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IV Hud For GTA III And Vice City
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ThirteenAG  |
Posted: Tuesday, Feb 22 2011, 07:06
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Playa

Group: Members
Joined: Dec 29, 2008


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| QUOTE (Adler @ Feb 22 2011, 04:15) | Hey could you also make a CLEO IV HUD for San Andreas? I know there's already an ASI for it but in my opinion the radar, weapon icons, and such are too big. It can't be modified so it's been bugging me for quite some time. 
Another problem with Alexander Blade's ASI is that when I add new weapons with Ryosuke's Weapon Limit Adjuster, there's no support for extra icons. Since Alexander Blade isn't updating his ASI anymore and it's not possible to modify it, the problem can't be fixed unless someone makes another version of the IV HUD for SA. | I think about it, but in gta 3 an vc txd archives loads once, but in SA game loads it in missions and cleo scripts. So i believe the part of code | CODE | 05DF: write_memory 0x55C8A7 size 4 value 0x90909090 virtual_protect 1 //call _txdAdd 05DF: write_memory 0x55C8AB size 1 value 0x90 virtual_protect 1 05DF: write_memory 0x55C8B5 size 4 value 0x90909090 virtual_protect 1 //call _txdLoad 05DF: write_memory 0x55C8B9 size 1 value 0x90 virtual_protect 1
05DF: write_memory 0x55C8BD size 4 value 0x90909090 virtual_protect 1 //call _txdAddRef 05DF: write_memory 0x55C8C1 size 1 value 0x90 virtual_protect 1
05DF: write_memory 0x55C8C3 size 4 value 0x90909090 virtual_protect 1 //call _saveTexDictionary 05DF: write_memory 0x55C8C7 size 1 value 0x90 virtual_protect 1
05DF: write_memory 0x55C8C9 size 4 value 0x90909090 virtual_protect 1 //call _txdSetCurrent 05DF: write_memory 0x55C8CD size 1 value 0x90 virtual_protect 1 |
make the txd load impossible. And that will cause a lot of bugs. -- Also i found some hud color addresses for gta3: and posted it here.
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