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Pages: (9) « First ... 6 7 [8] 9   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Making Handling Lines

 Hey Modders, read this....
 
Edward_FFS  
Posted: Wednesday, Sep 5 2012, 23:49
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Yeah, I'm really sorry for it, it's not on purpous confused.gif

Well, the variables are the same, just need to be altered in a different way.

SUSPENSION:
Soft suspension will improve drifting smoothness. Hard suspension can be good for tighter corners or other ends, but it can get a little difficult to handle.

TRACTION:
These values are very important. A low value on the multiplier will decrease grip, so, for smoothness decrease it. As for the traction loss, you can put it equal as the multiplier, or a higher number. I recommend a higher number, so you won't be doing an endless burnout before going. As for the the Traction Bias, a lower value will the the car more stable, the tail will be centered more easily. For long drifts, I recommend not putting it too low, but low enough for you to control it.

CENTER OF MASS:
Backwards. Shift it backwards, but don't abuse. You can try to lower the Z coodinate to lower the COM.

TURN MASS:
The is the mass your car will have when turning, and considering the center of mass you've adopted, you have to balance this on your own. Higher value will make the tail go to the outside of the turn (considering you put it backwards). You get the idea? wink.gif

WEIGHT:
1100-1400. Almost all Formula D and D1GP have weights like this. Lighter cars RULE!

TORQUE & ACCELERATION:
Depends on what you're looking for. But when raising torque, don't forget to raise acceleration too. And I allways set the Drag Multiplier to 1.0, but that's up to you.

Any further questions?
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SasakiHD2  
Posted: Thursday, Sep 6 2012, 15:59
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I need help on why my Monster is Sliding off and i cant drive it.

i need to know what to change.

EDIT: Im Still Stuck and it wont move! i was able to change it to Monster so it will work better. turns out same result.

This post has been edited by SasakiHD2 on Sunday, Sep 9 2012, 02:06
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Edward_FFS  
Posted: Monday, Sep 10 2012, 21:54
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QUOTE (SasakiHD2 @ Thursday, Sep 6 2012, 15:59)
I need help on why my Monster is Sliding off and i cant drive it.

i need to know what to change.

EDIT: Im Still Stuck and it wont move! i was able to change it to Monster so it will work better. turns out same result.

Could you be more specific? Or leave the line so I can take a look? Ow, and tell me what 3D model are you using for the Monster.
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SasakiHD2  
Posted: Tuesday, Sep 11 2012, 19:24
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QUOTE (Edward_FFS @ Monday, Sep 10 2012, 21:54)
QUOTE (SasakiHD2 @ Thursday, Sep 6 2012, 15:59)
I need help on why my Monster is Sliding off and i cant drive it.

i need to know what to change.

EDIT: Im Still Stuck and it wont move! i was able to change it to Monster so it will work better. turns out same result.

Could you be more specific? Or leave the line so I can take a look? Ow, and tell me what 3D model are you using for the Monster.

My Bad.

CODE
MONSTER      5000.0   20000.0   3.0    0.0 0.0 -0.35 80  0.65 0.85 0.55   5 110.0 45.0 25.0 4 P  7.0   0.45 0 35.0   1.5  0.07  0.0   0.45 -0.30 0.5  0.3  0.44 0.35 40000  28   1300045  0  1 20


this. a roadroller

user posted image
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Edward_FFS  
Posted: Tuesday, Sep 11 2012, 19:45
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Don't you have a link to the model?
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SasakiHD2  
Posted: Tuesday, Sep 11 2012, 20:52
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QUOTE (Edward_FFS @ Tuesday, Sep 11 2012, 19:45)
Don't you have a link to the model?

it came from the site's skydrive page.

For Some Reason It did not come with any Handling lines or IDE lines.

click JOJO>dio_set.zip originally it changes the combine harvester but i renamed it to MONSTER. either way it Didn't work.

and if its possible this is their IDE.

originally for combine harvester
CODE
COMBINE      8500.0   48804.2   5.0    0.0 0.3 -0.2  90  0.88 0.7  0.46  5 140.0 25.0 80.0 4 D  10.00 0.45 0 27.0   1.2  0.10  0.0   0.47 -0.11 0.5  0.0  1.20 0.43 10000  12c008  20   0  1 20


the IDE for Combine Harvester (Back Wheel had to be 2.2 for it to look right)

CODE
532,  combine, combine, car,   COMBINE,  COMBINE, truck, ignore,   5, 0, 0,  -1,  2.2,  1,  -1


And IDE for MONSTER that i changed it to.
CODE
444, monster,  monster,  mtruck,  MONSTER,  MONSTER,  truck, ignore,  1, 0, 0,  -1, 1.5, 1.5,  -1


i might do a video on this.
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SasakiHD2  
Posted: Friday, Sep 14 2012, 21:31
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is anybody here?
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oksa8  
Posted: Saturday, Sep 15 2012, 13:50
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QUOTE (SasakiHD2 @ Saturday, Sep 15 2012, 00:31)
is anybody here?

Yes, but please be more patient. Edward_FFS is one of the few people around here who actually do requests. He has his own life too, you know?
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Edward_FFS  
Posted: Sunday, Sep 16 2012, 13:16
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QUOTE (oksa8 @ Saturday, Sep 15 2012, 13:50)
Yes, but please be more patient. Edward_FFS is one of the few people around here who actually do requests. He has his own life too, you know?

Thanks confused.gif
----------------------------------------------------

Well, I changed my Harvester for it, and... Are you sure the problem is in the handling/vehicles lines? Because the wheels slide, but doesn't show any smoke, and it keeps "floating" down the road, like a destroyed car without wheels. Maybe, there are no dummies on the wheels or something? I don't know crap about GTA 3D modelling, but you should ask someone who actually does, to check this model. If the problem is not on the model, I'm afraid I won't be much help... whatsthat.gif

I didn't try to put it on monster because it would be that same exact thing.

This post has been edited by Edward_FFS on Sunday, Sep 16 2012, 13:19
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SasakiHD2  
Posted: Sunday, Sep 16 2012, 23:49
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QUOTE (Edward_FFS @ Sunday, Sep 16 2012, 13:16)
QUOTE (oksa8 @ Saturday, Sep 15 2012, 13:50)
Yes, but please be more patient. Edward_FFS is one of the few people around here who actually do requests. He has his own life too, you know?

Thanks confused.gif
----------------------------------------------------

Well, I changed my Harvester for it, and... Are you sure the problem is in the handling/vehicles lines? Because the wheels slide, but doesn't show any smoke, and it keeps "floating" down the road, like a destroyed car without wheels. Maybe, there are no dummies on the wheels or something? I don't know crap about GTA 3D modelling, but you should ask someone who actually does, to check this model. If the problem is not on the model, I'm afraid I won't be much help... whatsthat.gif

I didn't try to put it on monster because it would be that same exact thing.

well im sorry about that i was trying my best to wait.
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Firdaus AKA Kidz2424  
Posted: Friday, Sep 21 2012, 13:20
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hi.........

im using drift handling line that makes my looks like a bit heavy.Can you make this handling line a bit lighter........im using this handling line for my nissan skyline r32 stock........


[/CODE]

1059.9 4099.9 2.0 0.0 0.1 -0.48 75 0.70 0.80 0.47 5 350.0 55.0 5.0 R P 8.0 0.45 1 55.0 1.4 0.15 0.0 0.28 -0.05 0.5 0.3 1.25 0.10 35000 c0000000 01780002 1 1 1

please make it a bit lighter.......


thanks in advance biggrin.gif



This post has been edited by Firdaus AKA Kidz2424 on Friday, Sep 21 2012, 14:36
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mateogon  
Posted: Thursday, Sep 27 2012, 03:03
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QUOTE (Edward_FFS @ Wednesday, Sep 5 2012, 23:49)
Yeah, I'm really sorry for it, it's not on purpous confused.gif

Well, the variables are the same, just need to be altered in a different way.

SUSPENSION:
Soft suspension will improve drifting smoothness. Hard suspension can be good for tighter corners or other ends, but it can get a little difficult to handle.

TRACTION:
These values are very important. A low value on the multiplier will decrease grip, so, for smoothness decrease it. As for the traction loss, you can put it equal as the multiplier, or a higher number. I recommend a higher number, so you won't be doing an endless burnout before going. As for the the Traction Bias, a lower value will the the car more stable, the tail will be centered more easily. For long drifts, I recommend not putting it too low, but low enough for you to control it.

CENTER OF MASS:
Backwards. Shift it backwards, but don't abuse. You can try to lower the Z coodinate to lower the COM.

TURN MASS:
The is the mass your car will have when turning, and considering the center of mass you've adopted, you have to balance this on your own. Higher value will make the tail go to the outside of the turn (considering you put it backwards). You get the idea? wink.gif

WEIGHT:
1100-1400. Almost all Formula D and D1GP have weights like this. Lighter cars RULE!

TORQUE & ACCELERATION:
Depends on what you're looking for. But when raising torque, don't forget to raise acceleration too. And I allways set the Drag Multiplier to 1.0, but that's up to you.

Any further questions?

TY, sorry for the delay but i kind of quitted gta.
and yeah i have a last question, what do you mean with hard/soft suspension? could you give me an example?
and do you have any good handling flags for drift? or any program to easy edit flags?
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Nubb3r  
Posted: Sunday, Sep 30 2012, 00:17
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This is my first post, so id like to say hello to the GTA FORUMS!!
Im a 19years old German student and play mainly San Andreas (since 2004)
I have some experience with modding, but not scripting.

my question, or rather request is about the handling files from the Hunter, or helis in general.
I would like the Hunter to behave like the Viper Attack Helicopter from Battlefield 3, or at least be similar
is there anyone who did that?
If not, could someone help me with that a little??
of course, I will read tutorials and stuff, so i dont ask someone to do the work for me...
If its not possible, ok..
But I just wante to get rid of the yoyo-ish behavior of the yawcontrol for the helicopter and planes in general, or at least change it..
this is the most importand thing to me, the rest is actually fine...

greetings from Nubb3r!
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Dennissuperm  
Posted: Wednesday, Oct 3 2012, 08:38
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Can u make a handling line and a ide with these specs?

Drive: Rear wheel drive
Engine: 2.0 L turbocharged I4
Transmission: 6-speed manual
Wheelbase: 2,430 mm (95.7 in)
Length: 3,738 mm (147.2 in)
Width: 1,915 mm (75.4 in)
Height: 1,202 mm (47.3 in)
Curb weight: 790 kg (1,700 lb)
Tires front: 205/45 ZR17
Tires rear: 235/40 ZR18
Brakes front: Brembo 305 mm (12.0 in) diameter discs
Brakes rear: Brembo 262 mm (10.3 in) diameter discs

Its top speed is 217 km/h (134.9 mph).
and can accelerate from 0-62 mph (100 km/h) in 3.9 seconds


Thanks

This post has been edited by Dennissuperm on Wednesday, Oct 3 2012, 08:43
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OGyousif  
Posted: Wednesday, Oct 3 2012, 18:44
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Hello there I really need this handling line as soon as possible please its for gta san andreas and this car mod http://www.gtainside.com/en/download.php?d...at=140&id=43661 please make the handling line for a racing car and make it realistic. this mod is for infernus and infernus goes 240kmh can you make this go 300kmh without any damages and make it work real good properly no cartoon things make it realistic please smile.gif thank you if you cant make 300kmh make it 290 or 280 thanks

contact me on skype too my skype name is OGyousif

This post has been edited by OGyousif on Friday, Oct 5 2012, 17:39
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Edward_FFS  
Posted: Saturday, Oct 6 2012, 16:31
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Hi everyone! This will be a big post.

-----------------------------------------------------------------------

Firdaus AKA Kidz2424:

I took THIS model for testing, and the line did feel a bit heavy, although being quite good! Try this one now:

CODE
1150.0 2400.0 2.0 0.0 0.04 -0.48 75 0.70 0.80 0.47 5 350.0 55.0 5.0 R P 8.0 0.45 1 55.0 1.4 0.15 0.0 0.28 -0.039 0.5 0.3 1.25 0.10 35000 c0000000 01780002 1 1 1


Lowered the chassis a bit, raised the weight and cut turn mass reduced almost to half so it won't feel that heavy when turning, but it won't drift that wide anymore.

-----------------------------------------------------------------------

mateogon:

Suspension is easy to change, but a bit tricky to get what you want. First, start with the room you give to you springs and dampers, if you give lots of room for it, it'll be bouncing, and when turning you might roll over, but if you give it a tiny space to compress, it will be almost without suspension at all lol. "Lower limit" value is the distance from the ground, and upper limit is the maximum height you tires will reach when the suspension compresses. My advice: start with the lower limit, adjust the desired height of your car. When this is done, start messing with Upper limit: raise it to make it softer, lower it to make it harder.

Damper and Force level are also important. For example, if you have soft dampers and hard springs, your car will literally jump! You get the idea wink.gif

-----------------------------------------------------------------------

Nubb3r:

Never did nothing like that before, I'm not even familiar with the variables -.-'
But it's all a matter of trying!

-----------------------------------------------------------------------

Dennissuperm:

Well, you could have just said we were talking about a KTM X-BOW lol, only a few cars go that fast in 0-62 with a 4-cylinder engine biggrin.gif (sorry if it was supposed to be a surprise)

Unfortunately, I didn't find any model of it to GTA SA, so I tested it with a Caterham CSR 260 I have in my game (was the most similar I could find confused.gif)
Here:

CODE
700.0  1000.0  1.195  0.0  0.1  -0.2  80  0.75  0.8  0.478  5  217.0  13.0  11.2  R  P  5.85  0.5  1  46.0  0.25  0.25  1.0  0.03  -0.1  0.5  0.0  0.38  0.60  15000  600900  1708403  1  1  19  


-> 700 kg (like the real one)
-> ABS system (don't know if the real one has, but is better for the track like this)
-> 0-100 km/h in 3.85 sec
-> Max speed: 217 km/h
-> Rear Wheel drive
-> Xenon lights

Ok, hope this helps you out. If you're making a model of the X-BOW, let me know, I'd like to try it out wink.gif

-----------------------------------------------------------------------

OGyousif:

Well, this is a JDM car, it will never behave like a racecar (The camber angle is WAAY too negative to be a racecar).

I took the handling line that came with the model and made this:

CODE
1120.0  2000.0  2.0  0.0  0.1  -0.5  85  0.75  0.80  0.469  5  300.0  25.0  10.0  R  P  6.0  0.5  1  60.0  1.0  0.20  0.0  0.20  -0.10  0.2  0.2  0.20  0.50  35000  40000800  1604403  1  1  1  


Weights 1120 kg like the "Tougue Monster" Amuse S2000 GT1, top speed of 300Km/h, ABS System, accelerates quite fast, that's pretty much it, try it out wink.gif

-----------------------------------------------------------------------

ALL OF THE ABOVE:

Sorry for the wait, hope it was worth it, it's not that I don't give a crap about the comunity, but Engineering school doesn't give me many free time :S

As usual, if there's anything wrong with the lines, let me know wink.gif

REGARDS EVERYONE,

Edward_FFS
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Dilvan  
Posted: Friday, Oct 12 2012, 01:48
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help me? HERE
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TheNikoST  
Posted: Wednesday, Oct 17 2012, 11:47
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Hi Edward,
Could you make me handling line for nrg from gta iv so it has handling kinda like in IV ?
If you can thanks!

This post has been edited by TheNikoST on Wednesday, Oct 17 2012, 11:59
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Edward_FFS  
Posted: Thursday, Oct 18 2012, 23:44
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I don't play GTA IV at the moment, so I won't konw how it behaves. But I already checked the handling lines for GTA IV, and there's more variables, so it will be quite hard to make it behave like that in GTA SA, since SA has less variables (more variables = more accurate) confused.gif
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TheNikoST  
Posted: Friday, Oct 19 2012, 05:03
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Try maiing it kinda like iv it doesn't have to be perfectly same, check youtube to see how nrg behaves in gta iv
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