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 Bug report topic V6.1

 
alifjenius  
Posted: Friday, Dec 23 2011, 06:43
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QUOTE (AvOn1394 @ Friday, Dec 23 2011, 11:42)
For some reasons when i play some mission some characters reshape into a strange form like a ball or a swirl
Its preety annoying on cutscenes where u cant kill the irregularly shaped actor.
Anyone know how to fix this bug,
I have my character on interiors Teleported and have less than 60 characters but it still triggers it!
ARRGH

It happened because the player actor didn't spawn in the same interior with the cutscene
Define the player actor somewhere in the interior but don't spawn it within the cutscene range

@ThaBoy : Do you have another mod installed in your GTA ?
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KaRzY6  
Posted: Friday, Dec 23 2011, 07:31
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QUOTE (ThaBoY @ Wednesday, Dec 21 2011, 09:09)
I was making a mission for my mission pack. And I was browsing interiors for a cutscene but when I came at number 141 the game crashes. Any ideas

Same with me. Everytime I get to 141, my game crashes.
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ThaBoY  
Posted: Friday, Dec 23 2011, 19:29
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QUOTE (alifjenius @ Friday, Dec 23 2011, 07:43)
@ThaBoy : Do you have another mod installed in your GTA ?


Well, I've lots of mods but I've a clean un-modded version for dyom BUT I did it with a mod I've got and it worked but when I play the mission with the un-modded version the game crashed. So I think that the mods you have make the difference.
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shiva s  
Posted: Friday, Dec 23 2011, 23:44
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I have the same bug. Infact, it can't be fixed. It occurs very rarely for me. There is no fix for it.
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ThaBoY  
Posted: Saturday, Dec 24 2011, 00:03
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QUOTE (shiva s @ Saturday, Dec 24 2011, 00:44)
I have the same bug. Infact, it can't be fixed. It occurs very rarely for me. There is no fix for it.

Well, you could use the "real cars for GTA San Andreas" mod but then it will crash for people with the normal game. So until everybody is going to use that mod, we just have to wait for the next dyom version with more bugfixes
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NothingSpecial  
Posted: Tuesday, Jan 3 2012, 07:51
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My DYOM crashes during playing a mission.

After several cutscenes, my game crashes and the message "stopped working" appears.

How could these cursed crashes occur? The only things I installed in my GTA besides the CLEO 4 and DYOM 6.1 is San Andreas Citizen. For me, SAC and DYOm is not a conflicting mod each other.

Can somebody fnd a solution for this?

This post has been edited by NothingSpecial on Tuesday, Jan 3 2012, 07:56
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ThaBoY  
Posted: Tuesday, Jan 3 2012, 20:28
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DYOM only works correct with CLEO3.
CLEO4 also works in rare cases but not in your case biggrin.gif
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NothingSpecial  
Posted: Wednesday, Jan 4 2012, 03:16
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Detail is, i create a cutscene with a lot of pedestrians shooting each other, and when i start to play it, my game crashes as soon as the peds start shooting... A memory problem, or CLEO problem?
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shiva s  
Posted: Wednesday, Jan 4 2012, 05:12
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Check yor san andreas version. If it is 1.0 , then you won't have any crashed . But other than that , you'll have
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Nitesh aka AAAAAAA  
Posted: Wednesday, Jan 4 2012, 06:34
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QUOTE (NothingSpecial @ Wednesday, Jan 4 2012, 06:16)
Detail is, i create a cutscene with a lot of pedestrians shooting each other, and when i start to play it, my game crashes as soon as the peds start shooting... A memory problem, or CLEO problem?

Create another save file for the same mission and try reducing the number of actors. If it still doesn't work, then maybe it is a CLEO problem.
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NothingSpecial  
Posted: Wednesday, Jan 4 2012, 07:04
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@Shiva : I'm sure that the version of my .exe is 1.0. The size is 14,383,616 bytes.
@Nitesh : I'll try it.
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i7i7i7  
Posted: Saturday, Jan 14 2012, 07:38
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Hi. I'm just user who use DYOM v6.1.

The program have a problem.

That is stopped on choosing some car in Cars> Add Car

So I had been used CLEO3.

But I can sea the problem all time that choose the car.

Do you have way to solve the problem?

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ThaBoY  
Posted: Sunday, Jan 15 2012, 14:05
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I don't really understand what you mean...

But I think you mean that DYOM crashes if you choose a car. Never happend to me, it crashes with interior 141 but besides that..... notify.gif

Do you have other mods with SA or a trainer?
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Darkseller63  
Posted: Sunday, Jan 15 2012, 14:24
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I found a new bug (for me).
In the mission, when the enemies spawn (with the objective actor), the sign "Mission failed" appears.

Who can say, how to fix this bug?
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Nitesh aka AAAAAAA  
Posted: Sunday, Jan 15 2012, 14:51
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Maybe you had hidden a certain vehicle at the enemy objective and the player is in the same vehicle. This causes Mission Failed because the player is in the same vehicle that is hidden.

That's all I can think of now, if that's not the case, you can give more details on the bug.
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Darkseller63  
Posted: Sunday, Jan 15 2012, 18:21
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Yeah, you're right! I've hidden the car, where the player was. How can I avoid this bug?
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Nitesh aka AAAAAAA  
Posted: Sunday, Jan 15 2012, 18:56
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Well, you just have to find a way to ensure that the player is not in the car when it is hidden.

For example, you can hide the car in a later objective or teleport the player outside the car before hiding it. There are many other ways to do this, just find the one which is most suitable for you depending on your mission. smile.gif
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Darkseller63  
Posted: Sunday, Jan 15 2012, 19:04
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Hmm... I have teleported the player and then hidden the car. I think, that after this there mustn't be the cutscenes, because I have had the cutscenes after I have the teleported player and hidden the car.
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Nitesh aka AAAAAAA  
Posted: Sunday, Jan 15 2012, 19:17
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I don't think the cutscenes may be the problem. You mean, the Mission Failed is even appearing after you teleported the player outside of the car and then hidden it? That's weird, if the player is already outside when the car is being hidden, then it shouldn't be a problem.

Here's a crazy guess, can the enemies be the one killing the player while the cutscenes are going on? I mean, if there are enemies that are not in the focus of the cutscenes, they may be killing the player without you knowing. I know it's kind of crazy, but may be possible.
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shiva s  
Posted: Monday, Jan 16 2012, 13:16
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Everyone must've come across this bug. Please, if you have a solution post it here.
I added three cutscenes and fired(Object) the house. But the fire was supposed to appear after the cutscene. But, strangely it appears before the cutscenes.
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