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Go Home Lens Effect, You're a Drunk Rainbow Nipple. Group: Members
Joined: Mar 13, 2010
Bumping topic to ask timecyc afficionado's to keep contributing.
A few key areas that would be really great to get more information on would a certain type of "legend" for timecyc integer ranges i.e.: numbers in places 24-32 control azimuth coloring and kinda make it look "darker and saturated IMO."
There's no wrong or right for descriptions, only for flat out wrong answers like: Timecyc controls cars ability to pickup hookers.
I have a Packet in my pants. Group: Members
Joined: Apr 7, 2011
QUOTE (PacketOVerload_x64Bit @ Saturday, Jan 14 2012, 23:08)
Anybody have links to definitions for the "unknown" values?
I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.
Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.
Go Home Lens Effect, You're a Drunk Rainbow Nipple. Group: Members
Joined: Mar 13, 2010
QUOTE (Raigen @ Saturday, Jan 14 2012, 15:45)
QUOTE (PacketOVerload_x64Bit @ Saturday, Jan 14 2012, 23:08)
Anybody have links to definitions for the "unknown" values?
I can only help with Unknown 47. I called it "Corona DeIntensity" as the values are "swapped". If you set it to 0, the corona is fully visible. If you set it to 1, the corona dissapears and the sun is completly blank. I haven't tried negative values yet.
Also noteworthy, this value only works with ENB. If you disable ENB, it does nothing, no matter what you enter.
That's a good start. If one person knows what one value does, and another knows what another does, then by entering them in one place [here] we can create a list and compile them together. Even if someone doesn't know exactly what it is called, just describe what you see when you adjust it. I'll compile the list as it develops and make ready a delivery method i.e.: PDF / Structured Forum Post / RTF / TXT etc.
This is hard and requires either a definition of the unknowns or you happen to see the effect. I was adjusting quite a few effects in the set I am on now and I saw no effect whatsoever which means it effected a certain time, or object or "thing" I was not looking at. Effort intensive I know.
Reflections indoors example in the Actor District(?) warehouse (with boats on blocks) During all weathers I cannot get any reflections indoors. "Near" the entrances I can, but going indoors no reflections.
What does the temperature do? I know getting close to zero degrees the exhausts and manhole covers begin bellowing steam and smoke, but what do high temperatures do?
Go Home Lens Effect, You're a Drunk Rainbow Nipple. Group: Members
Joined: Mar 13, 2010
QUOTE (legacyy @ Tuesday, Apr 24 2012, 06:40)
finally found that thread again BTW: got almost all unknown values named (except 3 or 4)... if anyone wants them i can Upload them.
Yes!
As to your question Legacyy, I could be wrong, because alot of what I do is trial and error, but reducing overall Global Reflection to better match the amount of reflections during all weathers I think is the name of the game. If it were possible to isolate the road reflections (not through textures but with timecyc editing) I'd be very surprised and happy.
Got the global reflections almost at 0 but I'll try to reduce as far as i can.
I'll upload the config file tonight... in about 4(?) hours it will be availible ------------------------------------------------------------------------------------------ A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...
Go Home Lens Effect, You're a Drunk Rainbow Nipple. Group: Members
Joined: Mar 13, 2010
QUOTE (legacyy @ Thursday, Apr 26 2012, 05:19)
Got the global reflections almost at 0 but I'll try to reduce as far as i can.
I'll upload the config file tonight... in about 4(?) hours it will be availible ------------------------------------------------------------------------------------------ A little later than expected but here's my EditIV. 8 Unknown still remain and i didn't see any changes what they did...
I personally find it very incredible that you were able to name the different unknown values because I did so myself, albeit completely unguided, and saw no change in most non-named unknowns. Very impressive Legacyy! Cheers and thanks, sincerely! I'll patch it into the ENB Screenshot Thread as well, tomorrow.
good, i have almost finished unknow tab and i have all values: unkown 60 is the streetlight power in distance unknow 6 is the far azimuth fog colour power, and colour is set in red sky (visual effect) 9/10/11 are the amount of sky reflection on cars
Go Home Lens Effect, You're a Drunk Rainbow Nipple. Group: Members
Joined: Mar 13, 2010
Now that you generous fellas got one of the biggest hurdles out of the way (INI for EditIV) perhaps we can discuss technique i.e.: How to add more particles / timecyc modifiers information / tricks in timecyc to affect bloom shape / color etc. for particular enbeffect.fx?
What exactly does temperature do anyway? I know lower allows for more steam to be coming through the manholes, but other than that, what does it do?
At the moment I VERY interested in making the clouds move from east to west, north to south etc. I am guessing you use the "Cloud speed + Cloud Adjust?" over the course of a period of time (with differences to start / finish...just a guess...moving clouds...very ambient! Someone was doing it a while back, can't remember who.
I am also very interested in how to make more particles like dust etc. if that's possible. If it's with the timecyc. Also, in the ENB Screenshot Thread there is a link to "Timecycle Modifiers Test by Packet" which is simply icenhancer timecyc modifiers modified to have a full 1 reflection mostly across the board which puts beautiful reflections in most indoor locations. I don't think anyone can disagree that the timecycle modifiers play a HUGe role in timecycle making and the final outcome, so any information would be awesome. Where's P1ch3 these days anyway?
Keep it up fellas! I'll be writing a 'little' something soon as I've been doing alot of timecyc modification lately. Mostly modifying ICE's 2.0 timecyc.
A direct question I really needed answering to anyone who can: SPECULAR values in timecyc? What does that mean? Less saturation / more saturation / darker colors / "particular color hues?"
Edit: Moving Clouds Niggbert did it. I'm gonna send Niggbert a PM and see if he can try to elaborate on how he did that. It looks great, see it here:
This post has been edited by PacketOVerload_x64Bit on Tuesday, May 15 2012, 22:07
my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big here a screen...would be nice if someone could help me out with zhat problem ^^
my sunsize isnt changing...no mather what i put into Sunsize...i changed it extra to 0.1 in all weathers and times...but its stay big here a screen...would be nice if someone could help me out with zhat problem ^^
lower these here in editIV (check my link @Luxx^^):