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Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] Vice Cry

 Graphic mod
 
kowal125xr  
Posted: Saturday, Jan 22 2011, 21:31
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Every game gets old in terms of graphics. The hits from the past fall into oblivion for various reasons,
but undoubtedly the most significant of them is poor -as for our times- graphic quality.
GTA Vice City is presently a collection of blatant textures and models,
which certainly don't make the game more enjoyable.
Vice Cry is a modification that aims to prolong the life of the game,
and to make one of the best parts of the GTA series more entertaining to play.





Changes:

- specially modified gta-vc.exe for Vice Cry,
- new roads: 99%~100%,
- new sidewalks: 99%~100%,
- changed 100% vegetation (100% with flowerpots),
- LOD system for palms,
- 3D grass,
- a slew of new textures in HD (1024x1024), like:
concrete, ground, rocks, metal, wood, buildings, walls, water, doors, etc.
- marsh vegetation,
- new vehicles (Xbox Vehicles Mod),
- new effects (modified particle.txd),
- radar HQ and weapons in HUD HQ,
- tropical island,
- remodeled some skycrapers,
- remodeled pickups,
- new particle effects,
- modified traffic lights,
- repaired a lot of texture mapping,
- reapired bugs in .IDE,
- a lot of modified models,
- TRAILS - new option in graphic settings.
- modified font (2048x2048),
- modified loadscreens

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Team


kowal125xr - MOD LEADER
dave - 2D GRAPHIC DESIGNER
kapcaniew - ADDITIONAL GRAPHIC HELP
Zero// - ADDITIONAL 3D MODELLING
OSZUST - BETA-TESTER
Conrado967 - BETA-TESTER



Credits



user posted image
For permission to use Their mod in Vice Cry:
- ALMOST610
- yojo2
- SLAYERMAGGOT
- rmws.
- Squirlkiller
- DimZet13



Crysis & Far Cry
for textures and beautiful vegetation models.



CGTextures
for wonderful textures.


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Download:

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This post has been edited by kowal125xr on Monday, Jul 23 2012, 08:41
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Strength Beyond Strength  
Posted: Saturday, Jan 22 2011, 23:55
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Very good mod mate, downloading Shifty41s_beerhatsmilie2.gif ! Keep up the good work, and have a snack on the way smile.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif .
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Frank.s  
Posted: Sunday, Jan 23 2011, 00:50
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IV Scripter, Modeler.
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Looks top-notch, d/l'ing. icon14.gif
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ALMOST610  
Posted: Sunday, Jan 23 2011, 00:53
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Fantastic, keep up the work and this will turn out great, you should host the files on GTA Garage.
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Pawelo  
Posted: Sunday, Jan 23 2011, 10:16
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:)
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looks good but i think palms are better from older versions of Project 125x ;]
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nkjellman  
Posted: Monday, Jan 24 2011, 00:07
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Nice work man. One recomendation. You should put in the xbox cars. Keep up the good work tho.
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dingleman  
Posted: Monday, Jan 24 2011, 04:55
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Wow! I especially like the 3D grass, that must have taken ages to do!

Keep it up.
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kowal125xr  
Posted: Monday, Jan 24 2011, 15:48
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Thanks for opinions (and cookies XD) - they are very important for me smile.gif. Of course I'm going to release v.1.6 in february. I've got many plans what to do and put in the Vice City. 3D grass was a big problem when I decided to place it in the city - but now I've got a good script for 3ds max and I can work faster alien.gif .
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The FireStarteR  
Posted: Monday, Jan 24 2011, 15:53
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Keep dreaming, T'Soni.
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For instance, you can take ENB and make some magic with it. Just don't ruin the original Vice City atmosphere.
Right now you made a really great work, keep going it that way, and perhaps we will play the mod everyone dreamed about - good ol' Vice with awesome graphics.

This post has been edited by The FireStarteR on Monday, Jan 24 2011, 15:55
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gtaboys  
Posted: Monday, Jan 24 2011, 19:08
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There is no problem when I put only the new texture and model in my GTA3.img, but, when I put the new folder "map" the game crashes to.

Help confused.gif
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kowal125xr  
Posted: Monday, Jan 24 2011, 19:44
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Have you placed gta_vc.dat into data folder?
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gtaboys  
Posted: Monday, Jan 24 2011, 21:04
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Yes I have !

I triedwith two computers, and with a clean vice city... sad.gif
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kowal125xr  
Posted: Monday, Jan 24 2011, 21:52
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Try to run game in 3 steps:
1. Copy this folders into "maps":
hcg_grass
hcg_grass2
hcg_grass3
hcg_grass_2
plants
p125xr
wentylacja

Run Game

2. Copy generic.IDE into "maps"

Run Game

3. Copy all rest.

Run Game


BTW - have you tried to play without 3D grass?
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gtaboys  
Posted: Monday, Jan 24 2011, 22:33
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Yes I tried to run without 3d grass !

I will try your 3 steps tomorow
I'll let you know ! turn.gif
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King Shady  
Posted: Monday, Jan 24 2011, 23:01
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Do you use HardCore Graphic v0.4.5 files or is there are your own project now ?
But i like it . tounge.gif
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kowal125xr  
Posted: Tuesday, Jan 25 2011, 11:54
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I'm one of the authors of HCG. In HCG 0.4.5 you can see elements of Project 125xr v.1.3. I left the HCG project and now I work on my own tounge.gif .
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gtaboys  
Posted: Tuesday, Jan 25 2011, 14:36
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I have tested steps by steps and for me it's gta-vc.dat the problem. confused.gif

Edit : It's okay ! In fact, I don't know for what but Winrar did not extract properly all the files...

This post has been edited by gtaboys on Tuesday, Jan 25 2011, 15:10
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kowal125xr  
Posted: Tuesday, Jan 25 2011, 15:30
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I'm glad everything is OK smile.gif.

Small mod update:
What should we see in v.1.6:

- new weapons from Far Cry (100% sure). Maybe I'll convert some guns from Crysis.
- new weapon sounds
- more and more textures
- some new objects (I don't know what exactly yet)
- of course more 3D grass tounge2.gif

List of the future changes can be changed.
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Mark01  
Posted: Tuesday, Jan 25 2011, 16:46
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STUPENDOUS!!
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I tought your mod was about enhancing vice city graphics not replacing with other game's stuff... too bad for me.
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Jeru  
Posted: Wednesday, Feb 2 2011, 20:30
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Hey, this looks great but it's a shame that it requires a modded .exe and additional .col files... A simple retexture would have been good enough, imo.

Could you please make a version that doesn't change gta-vc.dat? And/or release 3d grass separately? turn.gif
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