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Pages: (9) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Making Handling Lines

 Hey Modders, read this....
 
DSMTuner  
Posted: Tuesday, Apr 26 2011, 02:47
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Driftking120,
Post the exact handling line you have on the Supra, and I'll fix it for you when I get back.
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Edward_FFS  
Posted: Tuesday, Apr 26 2011, 10:14
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QUOTE (Driftking120 @ Apr 26 2011, 00:33)
With ABS, that what i ment when i said that i hated cars wheels locking up while braking on turns.
and i dont mind that it might be awhile, as im currently busy also, and you can just post it on here
when your done like other handling line, and ill try finding a car to test the dragster line,
thanks biggrin.gif

Anytime wink.gif
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Driftking120  
Posted: Tuesday, Apr 26 2011, 13:10
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1550.0 3656.2 1.31 0.0 0.0 0.0234 83 0.5110728 0.4706602 0.46220745 5 255.0 17.803201 81.1099087 R P 2.918640322 0.577029 1 31.5 0.520938 0.475505 5.3780023 0.122 -0.125 0.455 -0.095 0.26 0.14 45000 2004 1204003 1 1 1
i think this handling line i made turned out bad, ABS wont work, severe understeer followed by oversteer, and it feels a bit glued to the ground
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DSMTuner  
Posted: Tuesday, Apr 26 2011, 21:29
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CODE
1400.0    3200.0   2.0    0.0 0.3 -0.5  74  0.82 0.96 0.54         5 260.0 42.0 43.0 R P    3.4  0.65 0 35.0       0.8  0.08  0.0   0.28 -0.06 0.5  0.3            0.20 0.60 55000         40202000        10004003        1  1    0
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Edward_FFS  
Posted: Tuesday, Apr 26 2011, 22:22
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That's me again...

So, as you requested, here it is:

CODE
1500.0  3000.0  1.56  0.0  0.0  -0.05  75  0.77  0.8  0.45  5  227.0  28.5  77.0  R  P  2.2  0.5  1  26.0  1.1  0.10  0.0  0.25  -0.05  0.5  0.3  1  0.70  40000  40000004  5400003  0  0  1  


I got 30 minutes free time, and now that Supra's "features" are:

-0-100 km/h -> 4.925 sec
-0-250 km/h -> a little bit more than 30 sec ( I can make it more precise, but I'll need a map mod of a LOONG straight road confused.gif , and you said "at least 30" )
-With ABS, as you asked, it takes 3 seconds to stop the car from 100-0 km/h colgate.gif
-The car is now RWD, has Xenon Lights, and it "behaves" real good while turning smile.gif

This is according my stopwatch and speedometer, give it or take... Yes, believe it or not, i actually used a stopwatch while making this line biggrin.gif biggrin.gif

Hope you like it... wink.gif If you don't, say what's wrong with it... Feel free to complain biggrin.gif

This post has been edited by Edward_FFS on Tuesday, Apr 26 2011, 22:27
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Driftking120  
Posted: Tuesday, Apr 26 2011, 23:11
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Thanks Edward,
It's pretty good although earlier today i desided to tinker with the handling line a bit, and i got something i like,
in the end at about 7 in the morning i got this handling line,
1550.0 3571.2 1.32 0.0 0.0 -0.093 82 0.544 0.49 0.461 5 250.0 17.2 83.5 R P 2.95 0.55 1 31.25 0.92 0.33 2.34 0.22 -0.09 0.5 0.0 1 0.60 40000 40000000 5000001 0 0 1
Your handling line was good though, though, mabye a bit to responsive to turns i dont think the real supra handles that well.
though your handling line would work great on something like a lotus elise or a bit less heavy car,
overall i liked you handling line while i used it, i'll probably ask you to do a handling line for the aston martin i have though, as,
it oversteers like crazy.
thanks for the handling line its quite a bit better then alot of handling mods i know biggrin.gif
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Edward_FFS  
Posted: Tuesday, Apr 26 2011, 23:14
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If you wish, I can make it not to turn that fast... I actually made that on purpous confused.gif But's easy to correct that, real easy as a matter fact... Want me to do that?

Try this one:

CODE
1500.0  3000.0  1.56  0.0  0.0  -0.05  75  0.77  0.8  0.495  5  227.0  28.5  77.0  R  P  2.2  0.5  1  26.0  1.1  0.10  0.0  0.25  -0.05  0.5  0.3  1  0.70  40000  40000004  5400003  0  0  1  


wink.gif

This post has been edited by Edward_FFS on Tuesday, Apr 26 2011, 23:21
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Edward_FFS  
Posted: Thursday, Apr 28 2011, 20:35
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So... Anyone that needs any help with handling lines for GTA SA, feel free to send a message or post here... wink.gif
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uokka  
Posted: Saturday, Jun 18 2011, 18:12
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DELETED

Nevermind, the SA conversion of the crysis delorean has a well working handling..

This post has been edited by uokka on Tuesday, Jun 28 2011, 21:09
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Edward_FFS  
Posted: Monday, Jul 4 2011, 10:46
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QUOTE (uokka @ Saturday, Jun 18 2011, 18:12)
DELETED

Nevermind, the SA conversion of the crysis delorean has a well working handling..

Didn't understand your purpous with that... bored.gif
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uokka  
Posted: Saturday, Jul 9 2011, 01:38
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I've had requested some editing of the Crysis DeLorean (converted to SA) by mistake, but its verry accurate. And its using 1/60 acceleration values.
I've edited the handling line a lot (about a week), until i had to notice, that im using not the right one.
However, everything is fine now.. Sorry, was a mistake.

This post has been edited by uokka on Saturday, Jul 9 2011, 01:42
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Edward_FFS  
Posted: Sunday, Jul 10 2011, 21:58
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Ow... Ok... Any more requests, just let me know biggrin.gif
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Adler  
Posted: Tuesday, Aug 23 2011, 00:16
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Gonna pin this topic so it'll be more noticeable. wink.gif
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yair1221  
Posted: Tuesday, Aug 23 2011, 00:37
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from my thread:
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has anyone seen fast and furious 4, the way dom's car leans back when he its the throttle?(unrelated, it was just a demonstration, is there a way to make the bandito do it?

is this possible?
i want the car to make kind of a wheelie when you hit the throttle...
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Edward_FFS  
Posted: Tuesday, Aug 23 2011, 10:20
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My old topic has ressurected!!!! Pinned at the top!!! Thanks Adler, I'll try not to let everyone down wink.gif

yair1221, so far, I hadn't make many "car-wheelie" lines, but it is surely possible, I already did that. The only bad thing is that the driving experience will be compromised, 'cause you need LOTS of grip and acceleration power, and making turns with all that, may turn your car upside down, but if you drive in a straight line you'll be fine...

I can TRY to find a way to have a decent driving experience and a wheelie at the start, but it'll take me lots of time, and I can't assure you I can do that confused.gif

But if you just want to make wheelies in a straight line, tell me, because that can be done in a couple of minutes wink.gif

Regards
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fireguy109  
Posted: Tuesday, Aug 23 2011, 15:23
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^ If you set the center of mass 'z' to a negative value the car will b e less likely to flip on a turn. This can be used to counter car flippancy due to acceleration, from my own tests. smile.gif

BTW, that line you made works pretty great. I just tweaked the acceleration and z-center a bit, it works perfect now. cookie.gif cookie.gif
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yair1221  
Posted: Tuesday, Aug 23 2011, 16:17
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QUOTE (Edward_FFS @ Tuesday, Aug 23 2011, 10:20)
My old topic has ressurected!!!! Pinned at the top!!! Thanks Adler, I'll try not to let everyone down wink.gif

yair1221, so far, I hadn't make many "car-wheelie" lines, but it is surely possible, I already did that. The only bad thing is that the driving experience will be compromised, 'cause you need LOTS of grip and acceleration power, and making turns with all that, may turn your car upside down, but if you drive in a straight line you'll be fine...

I can TRY to find a way to have a decent driving experience and a wheelie at the start, but it'll take me lots of time, and I can't assure you I can do that confused.gif

But if you just want to make wheelies in a straight line, tell me, because that can be done in a couple of minutes wink.gif

Regards

thanks, well, i dont really mind if turns are hard, as long as it has very good deceleration values, so i can decelerate, make the turn, and then continue, i just want the wheelie not to last for too long...about 3 seconds and then i want the car to land and for wheels and start accelerating fast...
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Edward_FFS  
Posted: Tuesday, Aug 23 2011, 19:47
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QUOTE (fireguy109 @ Tuesday, Aug 23 2011, 15:23)
^ If you set the center of mass 'z' to a negative value the car will b e less likely to flip on a turn. This can be used to counter car flippancy due to acceleration, from my own tests. smile.gif

BTW, that line you made works pretty great. I just tweaked the acceleration and z-center a bit, it works perfect now. cookie.gif cookie.gif

Glad to know it wink.gif
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Edward_FFS  
Posted: Tuesday, Aug 23 2011, 22:50
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QUOTE (yair1221 @ Tuesday, Aug 23 2011, 16:17)
thanks, well, i dont really mind if turns are hard, as long as it has very good deceleration values, so i can decelerate, make the turn, and then continue, i just want the wheelie not to last for too long...about 3 seconds and then i want the car to land and for wheels and start accelerating fast...

HI

After I got a little mad at myself and started messing around the numbers, I came to this:

CODE
1000.0  2500.3  2.0  0.0  -0.17  0.15  80  0.8  0.8  0.45  4  200.0  32.0  5.0  R  P  9.0  0.55  0  45.0  1.7  1.05  0  0.25  -0.10  0.35  0.0  0.60  0.40  15000  40001B04  708403  1  2  1  


I gotta say, I don't usually like to brag but, this line might be one of my best works!! wink.gif

Bandito makes now a little wheelie (1.5 - 2.0 sec ? ) and still I can use and abuse of the handbrake, that the car won't flip biggrin.gif

Try it out, and if there's anything to be improved, tell me icon14.gif
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yair1221  
Posted: Tuesday, Aug 23 2011, 23:02
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this is perfect, thank you!
BTW: if i change the model, will it affect it?

edit: i just tried, it didnt work sad.gif maybe the model has changed the center of mass thingy?

This post has been edited by yair1221 on Tuesday, Aug 23 2011, 23:39
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