2  115.0  R  P  5.1  0.5  0  38.0  1.5  0.176  0.0  0.15  -0.13  0.43  0.25  0.3  0.62  19000  40002000  3418400  1  1  0  


- 0-100 km/h -> 15.6 sec
- 0-140 km/h -> 35.5 sec
- Top speed -> 150 km/h
- Wider tires
- Xenon lights
- RWD
- Number of gears: 3
- Real weight
- Lower chassis

You know the thrill, If there's anything wrong, tell me wink.gif

Great I'll try it tomorrow ....THNX smile.gif
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CK-1999  
Posted: Monday, Dec 26 2011, 22:10
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I tried it anyway even when I am drinking to much tonight lol.gif
biggrin.gif ....thnx for trying but I really can't use this one suicidal.gif

What is wrong with it you asking...let's say I can't seem to find anything usefull while driving this brick of stone on wheels that slides and spins when trying to corner at 'speed'.
120kmph sometimes on my speedmeter but I know all speedmeters sux at low and high speed wink.gif
one speed meter is 40kmph to high and a other speed meter is 30 to low at start and top speeds.
I even had a blade low rider at start..I don't think I asked for a lowrider with big fat tires on the back wheels tounge2.gif

again thnx for trying.
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Edward_FFS  
Posted: Monday, Dec 26 2011, 22:15
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So... You want it faster, no more wide tires, higher chassis, harder springs and dumpers and more tire response. Is that it? It can be arranged, there's no need to be mad lol colgate.gif

This post has been edited by Edward_FFS on Monday, Dec 26 2011, 22:36
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CK-1999  
Posted: Tuesday, Dec 27 2011, 11:05
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QUOTE (Edward_FFS @ Monday, Dec 26 2011, 22:15)
So... You want it faster, no more wide tires, higher chassis, harder springs and dumpers and more tire response. Is that it? It can be arranged, there's no need to be mad lol colgate.gif

no I'm not mad ....only more or less dissapointed cryani.gif lol.gif

and you... have fun during the hollidays so forget handling lines wink.gif
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Edward_FFS  
Posted: Tuesday, Dec 27 2011, 14:00
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lol, I have to be at home for the next week, just got off a surgery... I followed the specs of the Impala as agreed, and the Impalas had the tires like that, so is the chassis and suspension, of course I can't be that accurate because unfortunately I never drove one of those...

That's the hard part of making handling lines: not knowing exactly what the other person wants confused.gif
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CK-1999  
Posted: Tuesday, Dec 27 2011, 16:41
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the blade drives decently now but with speedmeters I use and used something is not right I know...it's a game and the speedmeters are not accurate mercie_blink.gif
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oksa8  
Posted: Tuesday, Dec 27 2011, 17:18
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CK-1999

Try my speedometer? You can find it from here.

It's 99% accurate, contains both digital & analog speedometer, (you can disable the digital one.), and the texture is made by measuring angle from the center-point with 0.1 degree accuracy. So yes, it should be pretty accurate. wink.gif
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CK-1999  
Posted: Tuesday, Dec 27 2011, 22:30
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I downloaded and used several speedmeters non is accurate or perfect I think mercie_blink.gif
Speedometer v2 by Olegator nicest to look at and it works(to fast at start and full speed) but was made cleo2.
For now I use memphis speedometer V2.0 it's to fast at starting speed and to slow at full speed with fast cars.
oksa VCSP2.0 I had conflicts with it, probably a other cleo script so I used it already.
one by linkin_dark. conflicts, needl stucked at 40kmph when standing still after a few times of driving or the one below this speedmeter had that problem and I should try this one.
one by Yelmi with Modified new textures by: Darecki aka LinkinDark. did not try yet as far as I remember.
one by Hard aka Shalun will try this one day.

Your latest version 3.0 I do not use because I do not know if I'll get problems with all the cleo3 scripts that are in use.

This post has been edited by CK-1999 on Tuesday, Dec 27 2011, 22:37
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oksa8  
Posted: Tuesday, Dec 27 2011, 23:26
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Well, newer versions are supposed to fix things...
I didn't do much to the speedometer between v2.0 and v3.0, but whenever I manage to create v4.0, it'll basically be textures for speedo.
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Blooger  
Posted: Friday, Dec 30 2011, 15:23
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I'm just looking for something like this HERE!!!!!!
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Edward_FFS  
Posted: Saturday, Dec 31 2011, 11:31
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QUOTE (Blooger @ Friday, Dec 30 2011, 15:23)
I'm just looking for something like this HERE!!!!!!

That's 4WD drifting, isn't it? It's written on the video description...
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Roscoe  
Posted: Monday, Jan 2 2012, 16:10
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Hey there smile.gif

Could you help me with this handling line:

2855.0 9707.0 1.0 0.0 0.22 -0.2 75 0.745 0.745 0.504 5 250.0 42.0 100.0 R P 8.0 0.55 1 30.0 0.96 0.095 0.0 0.242 -0.10 0.5 0.18 0.2 0.46 580000 40112000 1600000 1 1 0

It's for the Maybach 62 by Mr Taizer. I took the given handling line and changed it (at the moment I'm studying how to create realistic handlings^^) but when I'm driving around a corner it always drifts or oversteers. Don't know why, but it's not because of the turn mass, that's what I know.

Could you take a look at it and tell me how to correct it and maybe also explain what I have to do if I want to create a drift handling (but or other cars wink.gif), which factors are especially important in the handling for that?

Thanks in advance. smile.gif

Greetz
Roscoe
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Edward_FFS  
Posted: Monday, Jan 2 2012, 19:35
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QUOTE (Roscoe @ Monday, Jan 2 2012, 16:10)
Hey there  smile.gif

Could you help me with this handling line:

2855.0    9707.0  1.0    0.0 0.22 -0.2 75 0.745 0.745 0.504    5 250.0 42.0 100.0  R P  8.0  0.55 1 30.0      0.96 0.095 0.0  0.242 -0.10 0.5 0.18          0.2 0.46 580000 40112000 1600000 1 1 0

It's for the Maybach 62 by Mr Taizer. I took the given handling line and changed it (at the moment I'm studying how to create realistic handlings^^) but when I'm driving around a corner it always drifts or oversteers. Don't know why, but it's not because of the turn mass, that's what I know.

Could you take a look at it and tell me how to correct it and maybe also explain what I have to do if I want to create a drift handling (but or other cars wink.gif), which factors are especially important in the handling for that?

Thanks in advance. smile.gif

Greetz
Roscoe

CODE
2855.0  3800.0  1.0  0.0  -0.22  -0.1  75  0.763  0.77  0.462  5  250.0  42.0  100.0  R  P  8.0  0.55  1  30.0  0.96  0.095  0.0  0.242  -0.10  0.5  0.18  0.2  0.46  580000  40112000  1600000  1  1  0  
´

If the problem was oversteering, this should work now. It was all good, you just missed a few things like Turn Mass, 9707 with a 2855.0 weight? There's no need for that, something like 900-1000 plus the weight value should do it. What you REALLY missed was the Traction Bias value. With a RWD traction, you must change the balance of the traction to less than 0.5, by doing this you'll make the rear wheels more adherent than the front wheels, diving you a lot more control of the car (0.45-0.50 is recomended wink.gif ) It is possible to drift with the front wheels more adherent than the rear wheels, I do that in Gran Turismo Portable, but let's say San Andreas doesn't have that level of realism.

About drift handling lines, there's only one secret: Realism. If you know a bit about cars, then you just need to adjust it like you would do in real life: change the center of mass, changing the suspension, choose the tires that suits your drifting style, fill the engine with horsepower and torque (torque is important when drifiting). And this goes for drift handling lines or any other kind of line, you just need to know what you're doing, not just limit yourself to messing around with the numbers until you get something you like blush.gif
It might be a good idea for a tutorial... wow.gif

Hope this helps wink.gif

Regards,
Edward_FFS

This post has been edited by Edward_FFS on Monday, Jan 2 2012, 19:40
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Roscoe  
Posted: Monday, Jan 2 2012, 22:22
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QUOTE (Edward_FFS @ Monday, Jan 2 2012, 19:35)
QUOTE (Edward_FFS)
CODE
2855.0  3800.0  1.0  0.0  -0.22  -0.1  75  0.763  0.77  0.462  5  250.0  42.0  100.0  R  P  8.0  0.55  1  30.0  0.96  0.095  0.0  0.242  -0.10  0.5  0.18  0.2  0.46  580000  40112000  1600000  1  1  0  
´

If the problem was oversteering, this should work now. It was all good, you just missed a few things like Turn Mass, 9707 with a 2855.0 weight? There's no need for that, something like 900-1000 plus the weight value should do it. What you REALLY missed was the Traction Bias value. With a RWD traction, you must change the balance of the traction to less than 0.5, by doing this  you'll make the rear wheels more adherent than the front wheels, diving you a lot more control of the car (0.45-0.50 is recomended wink.gif ) It is possible to drift with the front wheels more adherent than the rear wheels, I do that in Gran Turismo Portable, but let's say San Andreas doesn't have that level of realism.

About drift handling lines, there's only one secret: Realism. If you know a bit about cars, then you just need to adjust it like you would do in real life: change the center of mass, changing the suspension, choose the tires that suits your drifting style, fill the engine with horsepower and torque (torque is important when drifiting). And this goes for drift handling lines or any other kind of line, you just need to know what you're doing, not just limit yourself to messing around with the numbers until you get something you like  blush.gif
It might be a good idea for a tutorial...  wow.gif

Hope this helps wink.gif

Regards,
Edward_FFS

Somewhere in this forum I read about the turn mass that it should be 3 to 4x the mass.^^

Thanks for the handling, the car drives better now although it still oversteers a little bit in the corners, but no big deal anymore. Thanks. smile.gif

Actually I don't have my driver's license yet, so I don't know much about how it feels driving a real car. I adjust everything just by feeling. blush.gif

A tutorial is always a good idea, couldn't find one for drift handlings until now. So if you've got the time... biggrin.gif

You can be sure that you helped but I've got two more questions biggrin.gif : I learned a lot from cerberas tutorials but I couldn't find a solution there. On the seventh handling flag you can put a 1 so the car uses the topspeed you wrote into the handling but if you want the car to be a street racer, tunable at Wheel Arch Angels, you have to put a 4 on that place. But then it doesn't count the topspeed. How can you adjust that also a street racer doesn't exceed the top speed?

And the next question: In the handling there are values written which you can put into the handling and model flag, normally 1,2,4,8. But now I saw handlings which have 3,5,7. What do these numbers effect?
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