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 IV Hud For GTA III And Vice City

 
Pro_Gamer  
Posted: Tuesday, Feb 1 2011, 16:06
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eh, i got same problem, maybe some links for download .exe?
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ThirteenAG  
Posted: Tuesday, Feb 1 2011, 17:01
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QUOTE (Togrul1996 @ Feb 1 2011, 11:47)
Hey, v2.1 isn't enjoyable because crashes my game.
i have gta-vc.exe 3 088 896 bytes. That must be compatible.
and please, give link for .exe

Download from http://sannybuilder.com/forums/viewtopic.p...id=14014#p14014 then.
And let me know, works it or not.

PS. Version 2.2 supports 1.0 and 1.1 exe's from now. So use 1.0 or wait v2.2 release.

This post has been edited by ThirteenAG on Tuesday, Feb 1 2011, 17:56
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gtaboys  
Posted: Tuesday, Feb 1 2011, 20:45
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it doesn't work with your .exe as well, for me suicidal.gif
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ThirteenAG  
Posted: Tuesday, Feb 1 2011, 21:55
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QUOTE (gtaboys @ Feb 1 2011, 20:45)
it doesn't work with your .exe as well, for me suicidal.gif

Maybe some other mods causing it, i just checked v2.2 on clean VC, works fine with 1.0 and 1.1 exe's.
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gtaboys  
Posted: Tuesday, Feb 1 2011, 22:57
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QUOTE (ThirteenAG @ Feb 1 2011, 21:55)
QUOTE (gtaboys @ Feb 1 2011, 20:45)
it doesn't work with your .exe as well, for me suicidal.gif

Maybe some other mods causing it, i just checked v2.2 on clean VC, works fine with 1.0 and 1.1 exe's.

No, I tried on a clean VC confused.gif
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ThirteenAG  
Posted: Tuesday, Feb 1 2011, 23:15
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QUOTE (gtaboys @ Feb 1 2011, 22:57)
No, I tried on a clean VC confused.gif

It crashes or you just not install cleo library from http://cleo.sannybuilder.com/ ?
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gtaboys  
Posted: Wednesday, Feb 2 2011, 18:50
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It's okay !
I reinstalled the cleo library and the mod works inlove.gif
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ThirteenAG  
Posted: Wednesday, Feb 2 2011, 19:35
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QUOTE (gtaboys @ Feb 2 2011, 18:50)
It's okay !
I reinstalled the cleo library and the mod works inlove.gif

Good, i already added info about cleo in readme of next version.
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ThirteenAG  
Posted: Sunday, Feb 6 2011, 15:50
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Good news, everyone! ©
I upload newest huds for GTA 3 and VC. You can download it now from sannybuilder forums or wait gtagarage approval. And some better news for GTA 3 fans:
user posted image user posted image
IV hud v1.1 will be colored smile.gif
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m.luqman  
Posted: Friday, Feb 11 2011, 19:23
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^Awesome^

Can't Wait! biggrin.gif
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ThirteenAG  
Posted: Sunday, Feb 20 2011, 09:24
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Mods updated to latest versions.
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Adler  
Posted: Tuesday, Feb 22 2011, 04:15
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Hey could you also make a CLEO IV HUD for San Andreas? I know there's already an ASI for it but in my opinion the radar, weapon icons, and such are too big. It can't be modified so it's been bugging me for quite some time. confused.gif

Another problem with Alexander Blade's ASI is that when I add new weapons with Ryosuke's Weapon Limit Adjuster, there's no support for extra icons. Since Alexander Blade isn't updating his ASI anymore and it's not possible to modify it, the problem can't be fixed unless someone makes another version of the IV HUD for SA. smile.gif
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ThirteenAG  
Posted: Tuesday, Feb 22 2011, 07:06
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QUOTE (Adler @ Feb 22 2011, 04:15)
Hey could you also make a CLEO IV HUD for San Andreas? I know there's already an ASI for it but in my opinion the radar, weapon icons, and such are too big. It can't be modified so it's been bugging me for quite some time. confused.gif

Another problem with Alexander Blade's ASI is that when I add new weapons with Ryosuke's Weapon Limit Adjuster, there's no support for extra icons. Since Alexander Blade isn't updating his ASI anymore and it's not possible to modify it, the problem can't be fixed unless someone makes another version of the IV HUD for SA. smile.gif

I think about it, but in gta 3 an vc txd archives loads once, but in SA game loads it in missions and cleo scripts.
So i believe the part of code
CODE
05DF: write_memory 0x55C8A7 size 4 value 0x90909090 virtual_protect 1   //call    _txdAdd
05DF: write_memory 0x55C8AB size 1 value 0x90 virtual_protect 1
 
05DF: write_memory 0x55C8B5 size 4 value 0x90909090 virtual_protect 1  //call    _txdLoad
05DF: write_memory 0x55C8B9 size 1 value 0x90 virtual_protect 1

05DF: write_memory 0x55C8BD size 4 value 0x90909090 virtual_protect 1  //call    _txdAddRef
05DF: write_memory 0x55C8C1 size 1 value 0x90 virtual_protect 1

05DF: write_memory 0x55C8C3 size 4 value 0x90909090 virtual_protect 1   //call    _saveTexDictionary
05DF: write_memory 0x55C8C7 size 1 value 0x90 virtual_protect 1

05DF: write_memory 0x55C8C9 size 4 value 0x90909090 virtual_protect 1  //call    _txdSetCurrent
05DF: write_memory 0x55C8CD size 1 value 0x90 virtual_protect 1                                

make the txd load impossible. And that will cause a lot of bugs.
--
Also i found some hud color addresses for gta3:
user posted image
and posted it here.
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Adler  
Posted: Wednesday, Feb 23 2011, 00:17
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Hmmm okay thanks but let me know if you find a way around those bugs. smile.gif
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Ethan Ford  
Posted: Wednesday, Feb 23 2011, 10:48
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How many source codes does it require for gta 3?
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ThirteenAG  
Posted: Wednesday, Feb 23 2011, 13:45
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QUOTE (Ethan Ford @ Feb 23 2011, 10:48)
How many source codes does it require for gta 3?

For game you need only iv_hud.cs and hud.txd. Or your question about something else?
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ThirteenAG  
Posted: Wednesday, Mar 23 2011, 12:04
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I just released a final version of IV Hud for GTA VC, i hope all major bugs were fixed. smile.gif
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Togrul  
Posted: Wednesday, Mar 23 2011, 15:35
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Awesome work man, works perfect !!!
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L!mon  
Posted: Wednesday, Mar 23 2011, 17:48
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Is this thing fix crosshair on widescreen ?
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ThirteenAG  
Posted: Wednesday, Mar 23 2011, 18:04
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QUOTE (L!mon @ Mar 23 2011, 17:48)
Is this thing fix crosshair on widescreen ?

No, use this - http://www.gtagarage.com/mods/show.php?id=15521
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