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Sleeping Dogs Formerly True Crime Hong Kong
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MosquitoSmasher  |
Posted: Wednesday, Aug 8 2012, 23:43
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Moonwalker like MJ

Group: Members
Joined: Jun 16, 2012


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According to this source http://www.gamefaqs.com/boards/981376-sleeping-dogs/63627719It gets a 7.75 from Game Informer, in the magazine itself, not yet on the site. | QUOTE | | 7.75....they ding it for being VERY buggy and uninspired gunplay. Says hand to hand combat is much better....let's all hope for a day one patch. |
@Chaise... I wouldn't worry about the length. 14 hours for the storyline is fine man. I'm not sure how long GTA IV's storyline was, i didn't keep track cause i kept getting sidetracked,lol. But 14 hours for just the story sounds fine. Don't forget there are sidemissions and no doubt other activities to do. And from personal experience..games always last longer for me compared to what reviews are saying. For example they criticized The Darkness II for being too short, it probably wasn't incredibly long, but it was absolutely fine to me. I think that alot of these folks rush through these games. This post has been edited by MosquitoSmasher on Wednesday, Aug 8 2012, 23:46
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Knife  |
Posted: Thursday, Aug 9 2012, 00:08
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Tits.

Group: Moderators
Joined: Jul 11, 2004



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| QUOTE (MosquitoSmasher @ Thursday, Aug 9 2012, 00:43) | I wouldn't worry about the length. 14 hours for the storyline is fine man. I'm not sure how long GTA IV's storyline was, i didn't keep track cause i kept getting sidetracked,lol. But 14 hours for just the story sounds fine. Don't forget there are sidemissions and no doubt other activities to do. And from personal experience..games always last longer for me compared to what reviews are saying.
For example they criticized The Darkness II for being too short, it probably wasn't incredibly long, but it was absolutely fine to me. I think that alot of these folks rush through these games. | 14 hours of story is very similar to GTA IV, plenty of content. But The Darkness II really was darn short  The Game Informer review score is closer to what I was expecting having watched the videos and seen the slight lack of polish. It just doesn't look like a 9/10 game to me at all (that's not a huge criticism, just saying it doesn't look like one of the best games ever made). Looking forward to more reviews.
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Gtaghost22  |
Posted: Thursday, Aug 9 2012, 01:17
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The 7-8 Lions

Group: Members
Joined: Dec 22, 2011


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Some posts from this thread.. http://www.gamefaqs.com/boards/981376-sleeping-dogs/63627719| QUOTE | Ok so I have the magazine in front of me andhere is a summary as to what Dan Rykert says 1. "The experience is worth playing, but the buggy gameplay makes Activision's lack of faith in the title is understandable". 2. "While the story itself doesn't offer much inthe way of creative mission objectives, a healthy assortment of distractions are available". 3. "Fans of Rocksteady's Batman games should enjoy Sleeping Dogs' fighting system, as it features Wei countering and attacking like he's the caped crusader". 4. "Taking on Hong Kong's underworld with your fists and feet is great, but gunplay is cookie-cutter by comparison". 5. "Shootouts only become frequent later in the game, and their generic nature made me want to charge out from behind cover and deliver a few jump kicks instead of shooting bullets". 6. "Unfortunately, I encountered several bugsand other issues. On top of bugs that forced checkpoint restarts, I also experienced minorannoyances like a lack of transitional animations during combat and lines of dialogue that abruptly cut off". 7. "When everything works correctly, SleepingDogs is fun. Combat is rewarding, the levelingsystem stands out from the open world pack,and driving feels natural. Even if the game was bug free, the ho-hum mission structure and unexciting gunplay are still causes for concern" 8 . "If you're looking to explore the criminal underbelly of a city and get in some trouble, you could do worse than Sleeping Dogs whileyou wait for Rockstar's top dog". |
| QUOTE | Dan Ryckert wrote the review. No creative story missions he states. But admits there area lot of decent distractions...bugs...he indicates as one example that a mission has you as a passenger in a car, but an AI vehicle blocked his path and he couldn't proceed with the mission. In another, a character he was supposed to meet didn't appear although he could hear their voice. He had to start back at the previous checkpoint. He sums the game up as ho-hum mission structure and unexciting gun play...does say that it's hitting at a good time and is worth playing to fill the void of waiting for GTA V. |
I don't like how everybody is saying the gunplay is very unpolished, this and the 23 DLC packs are really turning me off from buying it, i think i will wait for the complete edition. This post has been edited by Gtaghost22 on Thursday, Aug 9 2012, 01:31
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Hurrikane  |
Posted: Thursday, Aug 9 2012, 01:56
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Gangsta

Group: Members
Joined: Apr 30, 2007



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 Yep your right you can even see the polish on his shoes at times, not much but their is some. Guns are powerups for the tenth time. It is called environment interaction, grapple an npc and throw him off of a roof, into the phone booth, into the trunk of the car and drive off into the water, then you can swim also underwater. See no guns needed, its an action game. Badasses like Wei Shen don't need no stinking guns buddy. Its better strategy, then use your rpg all day.
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DeeperRed  |
Posted: Thursday, Aug 9 2012, 09:36
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Damn it feels good to be gangsta

Group: Zaibatsu
Joined: Dec 17, 2007


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| QUOTE (Hurrikane @ Thursday, Aug 9 2012, 01:56) | Yep your right you can even see the polish on his shoes at times, not much but their is some. Guns are powerups for the tenth time. It is called environment interaction, grapple an npc and throw him off of a roof, into the phone booth, into the trunk of the car and drive off into the water, then you can swim also underwater. See no guns needed, its an action game. Badasses like Wei Shen don't need no stinking guns buddy. Its better strategy, then use your rpg all day. | Why d you keep constantly defending the games flaws ? You must work for Square, trying to boost sales. There is no excuse for crappy gunplay in this day and age. I knew from watching a few video's it was going to be bad in that depatment. I mean there's no recoil, the guns don't look well modeled and the death animations looked crappy. I maks the game fell really cheap. It's one of the many reasons I hated just cause 1 & 2.
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UtricularEwe001  |
Posted: Thursday, Aug 9 2012, 12:09
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I am a Pirate

Group: Members
Joined: Jan 13, 2012


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| QUOTE (DeeperRed @ Thursday, Aug 9 2012, 12:03) | | QUOTE (Street Mix @ Thursday, Aug 9 2012, 11:42) | | Who cares about guns in such games? |
Yeah silly to care about guns in an open world crime game that takes heavy influence from hong kong cinema.... | Hong kong is in china where they have tough laws about owning guns unlike US and this game is heavely influenced by hong kong cinema where most of the films are based on martial arts.
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DeeperRed  |
Posted: Thursday, Aug 9 2012, 12:26
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Damn it feels good to be gangsta

Group: Zaibatsu
Joined: Dec 17, 2007


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| QUOTE (UtricularEwe001 @ Thursday, Aug 9 2012, 12:09) | | QUOTE (DeeperRed @ Thursday, Aug 9 2012, 12:03) | | QUOTE (Street Mix @ Thursday, Aug 9 2012, 11:42) | | Who cares about guns in such games? |
Yeah silly to care about guns in an open world crime game that takes heavy influence from hong kong cinema.... |
Hong Kong is in china where they have tough laws about owning guns unlike US and this game is heavily influenced by Hong Kong cinema where most of the films are based on martial arts. |
What's gun laws got to do with anything when your looking at huge gangs such as the triads ? Gun laws are very strict in england but it doesn't mean criminals don't have them. Martial arts is of course huge in Asian cinema but so is gunplay. Hard Boiled is one example where gunplay practically covers the entire runtime, and is cited often as one of the best shoot-em up movies of all time. Then there of course Infernal Affairs series, a film that the developers have mentioned over and over again as the main influence for Sleeping Dogs. There's no excuse for shoddy shooting mechanics except laziness or rushing. To say its fine because its based on Hong Kong cinema where guns arn't as prevalent is a bit ridiculous.
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Ryda King  |
Posted: Thursday, Aug 9 2012, 12:34
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Nevags Gordo Scrotorum

Group: BUSTED!
Joined: Mar 17, 2012


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I don't think those are a big deal. Every game has it's flaws. I expected SD to have a few. However they put a lot of work into it and it still looks very fun. Not to mention this is, what, their 3rd game I think? I'm sure in the future, perhaps with a SD sequel, they'll get better and improve.
Also with the DLC stuff, I don't mind if the content is good. Plus, this game is kind of under the radar. I'm not surprised they wanna make more with DLC given that sales might not by what thy're expecting.
The DLC is fine so long as the content isn't complete crap or they took things out of the game to make it DLC (like Volition did with SR3). And if it helps make them a bit more money to warrant a sequel, then that's great.
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Hurrikane  |
Posted: Thursday, Aug 9 2012, 12:46
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Gangsta

Group: Members
Joined: Apr 30, 2007



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Why defend it because i know what it is like for a small business these days in our economy, one in which sent people fired from thier jobs at UFG becuase of the cancellation and have families to support etc. UFG should be supported by as many as can to support the game, one day you might be in the same boat. We as a gamer win with companies like UFG, SE, and R*. The more the merrier, its a great story of team work hardwork and loyalty, i understand what those things are. Someone in higher up status should encourage this game to gamers not just look for flas but then again thats their opinion. Its different now these days then when we played double dribble with no MP in games.
"The hand to hand combat is a lot better than a Rockstar open world game. I really liked the ability to fluidly transition between parkour or vehicles to run and gun shooting and hand to hand combat. In the hands of someone who knows what they're doing, this game looks incredible. I was one of the ones demoing it at E3 for press. But if you see someone play it for the first time, they're not going to have Wei's full arsenal of moves committed to muscle memory, and thus will look like they're playing a different game."
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DeeperRed  |
Posted: Thursday, Aug 9 2012, 13:15
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Damn it feels good to be gangsta

Group: Zaibatsu
Joined: Dec 17, 2007


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| QUOTE (Hurrikane @ Thursday, Aug 9 2012, 12:46) | | Why defend it because i know what it is like for a small business these days in our economy, one in which sent people fired from thier jobs at UFG becuase of the cancellation and have families to support etc. UFG should be supported by as many as can to support the game, one day you might be in the same boat. We as a gamer win with companies like UFG, SE, and R*. The more the merrier, its a great story of team work hardwork and loyalty, i understand what those things are. Someone in higher up status should encourage this game to gamers not just look for flas but then again thats their opinion. Its different now these days then when we played double dribble with no MP in games. | I too support small and up and coming business/people however it doesn't mean I will blindly support them. I bought Arma 2 just for Dayz, I am ready to invest in the standalone at its alpha stage knowing its going to be incomplete and buggy. Why ? Because it offers an experience no one has managed to capture right yet. Sleeping Dogs on the other hand is not really offering anything new, which is fine, but its not doing anything better then its competition either except hand to hand combat (Judging from video/reviews). The hand to hand combat might be the best in a free-roaming game and thats cool. But for me personally its not a huge selling point, I am not the biggest fan of fighting games. The environmental executions don't excite me as I just see it as "drag enemy over here, hit button to start pre-set animation". The novelty will wear of on me after I have seen each animation once. The same goes for the counters, they look cool but again it just bores me after a while, I found the assassin creed series terribly boring if that sheds some perspective. So until they can make a truly dynamic fighting system in an open world game then I won't be very interested. However this is my taste, completely understand if to someone the fighting system is the biggest selling point.
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