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Grand Theft Auto V
Fuel in GTAV Just like in Mafia 2
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Racecarlock  |
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The floor here will kill you, try to avoid it.

Group: Members
Joined: Sep 7, 2009

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Here's why I think they'd have to make it every few minutes or somewhere in between. How else would anyone even notice the feature? I mean, most people usually wreck or sink a car within 2 hours or even 10 minutes. If every tank were to last 2 or even 5 hours, nobody would even notice the addition. This is why I think they'd make it every few minutes, that and the GTA clock speed. Remember how some people didn't notice the dating in san andreas until they went to the heart icon, but in IV everybody was annoyed as hell, getting called every 5 minutes to go bowling and having to turn on sleep mode WHICH by the way turns itself off every time I turn on the game. The random territory sieges in San Andreas also annoyed me. This is why I think they'd have to make you refuel every half hour at the most, because otherwise no one would notice the feature and development time would've been wasted, although I consider it a waste either way. So, unless I can turn off the fuel system and it doesn't automatically turn itself on again every time I load my game, I consider this a waste of time and an annoying and pointless feature. To quote my favorite game reviewer yahtzee, "But you know what else is realistic? Working a desk job for fifty years in a cloying mire of tedium and self-hatred before dying of a disfiguring facial cancer alone and unloved, forgotten within a decade. But you won't see many games about that." That's from his fable II review. By the way, if anyone wants to see what a 9 to 5 job is like in a game, play fable II. You can be a blacksmith or something. It also has a marriage feature.
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TheCacti  |
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sonnez puis poussez

Group: Leone Family Mafia
Joined: Sep 12, 2010


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@racecarlock, I see your point and it's a fair one; if R* implement a new feature they'll make sure that we use it, right? But I think there's a solution that could please everyone and also make more sense. Firstly, refueling even "every half hour" is still absurd (that's like making an automatic weapon that holds 1 bullet at a time, it just ain't right). A full tank of gas has to last longer than that; I'd say at least a week, if not, a couple of days (in-game time). Secondly, you're right that many people are prone to just steal cars all the time, and that can be your loophole! It may turn out that you don't even use one single car long enough to consume all the gas. Who knows, you may even go through the game without doing it once (but I'd expect R* to at least implement it into 1 mission so you we know about it) and bravo if you do  But there are certainly players who find that one vehicle they love and wish to hang onto. I think having a gas feature will lend these players a greater sense of achievement and duty when they're actually maintaining the automobile that they endear. So, having a full tank of gas last a reasonable amount of time (i.e. several days) would please players like you because it'd be hardly noticeable while simultaneously pleasing players like myself who hope to see gas stations serving a purpose and automobiles bearing their most fundamental limitation. Thirdly, imo stealing cars is a bit too easy. There's little gamble involved in it, besides the police seeing you, but then again it's easy as hell to evade the 1-star wanted level. The gas feature would make it that much more risky to steal a car because you don't know what you're gonna get. It may cause people to prepare their getaway vehicle before a heist, or think twice before ditching their Blista Compact for that Banshee because it might be running on fumes... probably won't deter too many people, but it's still something that makes gameplay slightly richer. Lastly, I've seen lots of requests for 1) More things to spend money on, and 2) Trailers for towing. While this is certainly one of the weaker points, it's one nonetheless that ties it into other features of the game such as purchasing power and a reason for towing. This post has been edited by TheCacti on Friday, Jan 28 2011, 20:56
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reform  |
Posted: Saturday, Jan 29 2011, 01:19
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Beaten, battered, bruised, Told to get down

Group: Members
Joined: Jan 10, 2009


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| QUOTE (Kwandilibro @ Jan 29 2011, 00:21) | Not sure if this was confirmed or not, but.....
http://www.grandtheftwiki.com/Beta
| QUOTE | | The ability to manage fuel in the car was cut |
That was for VC. | I doubt it. Most of the stuff on GTA wiki's is complete bull. I'm Half tempted to go on a rant about all the untrue "facts" that are still (for some reason) believed by so many people. Just for starters; Kids were never in GTA3 beta, nor were they planned to be, and there certainly was never any mission to blow up a bus of school children. There has never been ANY evidence to support these myths. They are just ideas invented and circulated by imaginitve fans.
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ScotchMouth  |
Posted: Saturday, Jan 29 2011, 15:26
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Single malt no ice

Group: Members
Joined: Jun 7, 2009


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| QUOTE (TheCacti @ Jan 26 2011, 01:34) | First of all, I'm sorry to have to make yet another reference to RDR, but I just can't ignore a relevant example regarding this refueling issue. As you may know, the horses in RDR have a stamina bar, which limits the horse's energy. While it's not exactly the same as having to refuel a car, it's nonetheless a hindrance to the mode of transport. Given that RDR also embodies that same "real-world" feel that IV does, I think it's reasonable to expect that R* will strive for a similar style in the next GTA. They'd prevented you from using infinite amounts of the horse's energy and rightly so; what's stopping them from doing the same with automobiles? | The problem being when the horse runs out of stamina you can still travel on your horse. When a car runs out of gas you're stuck. Its not getting into a car with a full tank that's immediately the problem. There are and have been missions where i find myself jetting recklessly into the street only to jack the first car I see. Typically i am being pursued by thugs or cops. Now what if the car I obtain and speed away in only has minutes worth of gas in it? That would be frustrating. Vehicular pursuits can often last a while if the player is not good at negotiating turns or evading the pursuer. You might think "Thats stupid scotch. The car would have adequate fuel". For the gas option to be realistic cars need varying amounts of gas in their tank. You need the variety of a full tank to one that's running on fumes. Then you run the risk of potentially failing a mission on something that is based purely on chance. I think this idea would be good if it was something implemented after the main story was completed. Like you unlock a "hard" mode that has options like this enabled. Making a replay of the main story more challenging and rewarding for the gamer. That way everyone wins. People that don't like the idea aren't forced to deal with it. People that hunger for it have something to aim for.
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