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Pages: (8) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [TimeCycIV] Tutorial

 
PacketOVerload_x64Bit  
Posted: Thursday, Dec 1 2011, 04:30
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Bumping topic to ask timecyc afficionado's to keep contributing.

A few key areas that would be really great to get more information on would a certain type of "legend" for timecyc integer ranges i.e.: numbers in places 24-32 control azimuth coloring and kinda make it look "darker and saturated IMO."

There's no wrong or right for descriptions, only for flat out wrong answers like: Timecyc controls cars ability to pickup hookers. lol.gif tounge.gif

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IssenceTix  
Posted: Friday, Jan 6 2012, 11:10
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Uhm, how do i remove the gloss effect? I think it is from timecycle.
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j3smoove  
Posted: Thursday, Jan 12 2012, 08:49
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QUOTE (IssenceTix @ Friday, Jan 6 2012, 11:10)
Uhm, how do i remove the gloss effect? I think it is from timecycle.

Timecyc
Glossy Road, Windows, Grass
Lowered Global Reflection
Lowered SKY Bight (Multiplier)
Direct Color Multiplier = 0 (6am/6pm or wet weather)

ENB Lowered
ReflectionAmountMultiplier=
SpecularAmountMultiplier=
SpecularPowerMultiplier=

Glossy Peds
TAB 58
Specular Peds=



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PacketOVerload_x64Bit  
Posted: Saturday, Jan 14 2012, 22:08
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Anybody have links to definitions for the "unknown" values?
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Raigen  
Posted: Saturday, Jan 14 2012, 22:45
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QUOTE (PacketOVerload_x64Bit @ Saturday, Jan 14 2012, 23:08)
Anybody have links to definitions for the "unknown" values?

I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.

Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.
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PacketOVerload_x64Bit  
Posted: Tuesday, Jan 17 2012, 03:43
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QUOTE (Raigen @ Saturday, Jan 14 2012, 15:45)
QUOTE (PacketOVerload_x64Bit @ Saturday, Jan 14 2012, 23:08)
Anybody have links to definitions for the "unknown" values?

I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.

Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.

That's a good start. If one person knows what one value does, and another knows what another does, then by entering them in one place [here] we can create a list and compile them together. Even if someone doesn't know exactly what it is called, just describe what you see when you adjust it. I'll compile the list as it develops and make ready a delivery method i.e.: PDF / Structured Forum Post / RTF / TXT etc.

This is hard and requires either a definition of the unknowns or you happen to see the effect. I was adjusting quite a few effects in the set I am on now and I saw no effect whatsoever which means it effected a certain time, or object or "thing" I was not looking at. Effort intensive I know. smile.gif
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PacketOVerload_x64Bit  
Posted: Wednesday, Feb 1 2012, 14:43
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*BUMP* For hot girls. And for participation colgate.gif

Questions:
  • Reflections indoors example in the Actor District(?) warehouse (with boats on blocks) During all weathers I cannot get any reflections indoors. "Near" the entrances I can, but going indoors no reflections.
  • What does the temperature do? I know getting close to zero degrees the exhausts and manhole covers begin bellowing steam and smoke, but what do high temperatures do?
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legacyy  
Posted: Tuesday, Apr 24 2012, 13:40
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panic.gif finally found that thread again

got a simple question:
how can i reduce the reflections on the streets on cloudy/dizzle etc...? They are wayy to strong on my enb sad.gif

BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.
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PacketOVerload_x64Bit  
Posted: Wednesday, Apr 25 2012, 22:08
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QUOTE (legacyy @ Tuesday, Apr 24 2012, 06:40)
panic.gif finally found that thread again
BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.

Yes! user posted image

As to your question Legacyy, I could be wrong, because alot of what I do is trial and error, but reducing overall Global Reflection to better match the amount of reflections during all weathers I think is the name of the game. If it were possible to isolate the road reflections (not through textures but with timecyc editing) I'd be very surprised and happy. colgate.gif

-Packet
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legacyy  
Posted: Thursday, Apr 26 2012, 12:19
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Got the global reflections almost at 0 but I'll try to reduce as far as i can.

I'll upload the config file tonight... in about 4(?) hours it will be availible smile.gif
------------------------------------------------------------------------------------------
A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...

http://www.mediafire.com/?mm43i4u5h7ba7hm

This post has been edited by legacyy on Friday, Apr 27 2012, 15:09
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PacketOVerload_x64Bit  
Posted: Saturday, Apr 28 2012, 05:15
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QUOTE (legacyy @ Thursday, Apr 26 2012, 05:19)
Got the global reflections almost at 0 but I'll try to reduce as far as i can.

I'll upload the config file tonight... in about 4(?) hours it will be availible smile.gif
------------------------------------------------------------------------------------------
A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...

http://www.mediafire.com/?mm43i4u5h7ba7hm

I personally find it very incredible that you were able to name the different unknown values because I did so myself, albeit completely unguided, and saw no change in most non-named unknowns. Very impressive Legacyy! Cheers and thanks, sincerely! I'll patch it into the ENB Screenshot Thread as well, tomorrow.
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Vanni83  
Posted: Tuesday, May 1 2012, 11:09
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good, i have almost finished unknow tab and i have all values:
unkown 60 is the streetlight power in distance
unknow 6 is the far azimuth fog colour power, and colour is set in red sky (visual effect)
9/10/11 are the amount of sky reflection on cars

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Blaster_nl  
Posted: Tuesday, May 1 2012, 18:58
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Good work guys, so this is the list:

Still 7 unknown, let's use this thread to post our findings about those 7.

QUOTE
[GridParameters_English]
1=Red Saturate Top Clouds
2=Green Saturate Top Clouds
3=Blue Saturate Top Clouds
4=Unknown 4
5=Azimuth height
6=Brightness Sky
7=Unknown 7
8=Unknown 8
9=Red Saturate Bottom Clouds
10=Green Saturate Bottom Clouds
11=Blue Saturate Bottom Clouds
12=Dark Top Clouds
13=Dark Bottom Clouds
14=Cloud Brightness (14)
15=Cloud Adjust 1
16=Cloud Adjust 2
17=Cloud Density? 3
18=DeAlpha Noise Top Clouds
19=DeAlpha Noise Bottom Clouds
20=Cloud Cover Variable
21=Unknown 21
22=DeDensity Clouds
23=DeDensity Clouds 2?
24=Cloud Variable
25=Brightness Top Sky
26=Cloud Cover Adjust?
27=Top Cloud R
28=Top Cloud G
29=Top Cloud B
30=Unknown 30
31=Suncolor r(+sun refl.)
32=Suncolor g(+sun refl.)
33=Suncolor b(+sun refl.)
34=Cloud Brightness (34)
35=Cloud speed
36=Star intensity
37=Stars contrast
38=Moon?
39=Moon?
40=Moon?
41=Moon?
42=Moon?
43=Moon?
44=Moon?
45=Moon?
46=Sun Contrast
47=Unknown 47
48=Start far DOF
49=Unknown 49
50=Night Outlined Edges
51=Outlined Edges 1
52=Outlined Edges 2
53=Water Reflection
54=Glow Lights Size
55=Lights Sprite Size
56=Brightness Sky
57=Dark Shadows
58=Specular Peds
59=Far Sprite Size
60=St.light power distance
61=Dark Peds
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legacyy  
Posted: Friday, May 4 2012, 12:32
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@Packet
thanks
i got a few from schakusa's config and for the rest i just tried on/off and was flying trough liberty city to see what changed.

and
6=brightness azimuth
not the sky wink.gif
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Vanni83  
Posted: Friday, May 4 2012, 15:35
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6 is the azimuth fog color power :
0= no azimuth color
>0 color power ,
and this color you can select in visual effect tab under "red sky" wink.gif
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jpm1  
Posted: Sunday, May 13 2012, 07:05
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sorry to dig up that old thread but i won't reopen a thread for the same subject . temperature , are they celcius , fahrenheit or is it a level
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PacketOVerload_x64Bit  
Posted: Tuesday, May 15 2012, 21:50
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Now that you generous fellas got one of the biggest hurdles out of the way (INI for EditIV) perhaps we can discuss technique i.e.: How to add more particles / timecyc modifiers information / tricks in timecyc to affect bloom shape / color etc. for particular enbeffect.fx?

What exactly does temperature do anyway? I know lower allows for more steam to be coming through the manholes, but other than that, what does it do?

At the moment I VERY interested in making the clouds move from east to west, north to south etc. I am guessing you use the "Cloud speed + Cloud Adjust?" over the course of a period of time (with differences to start / finish...just a guess...moving clouds...very ambient! Someone was doing it a while back, can't remember who.

I am also very interested in how to make more particles like dust etc. if that's possible. If it's with the timecyc. Also, in the ENB Screenshot Thread there is a link to "Timecycle Modifiers Test by Packet" which is simply icenhancer timecyc modifiers modified to have a full 1 reflection mostly across the board which puts beautiful reflections in most indoor locations. I don't think anyone can disagree that the timecycle modifiers play a HUGe role in timecycle making and the final outcome, so any information would be awesome. Where's P1ch3 these days anyway? colgate.gif

Keep it up fellas! I'll be writing a 'little' something soon as I've been doing alot of timecyc modification lately. Mostly modifying ICE's 2.0 timecyc.

A direct question I really needed answering to anyone who can: SPECULAR values in timecyc? What does that mean? Less saturation / more saturation / darker colors / "particular color hues?"

Edit: Moving Clouds
Niggbert did it. I'm gonna send Niggbert a PM and see if he can try to elaborate on how he did that. It looks great, see it here:



This post has been edited by PacketOVerload_x64Bit on Tuesday, May 15 2012, 22:07
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jpm1  
Posted: Wednesday, May 16 2012, 08:28
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here are few tests . i'll edit if i find something


Atmosphere

Sun

Global multiplier : + = +
user posted image


Visual effects

Post effects

Desaturation : + = +
user posted image

Gamma : + = +
user posted image

Gamma far : + = +
user posted image

Mid grey value : + = +
user posted image

Exposure : + = +
user posted image

Misc

Global reflection : + = +
user posted image

Dept FX

near : + = +
user posted image

far : + = -
user posted image

Luminosity

min : + = -
user posted image

max
can't see no effect ??


Other parametres

unknown 5 . what i call horizon fog : + = -
user posted image

DeDensity clouds : increases clouds numbers . + = -

DeDensity clouds 2 : makes the clouds bigger but not necessarily more dense . + = -

unknown 24 : cloud density . makes cloud look bigger and puffy . + = +

unknown 26 scattered clouds : + = + (more scattered)
user posted image

unknown 27 : clouds red

unknown 28 : clouds green

unknown 29 : clouds blue

unknown 31 : sun halo/color red . higher and equal values red/green/blue fade the sun corona with the sun halo

unknown 32 : sun halo/color green . higher and equal values red/green/blue fade the sun corona with the sun halo

unknown 33 : sun halo/color blue . higher and equal values red/green/blue fade the sun corona with the sun halo

unknown 35 : altitude winds (higher value makes clouds move faster)

unknown 37 : stars brightness (very low number makes stars visible by day)

Reflection ... : + = +
user posted image

Sun contrast affects the sun size : + = + (but limited . no effect above a certain number)
user posted image

Water reflection : + = +
user posted image

This post has been edited by jpm1 on Wednesday, May 16 2012, 14:36
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Dragozool  
Posted: Thursday, May 17 2012, 10:23
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hey ppl ive got a lill problem with a Timecyc confused.gif

my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big confused.gif here a screen...would be nice if someone could help me out with zhat problem ^^

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legacyy  
Posted: Thursday, May 17 2012, 10:32
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QUOTE (Dragozool @ Thursday, May 17 2012, 12:23)
hey ppl ive got a lill problem with a Timecyc confused.gif

my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big confused.gif here a screen...would be nice if someone could help me out with zhat problem ^^

lower these here in editIV (check my link @Luxx^^):

31=Suncolor r(+sun refl.)
32=Suncolor g(+sun refl.)
33=Suncolor b(+sun refl.)

that should do it..
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