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Becoming A Successfull DYOM Mission Designer The Guide
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Chimpso  |
Posted: Saturday, Jan 1 2011, 12:04
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Ran away with the spoon...

Group: Members
Joined: Aug 8, 2009


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| QUOTE (Kratos2000 @ Jan 1 2011, 21:31) | Oh, missionpacks  I'm waiting to see what are the advices on those! though making a huge guide isn't very good, because not many will decide to read it, I'd suggest you to focus more on dividing it to under categories, so people will easily find what they look for (only when the guide will become very long, as it's fine now) | I'm planning to make it more compact. Once I've finished it, I plan to experiment with a variety of BB codes to make it easier to navigate (and to read). But I think it's best to complete it first  .
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Secronom President  |
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Oblivion is the fate of all things.

Group: Members
Joined: Sep 23, 2010



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- If you are making a mission pack and you have 26 missions, but you want to put them all in one download, put the .dat files in a new folder and replace with a letter the number.
i.e. DYOM1.dat, you could replace it with DYOMa.dat. DYOM2.dat would be DYOMb.dat. And we can go on infinitely.
Then, make a Readme file and mention to the players that if they want to play, they're going to replace the alphabetical letters by numbers. Mentioning which mission is first, though it it very simple using the "a" for mission (one) 1 and "b" for mission two (2), could sometimes help them.
This post has been edited by Secronom President on Sunday, Jan 2 2011, 16:53
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Secronom President  |
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Oblivion is the fate of all things.

Group: Members
Joined: Sep 23, 2010



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Here is something for the review part: Currently, there are two official reviewers; AznKei and Secronom President. These guys are both good missions designers and dedicated to the DYOM community. AznKei was the only reviewer until Secronom President proposed him to help doing reviews which he accepted after he showed his skills. Since then, there is two reviewers. The review system might looks hard to understand at first but, on second thought, is easier than it seems. Here are the criteria's they use to do their reviews; writing, presentation, length, difficulty and variety. Plus, those criteria's also have a scale; | QUOTE | Writing: Could be Better -> Decent -> Good -> Very Good -> Excellent
Presentation: Could be Better -> Decent -> Good -> Very Good -> Excellent
Length: Too Short (-1 minute) -> Short (2 to 3 minutes) -> Decent (4 minutes) -> Good (5 to 6 minutes) -> Very Good (7 to 9 minutes) -> Excellent (10 to 14 minutes) <- Long (15 to 20 minutes) <- Very Long (+21 minutes)
Difficulty: Very Easy -> Easy -> Medium <- Hard <- Very Hard <- Too Hard!!
Variety: Could be Better -> Decent -> Good -> Very Good -> Excellent |
As of now, you're surely curious to know what it is all about. Well, here is an explanation for each of the criteria's; | QUOTE | "Writing" is focused with the mission dialogues and instructions quality. The rating depends the structure of your writings and how easy we can understand them.
"Presentation" is focused on visual and storyline quality. The rating depends how accurate the camera in your cutscenes are and if you put things that surprise the player like the explosions, the stunts, etc.
"Length" is focused on the time the player spends on the mission. The rating depends how long the mission lasts.
"Difficulty" is focused on... well, the difficulty on the mission. The rating depends how hard the mission can be for an average player perspective and how accessible it is for the mainstream players.
"Variety" is focused about the amount of contents that can be found in the mission. The rating depends how many different actors, weapons, objects, vehicles and pickups can be found in the specific mission. |
We can take missions as exams at school. If we put big a big effort into them, we get a good note. That's the same for the missions. Try you best to make them good and it will pay off. Just in case you're too lasy to find it (  ) , here is the link of the review thread; DYOM Missions Review
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kmlwin.1996  |
Posted: Thursday, May 12 2011, 12:04
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Hold up™

Group: BUSTED!
Joined: May 11, 2010


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I have suggestion for you Chimpso.
You should add the Must Have Abilities Of Good DYOM Mission Designer
- A good DYOM Mission Designer must have an ability to choose carefully to his character's dialogues, life part, appearance.
- He must make his missions to make more popular, like inserting color codes.
- He must have an ability to choose weapons. It is important in real. Example, if the designer make his story in gang world, the weapons must be pistol or uzi.
This post has been edited by kmlwin.1996 on Thursday, May 12 2011, 12:12
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