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Pages: (47) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Fuel in GTAV

 Just like in Mafia 2
 
LBACK  
Posted: Wednesday, Jan 26 2011, 23:10
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QUOTE (GTA IV Roleplay @ Jan 25 2011, 21:32)
Super idea! Whoever said the idea was "suckish" how the hell is it? In every road trip, you see the car being refuelled. It'd be superb! Realism and a bigger reason to use fuel/petrol/gas-stations! Imagine jacking a car that ends up being out of fuel/petrol/gas... In a car-chase with your car running out of fuel/petrol/gas... ditch the f*cker. It's a superb idea. A tank would take you from the bottom of Alderney, to the top, to the bottom of Algonquin, to Broker, to Bohan. The idea is great... I don't see whats wrong with people and their minds.

It's not a road trip. It''s a game... sarcasm.gif (Sigh)
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Miamivicecity  
Posted: Friday, Jan 28 2011, 01:24
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I don't see why people are bitching about it. It's not essential, but it would add another detail to the game.

In Mafia II I didn't even know it was possible to refuel cars until one of the cars I had driven for a fair while was low on fuel, and a message came up on the screen. Apart from that it was the only car I had to refuel.

If R* added it for realism's sake anyone who drives a car in real life knows you don't have to refuel "every 5 minutes". Why would R* add it in the most irritating way possible? It's like some of you people think you would jump into a car, and only get to drive halfway across the map before you have to refuel again. confused.gif

They could make a fuel tank last for hours, and since most of us are in different cars all the time it would be barely noticeable unless you drive the same car all the time, and even then it's simply just a matter of swinging by the nearest petrol station, and topping it up. Not a whole lot different when you're running low on ammo really.

In saying that if R* don't add refueling they could make petrol stations have another purpose. In CTW you could make your own moltovs using the petrol bowsers, or is this even too much of an inconvenience for the tightasses who can't take a few seconds of their precious time to complete a relatively simple task?
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Master Bate  
Posted: Friday, Jan 28 2011, 03:59
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what if they just put it in as a sort of car enhancer. Hear me out what if instead of running out of gas your car just marginally went slower as you tank emptied but your car never stoped it just goes as fast as a normal car but if you have a full tank its like an infurnus just a thought.
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finn4life  
Posted: Friday, Jan 28 2011, 04:21
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OR you don't even have to refuel, just if you want to for "realism's" sake you can stop and your player will mime refilling the tank even though it never empties.
There we go a solution, now everybody is happy.
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gta_fan28  
Posted: Friday, Jan 28 2011, 09:38
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For all I know GTAIV is about realism right? That's why they improved their game engine physics for cars and NPC animation. Why not add more realism feature in GTAV? How can u all say it will not work? Did R* ever try it? I'm not comparing mafia 2 on gtaiv what I'm suggesting is the idea of fuel in mafia 2. Don't tell me u didn't know that R* copy the cover system of gears war series? And the wanted level in scarface the world is yours? So why not try the fuel idea in mafia 2?
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Kwandilibro  
Posted: Friday, Jan 28 2011, 15:21
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QUOTE (finn4life @ Jan 28 2011, 00:21)
OR you don't even have to refuel, just if you want to for "realism's" sake you can stop and your player will mime refilling the tank even though it never empties.
There we go a solution, now everybody is happy.

I like that idea. I don't want to be forced to refill gas ever. Because I know for a fact that cars would coincidentally always need to be refilled at an awful time.
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padcock4  
Posted: Friday, Jan 28 2011, 17:02
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I think if Rockstar games is going to add a fuel feature to the next games in the GTA saga, the feature she be able to be disabled in the in-game menu. I agree it would add to the realism of the game, but I also agree with the point that it would be a annoyance to have to stop and refuel ever few minutes. If you ask me, they need to add turn signals before refueling, if they want to add to realize, I say this b/c in GTA V the other cars would have turn signals, but we couldnt turn them on.
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TheCacti  
Posted: Friday, Jan 28 2011, 18:13
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QUOTE (padcock4 @ Jan 28 2011, 17:02)
but I also agree with the point that it would be a annoyance to have to stop and refuel ever few minutes.

Why do you think a full tank of gas would run out "every few minutes" ?

Your average sedan can last at least a week with a full tank, and that's driving everyday and in the city (lots of accelerating/stopping). I think the people at R* would be able to get it right.

This post has been edited by TheCacti on Friday, Jan 28 2011, 18:16
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Racecarlock  
Posted: Friday, Jan 28 2011, 19:48
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Here's why I think they'd have to make it every few minutes or somewhere in between. How else would anyone even notice the feature? I mean, most people usually wreck or sink a car within 2 hours or even 10 minutes. If every tank were to last 2 or even 5 hours, nobody would even notice the addition. This is why I think they'd make it every few minutes, that and the GTA clock speed. Remember how some people didn't notice the dating in san andreas until they went to the heart icon, but in IV everybody was annoyed as hell, getting called every 5 minutes to go bowling and having to turn on sleep mode WHICH by the way turns itself off every time I turn on the game. The random territory sieges in San Andreas also annoyed me. This is why I think they'd have to make you refuel every half hour at the most, because otherwise no one would notice the feature and development time would've been wasted, although I consider it a waste either way. So, unless I can turn off the fuel system and it doesn't automatically turn itself on again every time I load my game, I consider this a waste of time and an annoying and pointless feature. To quote my favorite game reviewer yahtzee, "But you know what else is realistic? Working a desk job for fifty years in a cloying mire of tedium and self-hatred before dying of a disfiguring facial cancer alone and unloved, forgotten within a decade. But you won't see many games about that." That's from his fable II review. By the way, if anyone wants to see what a 9 to 5 job is like in a game, play fable II. You can be a blacksmith or something. It also has a marriage feature.
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TheCacti  
Posted: Friday, Jan 28 2011, 20:24
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@racecarlock,
I see your point and it's a fair one; if R* implement a new feature they'll make sure that we use it, right?

But I think there's a solution that could please everyone and also make more sense. Firstly, refueling even "every half hour" is still absurd (that's like making an automatic weapon that holds 1 bullet at a time, it just ain't right). A full tank of gas has to last longer than that; I'd say at least a week, if not, a couple of days (in-game time). Secondly, you're right that many people are prone to just steal cars all the time, and that can be your loophole! It may turn out that you don't even use one single car long enough to consume all the gas. Who knows, you may even go through the game without doing it once (but I'd expect R* to at least implement it into 1 mission so you we know about it) and bravo if you do icon14.gif But there are certainly players who find that one vehicle they love and wish to hang onto. I think having a gas feature will lend these players a greater sense of achievement and duty when they're actually maintaining the automobile that they endear. So, having a full tank of gas last a reasonable amount of time (i.e. several days) would please players like you because it'd be hardly noticeable while simultaneously pleasing players like myself who hope to see gas stations serving a purpose and automobiles bearing their most fundamental limitation.

Thirdly, imo stealing cars is a bit too easy. There's little gamble involved in it, besides the police seeing you, but then again it's easy as hell to evade the 1-star wanted level. The gas feature would make it that much more risky to steal a car because you don't know what you're gonna get. It may cause people to prepare their getaway vehicle before a heist, or think twice before ditching their Blista Compact for that Banshee because it might be running on fumes... probably won't deter too many people, but it's still something that makes gameplay slightly richer.

Lastly, I've seen lots of requests for 1) More things to spend money on, and 2) Trailers for towing. While this is certainly one of the weaker points, it's one nonetheless that ties it into other features of the game such as purchasing power and a reason for towing.

This post has been edited by TheCacti on Friday, Jan 28 2011, 20:56
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Kwandilibro  
Posted: Saturday, Jan 29 2011, 00:21
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Not sure if this was confirmed or not, but.....

http://www.grandtheftwiki.com/Beta

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The ability to manage fuel in the car was cut

That was for VC.
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AussieDude  
Posted: Saturday, Jan 29 2011, 00:31
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How about this, make it optional? Problem solved
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reform  
Posted: Saturday, Jan 29 2011, 01:19
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QUOTE (Kwandilibro @ Jan 29 2011, 00:21)
Not sure if this was confirmed or not, but.....

http://www.grandtheftwiki.com/Beta

QUOTE
The ability to manage fuel in the car was cut

That was for VC.

I doubt it. Most of the stuff on GTA wiki's is complete bull. I'm Half tempted to go on a rant about all the untrue "facts" that are still (for some reason) believed by so many people.

Just for starters;

Kids were never in GTA3 beta, nor were they planned to be, and there certainly was never any mission to blow up a bus of school children. There has never been ANY evidence to support these myths. They are just ideas invented and circulated by imaginitve fans.
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Kwandilibro  
Posted: Saturday, Jan 29 2011, 02:13
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QUOTE (reform @ Jan 28 2011, 21:19)
QUOTE (Kwandilibro @ Jan 29 2011, 00:21)
Not sure if this was confirmed or not, but.....

http://www.grandtheftwiki.com/Beta

QUOTE
The ability to manage fuel in the car was cut

That was for VC.

I doubt it. Most of the stuff on GTA wiki's is complete bull. I'm Half tempted to go on a rant about all the untrue "facts" that are still (for some reason) believed by so many people.

Just for starters;

Kids were never in GTA3 beta, nor were they planned to be, and there certainly was never any mission to blow up a bus of school children. There has never been ANY evidence to support these myths. They are just ideas invented and circulated by imaginitve fans.

No, please do. Some of the stuff on that site is fantastic. Some great imagination by those people.
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ScotchMouth  
Posted: Saturday, Jan 29 2011, 15:26
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QUOTE (TheCacti @ Jan 26 2011, 01:34)
First of all, I'm sorry to have to make yet another reference to RDR, but I just can't ignore a relevant example regarding this refueling issue.

As you may know, the horses in RDR have a stamina bar, which limits the horse's energy. While it's not exactly the same as having to refuel a car, it's nonetheless a hindrance to the mode of transport. Given that RDR also embodies that same "real-world" feel that IV does, I think it's reasonable to expect that R* will strive for a similar style in the next GTA. They'd prevented you from using infinite amounts of the horse's energy and rightly so; what's stopping them from doing the same with automobiles?

The problem being when the horse runs out of stamina you can still travel on your horse.
When a car runs out of gas you're stuck.

Its not getting into a car with a full tank that's immediately the problem.

There are and have been missions where i find myself jetting recklessly into the street only to jack the first car I see. Typically i am being pursued by thugs or cops. Now what if the car I obtain and speed away in only has minutes worth of gas in it? That would be frustrating. Vehicular pursuits can often last a while if the player is not good at negotiating turns or evading the pursuer.

You might think "Thats stupid scotch. The car would have adequate fuel". For the gas option to be realistic cars need varying amounts of gas in their tank. You need the variety of a full tank to one that's running on fumes. Then you run the risk of potentially failing a mission on something that is based purely on chance.

I think this idea would be good if it was something implemented after the main story was completed. Like you unlock a "hard" mode that has options like this enabled. Making a replay of the main story more challenging and rewarding for the gamer. That way everyone wins. People that don't like the idea aren't forced to deal with it. People that hunger for it have something to aim for.
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Mr.Moffat  
Posted: Saturday, Jan 29 2011, 18:07
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QUOTE
The problem being when the horse runs out of stamina you can still travel on your horse.
When a car runs out of gas you're stuck.

Its not getting into a car with a full tank that's immediately the problem.

There are and have been missions where i find myself jetting recklessly into the street only to jack the first car I see. Typically i am being pursued by thugs or cops. Now what if the car I obtain and speed away in only has minutes worth of gas in it? That would be frustrating. Vehicular pursuits can often last a while if the player is not good at negotiating turns or evading the pursuer.

You might think "Thats stupid scotch. The car would have adequate fuel". For the gas option to be realistic cars need varying amounts of gas in their tank. You need the variety of a full tank to one that's running on fumes. Then you run the risk of potentially failing a mission on something that is based purely on chance.

I think this idea would be good if it was something implemented after the main story was completed. Like you unlock a "hard" mode that has options like this enabled. Making a replay of the main story more challenging and rewarding for the gamer. That way everyone wins. People that don't like the idea aren't forced to deal with it. People that hunger for it have something to aim for.


They could just make it so everytime you get a car it has full gas tank, yeah it's not realistic but who the hell says every aspect needs to be?
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Darkshade12  
Posted: Saturday, Jan 29 2011, 19:55
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QUOTE (blaze_up_ya_dead_h0mie_420024 @ Jan 25 2011, 15:36)
If Rockstar Implemented The Fuel Feature, I Wouldn't Even Consider Buying, Honestly. Its Useless & Un-Needed Imho. I Just Couldnt See Doing A Mission Where I'm Being Chased By Cops Or 2-3 Cadillac's Full Of Fully Armed Gang Members & All The Sudden My Car Runs Out Of Gas. Hahahaaaa I Just Cant See That Feature Working. Really Whats The Use, Other Than What You Said...To Add To The Realism Factor??

In mafia 2 this rarely happend and in the rare event it does it acctually makes gameplay more exciting by having to rush into cover and find as new car.

This post has been edited by Darkshade12 on Saturday, Jan 29 2011, 20:05
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lolleroz  
Posted: Saturday, Jan 29 2011, 20:00
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All of you guys are like 'ZOMG NO!111 When cops or gangsters will chase me my car will run out of gas, then I'm dead!'
But I played Mafia 2 for weeks, and tell you what. The fuel idea is just to add some warm realism feeling, I didn't run out of the fuel even ONCE. And I drove across the whole map 3 times.
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vertical limit  
Posted: Saturday, Jan 29 2011, 20:48
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Speed-O-Meter
Yes please we need one.

Fuel-Gauge
Thats up to you.
I won't care if you add it or remove it.
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TheCacti  
Posted: Saturday, Jan 29 2011, 23:20
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QUOTE (ScotchMouth @ Jan 29 2011, 15:26)
Its not getting into a car with a full tank that's immediately the problem.

There are and have been missions where i find myself jetting recklessly into the street only to jack the first car I see. Typically i am being pursued by thugs or cops. Now what if the car I obtain and speed away in only has minutes worth of gas in it? That would be frustrating.

That's stupid Scotch. The car would have adequate fuel tounge.gif

But seriously, you could easily substitute the word "frustrating" for "challenging" or "different for a change," as you've used it there.

And you're right that there's a chance the car might have a minute's fuel remaining. But so what? God forbid GTA not be such an easy ride the whole game. Frankly, GTA IV was pretty damn easy, and a little more randomness that requires more cunning on the player's behalf would be a welcomed feature.
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