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 Hell on Wheels Addon [WIP]

 50 new missions, new gangs, bikes, ect.
 
Ermac203  
Posted: Tuesday, Feb 22 2011, 01:36
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any updates or anything?
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Big_Mitch_Baker  
Posted: Sunday, Feb 27 2011, 02:02
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Almost done, had a slight delay trying to add a Motorcycle tuning garage (so the player could customize bikes - a big part of Motorcycle culture). Turned out to be a lot of work, so I decided I'm better off finishing this mod, than releasing the bike tuning as an add-on later.

Very close to finished now, just a couple of missions and a little more play-testing icon14.gif
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morgwin  
Posted: Sunday, Feb 27 2011, 15:01
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QUOTE (Big_Mitch_Baker @ Feb 27 2011, 02:02)
Almost done, had a slight delay trying to add a Motorcycle tuning garage (so the player could customize bikes - a big part of Motorcycle culture). Turned out to be a lot of work, so I decided I'm better off finishing this mod, than releasing the bike tuning as an add-on later.

Very close to finished now, just a couple of missions and a little more play-testing icon14.gif

Your mod is looking great. Nearly finished already? cookie.gif
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Big_Mitch_Baker  
Posted: Wednesday, Apr 20 2011, 03:32
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Sometime this week I will be releasing the public testing demo (as soon as I find a suitable file host). The demo will consist of the first 1/3 of the game storyline, all side tasks, and 1 daredevil event.

Why only the first 1/3 of the game? Well firstly, because I don't want to give away too much of the storyline. The demo ends just as the story is about to come together. Secondly, I still need to work out the bugs in the last 2/3. And Lastly, I have only tested this on 2 computers thus far, so no point in going further until I know IF it'll work on all your computers as well. It should, but I never underestimate the ridiculousness of modding.



THE VIDEO BELOW PLAYS FASTER THAN THE GAME DOES
therefore the text will stay on screen long enough to read in-game




Here's a video of the opening scene of the mod, however the video quality is HORRIBLE! The game itself looks much better, I assure you this video doesn't do the mod justice at all. And don't bother turning up your sound, it was disabled in the video


This post has been edited by Big_Mitch_Baker on Tuesday, Apr 26 2011, 08:21
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a bit closer to heaven_1  
Posted: Thursday, Apr 21 2011, 14:26
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rampage_ani.gif icon14.gif icon14.gif icon14.gif icon14.gif thumbs up
keep it up
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Big_Mitch_Baker  
Posted: Sunday, Apr 24 2011, 21:47
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The Hell on Wheels playtest demo is HERE!

Your mission (if you choose to accept) is to download and enjoy!

Hell on Wheels Playtest Temo
DOWNLOAD


**NOTE**

Do not install the GENERL sound file in the SFX folder...The great ZAZ has let me know it may cause a crash (so if your copy crashes on startup that may be why, try using the original GENERL sfx file instead) Sorry for any inconvenience.



Installation
Simply copy the folders in the .zip file and paste/replace the files in your San Andreas directory. The only exception is the SFX folder, in which only the GENERL sound file needs to be replaced. If using Win7, ensure you have all admin permissions.

TESTERS

If you wish to play as a tester I would appreciate it. Although I've done my best to test the game and make it stable, It is possible there may still be errors lurking somewhere...So if you discover a game crash and/or a bug that makes mission completion impossible, please post here detailing where/when it happened and what you believe was the cause. I am only interested in major errors right now, minor things like visible spawns or spelling will be ironed out in the final version.

CODERS

If you have the mad coding skills, feel free to check out the main.scm and make suggestions on better coding. Also, the player is built with #WMYCR model instead of #NULL...While #WMYCR works on my copy, ZAZ has brought to my attention that #NULL worked on his. So give that a try and lemme know which works best smile.gif


user posted image


The main point of this playtest demo is simply to see if there are any problems with installation, and to solve such problems. I have tested the mod on two computers flawlessly, however conditions may be different on other computers.

This post has been edited by Big_Mitch_Baker on Tuesday, Apr 26 2011, 08:31
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donteedon  
Posted: Monday, Apr 25 2011, 13:29
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Thank I'm waiting to play Full version blush.gif inlove.gif
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goin-god  
Posted: Monday, Apr 25 2011, 13:53
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This mod looks interesting. Pretty nice work.
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ZAZ  
Posted: Monday, Apr 25 2011, 22:35
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QUOTE (Big_Mitch_Baker @ Apr 24 2011, 21:47)

The Hell on Wheels playtest demo is HERE!

Your mission (if you choose to accept) is to download and enjoy!

Hell on Wheels Playtest Temo
DOWNLOAD


Holy sh*t, downloaded 683 mb in one hour.
Crashed after end of loading bar because of GENRL
Works with original GENRL.
Completed the first 3 mission, realy cool cookie.gif
nice bikes, very nice menue backgrounds, but loadscreens are not the best
the savegames have no names, you should add this code in the mission complete parts
CODE
0318: set_latest_mission_passed 'CRASH_3'  // Gray Imports


interessting method
100, WMYCR

normaly it should crash if a ped gets fat and muscle changes
CODE
0053: $PLAYER_CHAR = create_player #WMYCR at -211.7782 979.8746 19.3251
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR
0373: set_camera_directly_behind_player
0173: set_actor $PLAYER_ACTOR Z_angle_to 210.0
0998: add_respect 1000
062A: change_float_stat 165 to 800.0
062A: change_float_stat 23 to 900.0
062A: change_float_stat 21 to 200.0


This post has been edited by ZAZ on Monday, Apr 25 2011, 23:17
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MyHair  
Posted: Tuesday, Apr 26 2011, 00:44
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Exactly like ya know, like yeah like whoa...
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Looks like an awesome mod, but judging from the video, the talking parts need to be made longer. You don't really have time to read all the text on the longer bits.
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Big_Mitch_Baker  
Posted: Tuesday, Apr 26 2011, 08:27
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@goin-god: Thanks smile.gif

@MyHair: The video btw is super choppy and gives the effect of double speed...The actual game doesn't run that fast, therefore even slow readers should be able to read it all in time (and if not, it all appears in the "brief" menu so you can read anything you missed).

@ZAZ: Wow! Praise from Caesar biggrin.gif

Thank you soooo much for testing it out icon14.gif
I'll take out the GENERL just to make things easier (the only sound I changed was the engine for the faggio/zombie). I'm so glad the install method worked.

As for load screens, I tried giving them a "grainy" look like TLAD but it just made them look low res...Think I might change them in the final version...And I can't explain why WMYCR works, but it does so I just left it alone tounge.gif

This post has been edited by Big_Mitch_Baker on Tuesday, Apr 26 2011, 08:33
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SilentPL  
Posted: Tuesday, Apr 26 2011, 09:30
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QUOTE (ZAZ @ Apr 26 2011, 00:35)
the savegames have no names, you should add this code in the mission complete parts
CODE
0318: set_latest_mission_passed 'CRASH_3'  // Gray Imports

Without this opcode "Missions passed" stat is screwed up, btw. 0318 does more than just sets the save name.


Might test it soon.

Did you replace sounds in SFX without any bugs? Replacing GENRL always fks up other sound banks.
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donteedon  
Posted: Tuesday, Apr 26 2011, 09:44
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How can listen radio when I walked ??? notify.gif
thank for great mod
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ZAZ  
Posted: Wednesday, Apr 27 2011, 18:41
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QUOTE (Big_Mitch_Baker @ Apr 26 2011, 08:27)
the only sound I changed was the engine for the faggio/zombie

omg, i thought it has rooaaring harley sounds
QUOTE
I tried giving them a "grainy" look like TLAD but it just made them look low res...Think I might change them in the final version.

ah TLAD, ok, the menue backgrounds are much more better, looks like from another author
QUOTE
And I can't explain why WMYCR works, but it does so I just left it alone

QUOTE (ZAZ @ Apr 25 2011, 22:35)
interessting method
100, WMYCR

i meant 0, WMYCR
will have a look again when i'm back at home

QUOTE (SilentPL @ Apr 26 2011, 09:30)
QUOTE (ZAZ @ Apr 26 2011, 00:35)
the savegames have no names, you should add this code in the mission complete parts
CODE
0318: set_latest_mission_passed 'CRASH_3'  // Gray Imports

Without this opcode "Missions passed" stat is screwed up, btw. 0318 does more than just sets the save name.

really? never thought about. Could you give more infos
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SilentPL  
Posted: Wednesday, Apr 27 2011, 19:36
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QUOTE (ZAZ @ Apr 27 2011, 20:41)
Could you give more infos

Sure.

This opcode sets save name, increments stat 147 (Missions Passed) by 1 and stat 177 (Total legitimate kills) by value of stat 176 (Kills since last checkpoint).
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Platinum Card  
Posted: Friday, Apr 29 2011, 21:39
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I've been playing the mod for about five missions in. It's really neat. But for some odd reason I get random crashes after I complete a mission. Its not directly after I complete them but after I'm on my way to the next one.
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ManDog  
Posted: Monday, May 2 2011, 16:18
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Man, oh man.. Man...
This man, this is epic! Totally awesome, really fits in with the GTA Atmosphere, the missions, the characters. Everything!
And god, man, the most brilliant bit of all, the script.
Very well done, very sweet, and very cool!

Keep it up man, here's some cookies for ur work. icon14.gif
cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
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Big_Mitch_Baker  
Posted: Tuesday, May 3 2011, 21:08
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@SilentPL: Thanks man, I was wondering how to advance the missions passed but wasn't sure what opcode to start with icon14.gif

@Platinum Card: Thank you very much for the crash report (it's why I released the demo) smile.gif

I'll look into fixing that right away, (I have a hunch it's a problem with the fightclub script because it runs while not on a mission), it's likely a model I forgot to load suicidal.gif , hence why it seems to crash randomly sometimes and not others (especially on slower machines)

@ManDog: Right on man, thanks, I'm glad you're enjoying it...
As for the script, the demo is only the tip of the iceberg...as the game progresses the story gets deeper and the characters more "3 dimensional", so I think you'll really enjoy the final release cool.gif
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Big_Mitch_Baker  
Posted: Friday, Jul 1 2011, 07:59
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I know, I know, double post...But I just had to let ya'll know that the Hell on Wheels mod is alive and well and....ALMOST DONE! (would have been done already if I wasn't working night shifts all the time).

I'll be creating a new [REL] Page soon, so get ready for some High Ridin' old school Biker fun biggrin.gif

That is all...
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SilentPL  
Posted: Friday, Jul 1 2011, 11:05
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Doubleposting in your own topic after such a long time isn't nothing bad, I think tounge.gif

Anyway, good luck.
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