BY Pub: NAMCO BANDAI Dev: FromSoftware Dir: Hidetaka Miyazaki
Genre: Tactical strategic swordplay action RPG, set in a dark fantasy world.
Overview: - choose from one of ten classes - flexibility in developing character - crafting, magic, swordplay and exploration - massive open world - huge boss battles - help, hinder or battle other players online - punishingly difficult gameplay Media: EDGE interview with Hidetaka Miyazaki
This post has been edited by II J0SePh X II on Thursday, May 12 2011, 12:20
Sounds like the famed difficulty will be kept in Dark Souls
“I have no intention to make the game any easier,” says a defiant Miyazaki. “In fact, I want it to be more difficult. The way I put it to my team is that we are trying to make the most difficult game that it is possible to make, which at the same time can be conquered by those who persevere"
I'm just so glad this is coming to the 360, as Demon's Souls was one I really wanted but was exclusive. I like the fact that someone's going against the grain of over the top handholding these days.
Really looking forward to this one, Demon's Souls was one of those games that was very hard but in a way that every time you died you learnt something new. Whether it was the location of a specific drop/fall, how to tackle an enemy or a better location this meant that so long as you were patient with it and didn't try to rush too much you could generally tackle every challenge on the second or third attempt.
Just got an e-mail from GAME about my LE pre-order and I thought it deserved a bump. I don't think GAME would change the release date without official info at this stage.
As you may already be aware, the UK release date for Dark Souls Limited Edition has changed to 02-Sep-2011. Changes to release dates are relatively common in the videogames industry and are unfortunately beyond our control.
...so that's a whole month earlier than anticipated.
Well - got the game and it's fantastic. Just having a problem finishing enemies off. Their health regenerates, but that last sliver is so hard to knock off - I must be doing something wrong, any ideas.
Picked up the game two days ago. Only played a bit over an hour, and I really don't have any desire to keep playing. I was warned that it was difficult... but even the tutorial had me confused as to what I was even doing. Not to mention being completely and utterly frustrated.
I found no problems with the tutorial being honest with you, it explained the controls properly and even helped you out with defeating the first 'Boss' pretty much all you'd need. I will admit that the moment when you get to Firelink shrine is a bit odd because it doesn't give you any direction at all. (Tip: Go towards the viaduct, not the graveyard with the skeletons, nor the stairs leading down) In a way that is the beauty of the game that you have to explore and discover and learn for yourself but at the same time it is also one of its most alienating attributes.
Key to the game really is patience, move slowly, watch your enemies and learn from your deaths. It's hard but there is a method to the difficulty and once you suss that it really isn't as bad as it seems.