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Pages: (9) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Making Handling Lines

 Hey Modders, read this....
 
Edward_FFS  
Posted: Wednesday, Aug 24 2011, 09:35
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QUOTE (yair1221 @ Tuesday, Aug 23 2011, 23:02)
my hero tounge.gif
this is perfect, thank you!
BTW: if i change the model, will it affect it?

edit: i just tried, it didnt work sad.gif maybe the model has changed the center of mass thingy?

Probably... I tested this with the original Bandito... Your new model should have different dimensions, wheel sizes, etc...

This post has been edited by Edward_FFS on Wednesday, Aug 24 2011, 09:37
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yair1221  
Posted: Wednesday, Aug 24 2011, 13:52
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no its actually about the same dimensions, the wheels may be different though...what do i need to change in order to make it work? the center of mass?
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Edward_FFS  
Posted: Wednesday, Aug 24 2011, 13:54
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QUOTE (yair1221 @ Wednesday, Aug 24 2011, 13:52)
no its actually about the same dimensions, the wheels may be different though...what do i need to change in order to make it work? the center of mass?

It could be many things... Just give me a download link to your new model and I'll fix it, ok? colgate.gif
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yair1221  
Posted: Wednesday, Aug 24 2011, 14:00
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works like charm biggrin.gif
thanks alot!

This post has been edited by yair1221 on Wednesday, Aug 24 2011, 22:44
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schaefere  
Posted: Thursday, Sep 15 2011, 07:28
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I was wondering if you could improve the Ferrari Enzo handling line I have. I'd like the cornering to be more realistic and have the weight, acceleration, and top speed be closer to the real enzo.
This is what I have now (I didn't make it)
1200.0 3000.0 2.0 0.0 -0.2 -0.2 70 0.80 0.9 0.50 5 240.0 30.0 10.0 R P 11.1 0.50 0 35.0 0.8 0.20 0.0 0.10 -0.15 0.5 0.6 0.40 0.40 120000 c0002004 208000 0 0 1
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Edward_FFS  
Posted: Thursday, Sep 15 2011, 19:00
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Is the suspension good? If not, I'll need the car model to improve them too.

The problem is that I'm without a PC to make that, so it might take a while to make this ready sad.gif sad.gif
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schaefere  
Posted: Thursday, Sep 15 2011, 22:24
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The suspension is fine. Here are some stats I found that should help.
0 - 100 kph 3.6 s
0 - 200 kph 9.5 s
0 - 250 kph 16.1 s
0 - 300 kph 26.1 s
1000 m 19.6 s @ 278 kph
0 - 100 - 0 mph 11.0 s (accelerate to 100mph, brake to stop) 100mph~160kph
Weight: 1365 kg
Max speed: 355 kph

I'd like it to be able to burn out just a little when taking off, but still corner at high speeds without loosing control. If this isn't possible then its more important to turn well than to do the burnout. I'm not aiming to make a drift car.

I've been tweaking the line a little, but I'm not too good at it. I can't seem to get the acceleration to slow down at very high speeds.
1635.0 4000.0 0.9 0.0 -0.1 -0.05 75 0.95 0.8 0.45 5 350.0 30 85.0 R P 8.0 0.45 1 26.0 1.1 0.10 0.0 0.25 -0.05 0.5 0.3 1 0.70 40000 40000004 5400003 0 0 1

Take your time, I really appreciate it.
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methodunderg  
Posted: Thursday, Sep 15 2011, 22:31
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Can you make better handling/vehicle line for this hoverboard please.

It accelerates to quickly, so you see tire marks on the ground (which shouldn't have any) It has exhaust smoke; which it shouldn't. And has a single headlight @ night; which it shouldn't either.

Maybe jump as well, like the BMX has?

Other than that, its all good. Just need those 3 (maybe 4 if jump is possible) things fixed.
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Edward_FFS  
Posted: Friday, Sep 16 2011, 18:50
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schaefere, after a little testing on the Ferrai Enzo by LIAM247/ATARI, I came to this:

CODE
1365.0  2300.0  0.95  0.0  -0.3  -0.05  70  0.8  0.75  0.395  5  330.0  25.0  65.0  R  P  2.5  0.50  1  45.0  1.1  0.15  0.0  0.25  -0.11  0.45  0.35  0.25  0.45  563000  40002004  1404403  1  1  1  


-> Real weight
-> 0-100 km/h in 3.6 sec
-> 0-200 km/h in 9.4 sec
-> 0-250 km/h in 16.1 sec
-> 0-300 km/h in 26.0 sec
-> 0-160-0 km/h in 10.8 sec (ABS System)
-> Top Speed: 355 (+/-) - Tested with NOS. Without NOS, all I know is that it goes beyond 340 km/h
-> A bit wider tires
-> Xenon lights
-> Behaves good on the turns, either with brake or handbrake
-> I can't put it making a burnout when taking off without compromising the overall handling. If you know someone that can do that, ask him, and then tell me wink.gif

NOTE: All these time values are according my "trigger finger" on the stopwatch. They're not probably 100% accurate.

So test it, if there's anything wrong with it, tell me wink.gif

BTW: This line was surelly challenging!! biggrin.gif biggrin.gif
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Love2Drift  
Posted: Friday, Sep 16 2011, 20:40
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could you make me a handling line for ELEGANT which i have a Mercedes S600 mod for it and i would like it to go a normal speed kind of like a pedestrian vehicle speed or just to go at the most 65 MPH please biggrin.gif
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Edward_FFS  
Posted: Friday, Sep 16 2011, 21:13
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QUOTE (Love2Drift @ Friday, Sep 16 2011, 20:40)
could you make me a handling line for ELEGANT which i have a Mercedes S600 mod for it and i would like it to go a normal speed kind of like a pedestrian vehicle speed or just to go at the most 65 MPH please biggrin.gif

That's easy... But have you ever heard about CLEO mods that allow Cruise Control function? It may be a better option than making an handling line with 65MPH top speed, don't you think? But if you insist, give me the line you're using at the moment and I'll change it wink.gif
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methodunderg  
Posted: Friday, Sep 16 2011, 22:29
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You ignored my request sad.gif
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schaefere  
Posted: Saturday, Sep 17 2011, 01:34
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Wow! That is by far the sweetest car I've driven in GTA. You did a great job, everything is spot on from what I can tell. The tires and lights look awesome too.
Thanks! icon14.gif
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methodunderg  
Posted: Saturday, Sep 17 2011, 02:38
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QUOTE (Edward_FFS @ Friday, Sep 16 2011, 21:13)
QUOTE (Love2Drift @ Friday, Sep 16 2011, 20:40)
could you make me a handling line for ELEGANT which i have a Mercedes S600 mod for it and i would like it to go a normal speed kind of like a pedestrian vehicle speed or just to go at the most 65 MPH please biggrin.gif

That's easy... But have you ever heard about CLEO mods that allow Cruise Control function? It may be a better option than making an handling line with 65MPH top speed, don't you think? But if you insist, give me the line you're using at the moment and I'll change it wink.gif

Or manual transmission mod would help as well. Don't take it out of 2nd or 3rd gear and you should be cruising along @ a nice speed.
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oksa8  
Posted: Saturday, Sep 17 2011, 07:38
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Methodunderg

I think this is what you want for Hoverboard... But you'll still need handling changes for exhaust-fix and fast acceleration.

CODE
{$CLEO .cs}

Thread 'HOVER'

:HOVER_1
wait 0 ms
if
0256:   player $PLAYER_CHAR defined
else_jump @HOVER_1
if
80DD:   not actor $PLAYER_ACTOR driving_car_with_model #FAGGIO
else_jump @HOVER_2
04C4: store_coords_to 0@ 1@ 2@ from_actor $PLAYER_ACTOR with_offset 60.0 60.0 0.0
04C4: store_coords_to 3@ 4@ 5@ from_actor $PLAYER_ACTOR with_offset -60.0 -60.0 0.0
0327: 6@ = get_random_car_with_model #FAGGIO in_rectangle_cornerA 0@ 1@ cornerB 3@ 4@
if
056E:   car 6@ defined
else_jump @HOVER_1
067F: set_car 6@ lights 1
07EE: car 6@ enable_tire_marks 0
jump @HOVER_1

:HOVER_2
03C0: 6@ = actor $PLAYER_ACTOR car
if
056E:   car 6@ defined
else_jump @HOVER_1
067F: set_car 6@ lights 1
07EE: car 6@ enable_tire_marks 0
jump @HOVER_1
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Edward_FFS  
Posted: Saturday, Sep 17 2011, 20:29
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QUOTE (methodunderg @ Thursday, Sep 15 2011, 22:31)
Can you make better handling/vehicle line for this hoverboard please.

It accelerates to quickly, so you see tire marks on the ground (which shouldn't have any) It has exhaust smoke; which it shouldn't. And has a single headlight @ night; which it shouldn't either.

Maybe jump as well, like the BMX has?

Other than that, its all good. Just need those 3 (maybe 4 if jump is possible) things fixed.

OK, let's be clear: I DON'T ignore no one, ok? Keep that in mind wink.gif (You even insulted me with that lol)

CODE
450  120  3.5  0.0  -0.00  -0.23  103  1.0  1.0  0.48  3  250.0  30.0  5.0  R  P  14.0  0.50  0  22.0  1.0  0.15  0.0  0.12  -0.17  0.5  0.0  0.0  0.11  10000  1001200  3  0  0  5  


Try this, it's not tested, I made this in a few seconds as soon as I saw that post lol... It should accelerate less now, about the exhaust smoke, I'm not sure, it seems like it was already deactivated :S

Regards
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Edward_FFS  
Posted: Saturday, Sep 17 2011, 20:34
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QUOTE (schaefere @ Saturday, Sep 17 2011, 01:34)
Wow! That is by far the sweetest car I've driven in GTA. You did a great job, everything is spot on from what I can tell. The tires and lights look awesome too.
Thanks! icon14.gif

Thank YOU for requesting me tounge2.gif Anytime mate wink.gif I'm glad you liked it...
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Joni2030  
Posted: Tuesday, Sep 27 2011, 16:56
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I wanna like real handling where is flasher and other "REAL HANDLING I WANT If you are ready please tell my in jonilomakin@gmail.com here is my E-mail okey thank you if you mak for my handling
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Edward_FFS  
Posted: Wednesday, Sep 28 2011, 18:15
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QUOTE (Joni2030 @ Tuesday, Sep 27 2011, 16:56)
I wanna like real handling where is flasher and other "REAL HANDLING I WANT If you are ready please tell my in jonilomakin@gmail.com here is my E-mail okey thank you if you mak for my handling

I don't mean to be rude, but, really, what do you want? I didn't get that confused.gif confused.gif

Be more precise, say some specs or something like that...
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CK-1999  
Posted: Wednesday, Nov 2 2011, 21:10
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I need a good handling line for the blade one that stop make it roll over so easy.

but acceleration speed suspension steering and decent brakes I don't mind too..

First car that I don't seem to get right via the handling line suicidal.gif

thnx in advance when you have one icon14.gif

This post has been edited by CK-1999 on Wednesday, Nov 2 2011, 21:15
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