|
 |
|
|
|
|
|
Bug report topic V6.1
 |
|
 |
| |
PatrickW  |
Posted: Thursday, Feb 3 2011, 20:37
|
GTA Juggernaut

Group: Moderators
Joined: Jan 7, 2004



|
In this topic you can report crashes and other bugs you encounter while using DYOM. There are three mayor types of crashes: - Crashes that occur as soon as you start SA/DYOM.
- Crashes that occur during designing a mission.
- Crashes that occur during playing a mission.
I'll try to describe shortly what is the best way to handle them: Crashes that occur as soon as you start SA/DYOMThese are almost always related to incorrect CLEO3 installation. - CLEO3 is not installled at all. - CLEO3 is improperly installed. - The .exe you have is not compatible with CLEO3 ( see here for a link to a compatible version). Crashes that occur during designing a mission.- Do you have other mods installed, that might conflict with DYOM? - Try to disable CLEO scripts that are active. - Report the problem in this thread, with as much detail about the moment the crash occurs. What was the state of your mission, and at exactly what moment did it crash? Be as detailed as possible, so instead of reporting that it crashes while adding an actor, it is even better to report that the crash occured right after you pressed <space> while selecting a RPG as the weapon for an actor. - if possible include scmlog.txt in your report, if you have the scmlog CLEO plug-in installed. (recommended) Crashes that occur during playing a mission- Report the problem in this thread, provide a link to the mission-file that you played, and try to describe as accurate as possible the circumstances of the crash. - if possible include scmlog.txt in your report, if you have the scmlog CLEO plugin installed. (recommended) We want DYOM to be crash free, and will always try to fix any problems. But we can only fix problems if we can reproduce the problem or if the description of the problem is good enough. This will enable us to get a clue about the location of the bug in our code and we don't have to search in all the 20.000+ lines of scm-code that we have written sofar for this mod.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
PatrickW  |
|
GTA Juggernaut

Group: Moderators
Joined: Jan 7, 2004



|
| QUOTE (GTAExpert1000 @ Feb 7 2011, 04:07) | I'm convinced that version 6.1 has created more bugs than it has fixed. for example... 1: The exit button no longer works. 2: The player's health regenerates DURING PLAY MODE. 3: The phone still doesn't appear. |
1) The exit button works, it's "F", just all the texts haven't been adjusted correctly. 2) Yeah, known issue, will be patched very soon. 3) Still ?.. before 6.1 there was no "talk on phone objective" So yeah, we have introduced a few bugs (such is live with a complex piece of software without the budget to employ a huge army of testers) , but I'm pretty sure we've fixed far more than that. But feel free to keep using V6.0, if you think that is more stable. @JOJOXX: I'm not quite sure I understand the problem you describe, could you elaborate ? The Phone was suppose to appear and it does for us, we're looking into this to get it to work for everyone, but that seems like as minor issue to me.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
jetjatin  |
Posted: Wednesday, Feb 9 2011, 05:27
|
Homeboy

Group: Members
Joined: Oct 13, 2010


|
Guys, From where this ball type of actor comes from? This post has been edited by jetjatin on Wednesday, Feb 9 2011, 05:40
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(10) [1] 2 3 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|