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 [REL] Vice Cry

 Graphic mod
 
kowal125xr  
Posted: Thursday, Feb 3 2011, 11:48
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It's not "simple retexture" mod.
Without modified .exe, .col files and gta-vc.dat there will be no palms, grass and modified models.
I will not release separately 3ds grass for VC.
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lonestar55  
Posted: Friday, Feb 3 2012, 10:52
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Is there any ENB setting which is good for vice cry 1.7?
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kowal125xr  
Posted: Saturday, Mar 24 2012, 18:08
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Vice Cry is back on GTAForums!

First post updated after... a year.


@lonestar55 - Vice Cry doesn't like ENB (too much problems with it). We don't have any ENB settings for our mod.
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xXaerooff2Xx  
Posted: Saturday, Mar 24 2012, 20:04
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So... YOU BACK?! Yeaah!
Waiting for any updates. biggrin.gif
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Death2Drugs  
Posted: Saturday, Mar 24 2012, 21:36
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Wanna milky?
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I like the idea of the mod. Brings Vice City to look more like a modern game.
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kowal125xr  
Posted: Saturday, May 12 2012, 06:24
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Some people asked me about the new patch for Vice Cry - 1.7.1 has still some little bugs, so I decided to release 1.7.2 just after the maturity exams in may.
New version will be avalaible soon - patch is waiting for authorization on ModDB (meanwhile you can watch a boring presentation video above).

EDIT

Download is available!

CHANGES:
- fixed occasional crash near Malibu Club - collision repaired,
- fixed hidden package issue near the Hulk Hogan - collision repaired,
- corrected some graphic details

user posted image

This post has been edited by kowal125xr on Saturday, May 12 2012, 12:21
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ALMOST610  
Posted: Sunday, May 13 2012, 02:08
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Good to see that this mod is still going, keep up the good work. smile.gif
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Victor_Knight  
Posted: Sunday, May 13 2012, 03:50
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Please dude release a separate from gta3.img version like previous 1.6 with GMI!!! Shifty41s_beerhatsmilie2.gif
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kowal125xr  
Posted: Thursday, May 17 2012, 02:39
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This is a Polish translation of GTA Vice City specially created to work with Vice Cry (HD Font).
The author of translated texts is Cenega.
It works on each version of Vice Cry.


@Victor_Knight - sorry, but it's impossible.
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xXaerooff2Xx  
Posted: Saturday, May 19 2012, 07:48
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Tronco
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kowal125xr - Nawet nie wiesz jak dobrze Cię znowu widzieć
I'm so glad to see 1.7.2 path and Polish version for mod!! biggrin.gif
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MasterK  
Posted: Saturday, May 19 2012, 08:52
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The main protagonist.
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What you guys are doing is just plain awesomeness! Seriously, it makes me install Vice City and play it till I literally die.

By the way, I was planning on doing some modifications to VC's stock missions after my finals. I mean, making them more challenging and realistic, while keeping it real, and not too hard. Would you like to include that in your mod, when it's done? smile.gif
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kowal125xr  
Posted: Sunday, May 20 2012, 00:16
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@xXaerooff2Xx - oj tam, oj tam. Ja tu tylko przejazdem tounge.gif

@MasterK - first do something, then we will see.


If something is to do in the Vice Cry - that's definitely new peds.
No more updates until I learn how to rig properly.


rest in peace
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MW_29  
Posted: Tuesday, May 22 2012, 20:45
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i came to play
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QUOTE (kowal125xr @ Saturday, Mar 24 2012, 18:08)
Vice Cry is back on GTAForums!

First post updated after... a year.


@lonestar55 - Vice Cry doesn't like ENB (too much problems with it). We don't have any ENB settings for our mod.

Did you probably mean, ...lagging, when having this grass applied ;>? If so there IS a way to get rid of lags tounge.gif ...i've posted sollution already on board in past, and i can repeat anytime ;] Btw. i've tried Vice Cry's 1.7 exe, and even on stock unmodded game, i had weird issue, ...that bushes next to road this between first bridge and starfish bridge, somehow werent rendered or just were disappearing while closing to them smile.gif ...i checked exe and found this thing because i wanted what limits did you have to adjust to be able to get all of those grass meshes handled by engine properly ...and as far as i am in modding messing with limiters was always a bit risky ;] ale texture wody to dobrałeś zajebistą ;D
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kowal125xr  
Posted: Tuesday, May 22 2012, 21:18
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QUOTE (MW_29 @ Tuesday, May 22 2012, 21:45)
QUOTE (kowal125xr @ Saturday, Mar 24 2012, 18:08)
Vice Cry is back on GTAForums!

First post updated after... a year.


@lonestar55 - Vice Cry doesn't like ENB (too much problems with it). We don't have any ENB settings for our mod.

Did you probably mean, ...lagging, when having this grass applied ;>? If so there IS a way to get rid of lags tounge.gif ...i've posted sollution already on board in past, and i can repeat anytime ;] Btw. i've tried Vice Cry's 1.7 exe, and even on stock unmodded game, i had weird issue, ...that bushes next to road this between first bridge and starfish bridge, somehow werent rendered or just were disappearing while closing to them smile.gif ...i checked exe and found this thing because i wanted what limits did you have to adjust to be able to get all of those grass meshes handled by engine properly ...and as far as i am in modding messing with limiters was always a bit risky ;] ale texture wody to dobrałeś zajebistą ;D

Interesting... I'll talk to You on PM (ENB and bushes case) tounge.gif

But what can I say right now is that You have right with that grass lagging with ENB.
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Dap300  
Posted: Wednesday, Dec 12 2012, 14:28
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I have installed and it changed nothing, only that when I get next to the bridge near construction site it crashes.

Help please?
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lolleroz  
Posted: Saturday, Dec 15 2012, 21:03
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The link isn't working, moddb is pretty much screwed up.
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TheDarkySide  
Posted: Friday, Jan 18 2013, 19:37
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Could you make a version compatible with LOD Mod Blitz?
Would be great, or ask permission to do next based on the LOD Mod Blitz would be very good.
Sorry for my English.
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Victor_Knight  
Posted: Friday, May 10 2013, 13:09
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Nice to see that you guys remodelling buildings, but roads normals (UV) still looks awful ;( Can we hope that roads will be updated and fixed? And little suggestion: would be interesting to make dark version of roads, like SRT for SA... Thanks in future...
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