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GTA Modification Forums
[IV,EFLC|REL] GIMS IV Game Indefinite Modding Suite IV
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3Doomer  |
Posted: Wednesday, Aug 31 2011, 16:39
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GIMS developer

Group: Members
Joined: Apr 4, 2007



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| QUOTE (danjako43 @ Wednesday, Aug 31 2011, 19:36) | | QUOTE (3Doomer @ Wednesday, Aug 31 2011, 16:22) | It caused by GIMS. Move the mesh directly(not the dummy)...you can move vertices only to get the result.
2 benox50: Can you make a video? Or send me the model with textures? I can't understand what's wrong exactly. |
I found out that you can move the yellow dots (I don't know what it's called. I call them "nodes") and the position of the weapon will change.
Well, the problem is troubleshooting for the correct position for the weapon. I would have fix the node's position, go to GTA IV, use clip capture, open the video editor, and go into free view in the video editor to see if my weapon is in place.
Is there an easier way to align the weapon without going in and out of GTA IV? | Oh, I've forgot about the hierarchy...align the weapon mesh pivot to the first hierarchy node(usually with model name), set the mesh as a child of it and move node only
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3Doomer  |
Posted: Thursday, Sep 1 2011, 16:56
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GIMS developer

Group: Members
Joined: Apr 4, 2007



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| QUOTE (quechus13 @ Thursday, Sep 1 2011, 15:22) | | QUOTE (3Doomer @ Thursday, Sep 1 2011, 11:44) | | I know that it's GIMS bug, and it's already fixed in dev build. Wait for update. |
What else is it fixed in it??
I will test it out 
EDIT Wait is it the one called DEV.GIMS.rar?? in the OpenIV folder??? | No, it's WEB INSTALLER or MANUAL INSTALLED VERSION, but you'll need OpenIV 0.9.3 dev build(which doesn't exist now)
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Jimbatron  |
Posted: Thursday, Sep 1 2011, 18:13
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Homeboy

Group: Members
Joined: Jan 8, 2009


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@3Doomer, just started using GIMS, and I've got to say, seriously impressive stuff! I do have a quick question about model compatibility. I have tried exporting .wdr files (playerped) from open IV and then importing the .odr output into 3DS Max using GIMS. I can then export any modifications with no problem. However, if I try the same thing with a .wdd file (i.e. component peds), I can import to 3DS Max using GIMS fine, but when I try to export, I always get the following error message: | QUOTE | =====Scene check===== ERROR::Can't find bone properties in "dev_model/m_o_mpmobboss/*children" dummy! ERROR::No model meshes found in "m_o_mpmobboss" file dummy. Can't export a model without geometry! =====Scene check end===== Model export failed!
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Is it possible I'm doing something wrong, or is there no support for .wdd files yet? Apologies if I'm missing something obvious here, I'm relatively new to IV modding.
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3Doomer  |
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GIMS developer

Group: Members
Joined: Apr 4, 2007



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| QUOTE (Jimbatron @ Friday, Sep 2 2011, 15:06) | | QUOTE (GooD-NTS @ Monday, Aug 29 2011, 07:49) | If you look at OpenIV roadmap you wont see WAD openFormats in 0.9.3 version. |
@ quechus13
According to this link, Open IV 0.9.3 scheduled for release end of September.
3Doomer, I don't want to create more work for you, as you've already done a great job, but maybe it will help to edit the OP to contain information about the next planned update? Then you'd probably get fewer numpties like us asking this sort of thing | What's OP? I have a plan to the next release IN MY GTAMAPS SIGNATURE, but I can't do that here, because I can't find roll-up able BB codes as there...
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