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GTA Modification Forums
[IV,EFLC|REL] GIMS IV Game Indefinite Modding Suite IV
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terreur69  |
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C2C - Down The Road

Group: Members
Joined: Dec 27, 2010


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ShakingASS  |
Posted: Wednesday, May 9 2012, 01:40
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (quechus13 @ Wednesday, May 9 2012, 01:31) | | QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:12) | | QUOTE (3Doomer @ Tuesday, May 8 2012, 22:11) | | Without checking the scene, I can only guess that you've done something wrong with skeleton\dummies position, or haven't reset X-Form before skinning. |
I done that with X-Form also not really i did do it proper. |
then rig it all into 1 mesh.
that way you won't get that.
also you need to have the ped's textures replaced (IV) with yours in order for it to work so i recommend 1 texture for the model. | It has only 3 textures.How you go about on the whole mesh?How can you do this?
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quechus13  |
Posted: Wednesday, May 9 2012, 03:14
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Boss

Group: Members
Joined: Dec 19, 2008


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| QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:40) | | QUOTE (quechus13 @ Wednesday, May 9 2012, 01:31) | | QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:12) | | QUOTE (3Doomer @ Tuesday, May 8 2012, 22:11) | | Without checking the scene, I can only guess that you've done something wrong with skeleton\dummies position, or haven't reset X-Form before skinning. |
I done that with X-Form also not really i did do it proper. |
then rig it all into 1 mesh.
that way you won't get that.
also you need to have the ped's textures replaced (IV) with yours in order for it to work so i recommend 1 texture for the model. |
It has only 3 textures.How you go about on the whole mesh?How can you do this? | IV behaves weird. When you use a custom ped you must replace the head texture (IV) with yours otherwise crash. as for the thing of 1 mesh have you rigged to SA? Replace the head with your whole mesh and start rigging from head to toes... then replace the other models with cubes and rig them to the head and make them small so you won't see them.
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ShakingASS  |
Posted: Wednesday, May 9 2012, 03:41
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (quechus13 @ Wednesday, May 9 2012, 03:14) | | QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:40) | | QUOTE (quechus13 @ Wednesday, May 9 2012, 01:31) | | QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:12) | | QUOTE (3Doomer @ Tuesday, May 8 2012, 22:11) | | Without checking the scene, I can only guess that you've done something wrong with skeleton\dummies position, or haven't reset X-Form before skinning. |
I done that with X-Form also not really i did do it proper. |
then rig it all into 1 mesh.
that way you won't get that.
also you need to have the ped's textures replaced (IV) with yours in order for it to work so i recommend 1 texture for the model. |
It has only 3 textures.How you go about on the whole mesh?How can you do this? |
IV behaves weird.
When you use a custom ped you must replace the head texture (IV) with yours otherwise crash.
as for the thing of 1 mesh have you rigged to SA?
Replace the head with your whole mesh and start rigging from head to toes...
then replace the other models with cubes and rig them to the head and make them small so you won't see them. | Oh.So on whole mesh i don't understand how would you do it as 1 whole when there's pieces to follow from the IV ped?
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quechus13  |
Posted: Wednesday, May 9 2012, 19:36
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Boss

Group: Members
Joined: Dec 19, 2008


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| QUOTE (ShakingASS @ Wednesday, May 9 2012, 03:41) | | QUOTE (quechus13 @ Wednesday, May 9 2012, 03:14) | | QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:40) | | QUOTE (quechus13 @ Wednesday, May 9 2012, 01:31) | | QUOTE (ShakingASS @ Wednesday, May 9 2012, 01:12) | | QUOTE (3Doomer @ Tuesday, May 8 2012, 22:11) | | Without checking the scene, I can only guess that you've done something wrong with skeleton\dummies position, or haven't reset X-Form before skinning. |
I done that with X-Form also not really i did do it proper. |
then rig it all into 1 mesh.
that way you won't get that.
also you need to have the ped's textures replaced (IV) with yours in order for it to work so i recommend 1 texture for the model. |
It has only 3 textures.How you go about on the whole mesh?How can you do this? |
IV behaves weird.
When you use a custom ped you must replace the head texture (IV) with yours otherwise crash.
as for the thing of 1 mesh have you rigged to SA?
Replace the head with your whole mesh and start rigging from head to toes...
then replace the other models with cubes and rig them to the head and make them small so you won't see them. |
Oh.So on whole mesh i don't understand how would you do it as 1 whole when there's pieces to follow from the IV ped? | No. You can have all of it in 1 mesh and the left overs replace them with little cubes.
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lpgunit  |
Posted: Wednesday, May 9 2012, 22:53
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It's L, as in Lpgunit, not I.

Group: Members
Joined: May 24, 2008


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| QUOTE (quechus13 @ Wednesday, May 9 2012, 19:36) | | You can have all of it in 1 mesh and the left overs replace them with little cubes. |
That's what I did in UT3 when I rigged a single-mesh model to the game, since I'm not interested in chopping the whole thing up just for body armor. The same went when scarface2k did a Rayman-esque model, as he told me that SA crashes when you don't rig everything. Haven't tried it myself, but texturing the cubes should be prudent enough. Anyway, was the weapon pivot problem sorted out already?
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Rage Team  |
Posted: Thursday, May 10 2012, 16:49
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Square Civilian

Group: Members
Joined: Sep 25, 2011

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| QUOTE (ShakingASS @ Thursday, May 10 2012, 12:44) | | QUOTE (3Doomer @ Thursday, May 10 2012, 09:57) | | QUOTE (lpgunit @ Thursday, May 10 2012, 01:53) | | Anyway, was the weapon pivot problem sorted out already? |
Update'll be ready in few days. |
What about my problem?The bone placement and crash needs to be fixed i really can't do much if GIMS is bugged. | I say your methods are wrong and gims is not bugged. Especially the crash problem, it´s not a gims fault, you lack knowledge to do it right, listen to Quechus, he knows it.
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ShakingASS  |
Posted: Thursday, May 10 2012, 18:09
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Rollin Clufs

Group: BUSTED!
Joined: Sep 11, 2011


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| QUOTE (Rage Team @ Thursday, May 10 2012, 16:49) | | QUOTE (ShakingASS @ Thursday, May 10 2012, 12:44) | | QUOTE (3Doomer @ Thursday, May 10 2012, 09:57) | | QUOTE (lpgunit @ Thursday, May 10 2012, 01:53) | | Anyway, was the weapon pivot problem sorted out already? |
Update'll be ready in few days. |
What about my problem?The bone placement and crash needs to be fixed i really can't do much if GIMS is bugged. |
I say your methods are wrong and gims is not bugged. Especially the crash problem, it�s not a gims fault, you lack knowledge to do it right, listen to Quechus, he knows it. | Well then how i followed what he said.That's why i am asking any idea's i am hoping for more help.I just posting my problem so others can help solve.I really would love to do some peds.
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quechus13  |
Posted: Saturday, May 12 2012, 03:34
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Boss

Group: Members
Joined: Dec 19, 2008


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| QUOTE (ShakingASS @ Thursday, May 10 2012, 18:09) | | QUOTE (Rage Team @ Thursday, May 10 2012, 16:49) | | QUOTE (ShakingASS @ Thursday, May 10 2012, 12:44) | | QUOTE (3Doomer @ Thursday, May 10 2012, 09:57) | | QUOTE (lpgunit @ Thursday, May 10 2012, 01:53) | | Anyway, was the weapon pivot problem sorted out already? |
Update'll be ready in few days. |
What about my problem?The bone placement and crash needs to be fixed i really can't do much if GIMS is bugged. |
I say your methods are wrong and gims is not bugged. Especially the crash problem, it�s not a gims fault, you lack knowledge to do it right, listen to Quechus, he knows it. |
Well then how i followed what he said.That's why i am asking any idea's i am hoping for more help.I just posting my problem so others can help solve.I really would love to do some peds. | No you didn't you still have 3 textures for your model. it has to be one.
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