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 [IV/WIP] Ambient Fire Inspector

 Firetruck will respond to fire
 
MasterVampire  
Posted: Sunday, Apr 8 2012, 13:11
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New version of this?
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Prof_Farnsworth  
Posted: Sunday, Apr 8 2012, 19:51
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QUOTE (gorgonut @ Sunday, Apr 8 2012, 11:20)
Would wou upload your new mods somewhere in order for us to download them until they are approved and released from gtagarage?  mercie_blink.gif
I d like to test them asap... rolleyes.gif

They've been approved on GTA 4 mods already. You can check there for an early DL. Give the mods a break, it is Easter weekend.

Happy Easter! icon14.gif
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gorgonut  
Posted: Sunday, Apr 8 2012, 19:56
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You are right! Happy easter too! smile.gif
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MasterVampire  
Posted: Monday, Apr 9 2012, 04:33
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Hey v2 is really cool.

Its awesome how it shoots water now from the cannon even if it is a bit inaccurate.
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gorgonut  
Posted: Wednesday, Apr 11 2012, 09:08
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The v.2.0 is much better and stable. It only occasionaly crashed my game when the previous versions did it everytime. It can also handle multiple and big vehicles explosions (like when you put a bomb). There are some bugs which I consider minor like that sometimes the firetruck might disappear and the firemen stay at a spot without moving. But overall is a very good improvment which adds a lot to the game's realism. I also liked the fact that the firement and the chief now have helmets/accessories. 10/10 icon14.gif
I ll keep playing and report back...

This post has been edited by gorgonut on Wednesday, Apr 11 2012, 09:26
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Prof_Farnsworth  
Posted: Wednesday, Apr 11 2012, 16:19
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QUOTE (gorgonut @ Wednesday, Apr 11 2012, 09:08)
The v.2.0 is much better and stable. It only occasionaly crashed my game when the previous versions did it everytime. It can also  handle multiple and big vehicles explosions (like when you put a bomb). There are some bugs which I consider minor like that sometimes the firetruck might disappear and the firemen stay at a spot without moving. But overall is a very good improvment which adds a lot to the game's realism. I also liked the fact that the firement and the chief now have helmets/accessories. 10/10 icon14.gif
I ll keep playing and report back...

Yeah, about the crashing. I am pretty sure that is due to game loading. If I have modded vehicles, or even some traffic mods (taxi bug fixes), I experience many more crashes than stock vehicles. I am writing a mod where you attack a convoy right now which spawns 5 vehicles and 16 peds. If the fire truck gets called right at their spawn, I usually crash. I am not sure about the truck disappearing. Is the truck drivable when it does this? I have seen them get stuck before, but since I removed my business mod (too big, multiple issues), I have not had any issues.

Thanks for the nice comments. If I ever find a fix or wait that will allow the trucks to spawn only if resources are available, I will update.
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