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Grand Theft Auto V
Fuel in GTAV Just like in Mafia 2
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bluesboyjr  |
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Trevor doesn't wipe.

Group: Members
Joined: Jul 1, 2009


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| QUOTE (Patrick McReary @ Sunday, Apr 15 2012, 20:41) | | The only time it ever came into play was if you stole another car and it had no fuel it in while running from the police. It actually made things fun because you'd wonder before you stole a car if it'd be your getaway ticket or you'd even make it down the block. | Well that's not very realistic, is it? If you owned a car, you wouldn't drive it or leave it at the side of the road with an empty gas tank - most people refuel their cars before the fuel meter hits E, and even then, as has been mentioned before in this topic, you'll still get plenty of miles out of it, giving you plenty of time to lose any heat you have and find a gas station without breaking a sweat. The amount of fuel a car has in it would never cross your mind when playing the game. The reason I don't support fuel isn't because I'm some moron saying "omg you'll have to fill up every five minutes", it's because I just don't see the point. There's no fun, there's no "strategy", and you'll never get any use out of it unless you obsessive-compulsively decide to refuel yourself every 10 miles - like my digestive system example, it's just realism for the sake of realism.
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Racecarlock  |
Posted: Thursday, Apr 19 2012, 18:52
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The floor here will kill you, try to avoid it.

Group: Members
Joined: Sep 7, 2009

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I really think something like this would just break gameplay flow. The only reason it wasn't bad in mafia II is because the map was about as big as 1/3 of GTA IV's broker district and there's nowhere on the map you feel like visiting in between missions. And the cars back then had much less fuel consumption. Now, if los santos is as big as some of the rumors I've heard on this forum and/or as big as the press release is saying, you're going to have a lot more driving and a lot more places to visit and see. Plus, unlike mafia II, some of the cars are actually going to be fun to drive. And I'd rather not have that fun interrupted by my gas warning light. To have to stop whatever you're doing to go get fuel just messes with the gameplay flow. You could get through mafia II without a fuel stop because mafia II was a really short game. Again, people say they could do laps around the map, but the map was really really small. When you're talking about a much larger city with much more things to do and much more driving based fun to have, fuel is just an unnecessary flow breaking interruption.
And no, I don't care how realistic it is. Having to start the game over every time you die or having the game crash and corrupt it self when you die would also be realistic, but nobody seems to love that idea.
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hockeysauce  |
Posted: Thursday, Apr 19 2012, 20:49
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Mark Chump

Group: Members
Joined: Apr 12, 2012


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I want to see this in GTA V, but like others, I don't want to be constantly filling up..
So, I think the gas usage of the cars needs to be less than realistic, so that we're only filling up 1-2 times per game-week.
Also, if car customization is available, something where we can improve the gas mileage on the car, to make times between refills even further.
I do like the idea though... just adds another element to gameplay. If you don't want to be running to get gas during a mission, make sure you fill up before you start it
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Racecarlock  |
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The floor here will kill you, try to avoid it.

Group: Members
Joined: Sep 7, 2009

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| QUOTE (Isuck100% @ Friday, Apr 27 2012, 06:04) | | QUOTE (Racecarlock @ Thursday, Apr 19 2012, 18:52) | | Plus, unlike mafia II, some of the cars are actually going to be fun to drive. And I'd rather not have that fun interrupted by my gas warning light. |
I must disagree with you on that point because I found Mafia II's driving to be quite engaging and fun. It's the only open world game that I feel can rival GTA IV when it comes to vehicle physics. It may even surpass GTA IV in that regard, because the cars feel heavier and more realistic since they are less likely to flip. | Yeah, when it's set to arcade handling. Try it in simulation, which is what I went with. Also, the physics were not the problem. It's that being in the 50s, cars were much slower, so the maximum chase speed was about 60 mph or so. But even that doesn't matter, as most of the game is spent sitting in traffic anyways. Hitting another car would get you a wanted star and make you sit through a ticket animation unless you engage on one of those slow police chases which aren't fun themselves because you can pretty much lose the cops by hiding behind buildings. While still in the car. But that is beside the point. Why should I suddenly be forced to take responsibilities like filling up my car when previous games just let me go on vacation without having to worry about finances and gas? Realism? Well, if that's the case then you should also have to start a new game every time you die. Strategy? Why should I be forced to use strategy? It does nothing but force me to change my play style, and GTA is one of those games that's supposed to let you have your own play style. Responsibility is for the sims. I should be hanging out on the beach, flying a plane, or causing chaos in the city with a large amount of guns and/or a tank. Not doing bills and waiting for my gas to fill up.
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mubd  |
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Comfort Wipe Pedaler

Group: Members
Joined: Mar 30, 2008


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| QUOTE (Racecarlock @ Friday, Apr 20 2012, 05:52) | | I really think something like this would just break gameplay flow. The only reason it wasn't bad in mafia II is because the map was about as big as 1/3 of GTA IV's broker district and there's nowhere on the map you feel like visiting in between missions. And the cars back then had much less fuel consumption. | First, it wouldn't really break gameplay flow. The map wasn't as small as you say, it's about the size of Broker and a tiny bit extra. I actually loved free roam, but you needed to be on an active mission, which pissed me off. You could rob gas stations, gun shops, restaurants and upgrade your car, which is what I did around the city. High speed driving felt really great (the lack of long roads apart from the large bridge limited it somewhat however). By the way, cars back then were nowhere near as fuel efficient as cars now (single digit MPGs weren't that uncommon), especially considering gas cost about 10 cents a gallon. All that being said, if the map was 5 times bigger than Liberty City with fuel being used up at a rate similar to Mafia 2, the needle would probably go down an eighth of a tank driving around the map once. It wouldn't hinder gameplay at all.
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bluesboyjr  |
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Trevor doesn't wipe.

Group: Members
Joined: Jul 1, 2009


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| QUOTE (mubd @ Friday, Apr 27 2012, 15:06) | | All that being said, if the map was 5 times bigger than Liberty City with fuel being used up at a rate similar to Mafia 2, the needle would probably go down an eighth of a tank driving around the map once. It wouldn't hinder gameplay at all. | Then what would be the point of implementing it in the game? Unless you were driving around in circles for hours, you'll never run dry. As I've mentioned before, people don't leave their cars sitting around with only an hours worth of fuel in them, so you'll never even need to worry about it when you jack them. I'm not completely against the idea of fuel - you could have a mission where your fuel tank is punctured to actually make running out of petrol a feasible threat, or you could fill you tank right to the brim before using a car bomb to maximise the explosion - I'm just don't get a boner over the concept. You could play the game from start to finish and never notice the feature was there. Whether that's good or bad, I don't know, but the "strategy" argument is a load of bull. But yeah, to be honest I really couldn't care less. The two examples I stated are are the only good things I can think of about the feature, but seeing as it would have no real impact on gameplay otherwise, sure why not.
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FelipeVinhao  |
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Badger, badger, badger, badger, badger...

Group: Members
Joined: Dec 16, 2005


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As I see this topic eventually in the hot topics, I think I need to bring what I said before.
I agree in having fuel as a GTA feature if it's not "evil".
Let's take Mafia, as it's the recurring example. It has this feature. But, for those who played it, how many times you actually needed to fill your tank?
Mafia has another thing different from GTA: the cars you steal are considered yours - that is, if you lose it during a mission, you can get it later by returning to your garage, with the same fuel you left it. Otherwise in GTA, I get other cars for missions. For example, I don't take that yellow Comet that you get from Brucie for missions, so I don't risk losing it.
If you can't "mark" a car as yours like what happens in Mafia, fuel is nearly useless. People will keep their cool cars parked, and steal another one for the missions. Almost no fuel spent here.
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