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Design Your Own Mission

Pages: (3) 1 [2] 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Becoming A Successfull DYOM Mission Designer

 The Guide
 
Chimpso  
Posted: Saturday, Jan 1 2011, 12:04
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Ran away with the spoon...
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QUOTE (Kratos2000 @ Jan 1 2011, 21:31)
Oh, missionpacks biggrin.gif
I'm waiting to see what are the advices on those!
though making a huge guide isn't very good, because not many will decide to read it, I'd suggest you to focus more on dividing it to under categories, so people will easily find what they look for (only when the guide will become very long, as it's fine now) wink.gif

I'm planning to make it more compact. Once I've finished it, I plan to experiment with a variety of BB codes to make it easier to navigate (and to read). But I think it's best to complete it first smile.gif.
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Chimpso  
Posted: Sunday, Jan 2 2011, 05:15
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Alright, I'm going to start the next section; "Mission Packs" now. This section is going to be long, so does anyone have any suggestions before I begin? I also had a banner made for this TUT smile.gif.

This post has been edited by Chimpso on Sunday, Jan 2 2011, 05:20
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Secronom President  
Posted: Sunday, Jan 2 2011, 16:50
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Oblivion is the fate of all things.
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- If you are making a mission pack and you have 26 missions, but you want to put them all in one download, put the .dat files in a new folder and replace with a letter the number.

i.e. DYOM1.dat, you could replace it with DYOMa.dat. DYOM2.dat would be DYOMb.dat. And we can go on infinitely.

Then, make a Readme file and mention to the players that if they want to play, they're going to replace the alphabetical letters by numbers. Mentioning which mission is first, though it it very simple using the "a" for mission (one) 1 and "b" for mission two (2), could sometimes help them.

This post has been edited by Secronom President on Sunday, Jan 2 2011, 16:53
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Platinum Card  
Posted: Sunday, Jan 2 2011, 19:01
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DYOM mission maker
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Very nice.
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Mati  
Posted: Monday, Jan 3 2011, 10:09
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You know what? Scratch me from the list. I decide to retire from making mission series. I dont have time to make my own series. I will only join things like Johnny Nixon Chronicles or make trailers or other things like mini-missions.

I will play everyones missions, of course smile.gif
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Chimpso  
Posted: Monday, Jan 3 2011, 10:23
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QUOTE (mati1501 @ Jan 3 2011, 19:39)
You know what? Scratch me from the list. I decide to retire from making mission series. I dont have time to make my own series. I will only join things like Johnny Nixon Chronicles or make trailers or other things like mini-missions.

I will play everyones missions, of course smile.gif

Alright, I'll take you off the list if you want, but It would be fine if you wanted to stay on smile.gif.
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Kratos2000  
Posted: Tuesday, Jan 4 2011, 16:57
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^1,000,000 DOLLARS A$$
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Great tips about missionpacks, though I suggest option 2, or atleast some of it. because using option 1, you'll soon enough find almost nothing to do, happened to me once after I started a missionpack when I've only thought about cool ending scenes, and the very first mission.
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Chimpso  
Posted: Tuesday, Jan 4 2011, 23:41
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Sorry for being such a lazy bastard and not finishing this. I'll get to work an It as soon as I can.
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Secronom President  
Posted: Saturday, Jan 8 2011, 06:14
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Is this thing still in progress or it's dead?
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Chimpso  
Posted: Friday, Jan 14 2011, 07:10
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Still in progress. Continuing to work now.
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Chimpso  
Posted: Thursday, Jan 20 2011, 02:46
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The second step of "Mission Packs" is complete. Thanks to Levindski, Secronom President and Jimmy_Leppard for contributing greatly to that section thus far smile.gif. Now working on step three.
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Chimpso  
Posted: Saturday, Feb 19 2011, 09:30
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I'm gonna keep working on this tonight. I'll at least get the "Mission Packs" section done. As always, suggestions are always welcome smile.gif.
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Chimpso  
Posted: Saturday, Feb 19 2011, 12:02
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Finally, Mission Packs is complete!
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Secronom President  
Posted: Sunday, Feb 20 2011, 05:37
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Here is something for the review part:

Currently, there are two official reviewers; AznKei and Secronom President. These guys are both good missions designers and dedicated to the DYOM community. AznKei was the only reviewer until Secronom President proposed him to help doing reviews which he accepted after he showed his skills. Since then, there is two reviewers.

The review system might looks hard to understand at first but, on second thought, is easier than it seems. Here are the criteria's they use to do their reviews; writing, presentation, length, difficulty and variety. Plus, those criteria's also have a scale;

QUOTE
Writing: Could be Better -> Decent -> Good -> Very Good -> Excellent

Presentation: Could be Better -> Decent -> Good -> Very Good -> Excellent

Length: Too Short (-1 minute) -> Short (2 to 3 minutes) -> Decent (4 minutes) -> Good (5 to 6 minutes) -> Very Good (7 to 9 minutes) -> Excellent (10 to 14 minutes) <- Long (15 to 20 minutes) <- Very Long (+21 minutes)

Difficulty: Very Easy -> Easy -> Medium <- Hard <- Very Hard <- Too Hard!!

Variety: Could be Better -> Decent -> Good -> Very Good -> Excellent


As of now, you're surely curious to know what it is all about. Well, here is an explanation for each of the criteria's;

QUOTE
"Writing" is focused with the mission dialogues and instructions quality. The rating depends the structure of your writings and how easy we can understand them.

"Presentation" is focused on visual and storyline quality. The rating depends how accurate the camera in your cutscenes are and if you put things that surprise the player like the explosions, the stunts, etc.

"Length" is focused on the time the player spends on the mission. The rating depends how long the mission lasts.

"Difficulty" is focused on... well, the difficulty on the mission. The rating depends how hard the mission can be for an average player perspective and how accessible it is for the mainstream players.

"Variety" is focused about the amount of contents that can be found in the mission. The rating depends how many different actors, weapons, objects, vehicles and pickups can be found in the specific mission.


We can take missions as exams at school. If we put big a big effort into them, we get a good note. That's the same for the missions. Try you best to make them good and it will pay off.

Just in case you're too lasy to find it ( sigh.gif ) , here is the link of the review thread; DYOM Missions Review
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Chimpso  
Posted: Monday, Feb 21 2011, 10:22
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I will add it as soon as possible. Very busy with school right now sad.gif.
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jetjatin  
Posted: Monday, Feb 21 2011, 14:11
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Finally Really helpful Chimpso smile.gif Good Work! icon14.gif

EDIT: You forgot something in the list anyway.

This post has been edited by jetjatin on Thursday, May 12 2011, 12:15
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Chimpso  
Posted: Thursday, May 12 2011, 09:55
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First of all, yes, I am a lazy bastard.

Second, I'm continuing work on this now biggrin.gif.
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kmlwin.1996  
Posted: Thursday, May 12 2011, 12:04
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Hold up™
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I have suggestion for you Chimpso.

You should add the Must Have Abilities Of Good DYOM Mission Designer

- A good DYOM Mission Designer must have an ability to choose carefully to his character's dialogues, life part, appearance.

- He must make his missions to make more popular, like inserting color codes.

- He must have an ability to choose weapons. It is important in real. Example, if the designer make his story in gang world, the weapons must be pistol or uzi.

This post has been edited by kmlwin.1996 on Thursday, May 12 2011, 12:12
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Chimpso  
Posted: Thursday, May 19 2011, 11:40
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To jetjatin, sorry for not answering your PMs. I was going to answer you straight away but I kept getting an error when I tried to send a PM to you (works for everyone else confused.gif). I haven't been active around here recently and honestly couldn't be bothered notifying you through any other means.

I'll add your name when I do the next edit, but I don't know why your so bothered with it though. Matter of fact, I'm thinking of either only adding members who have been here for a long time, or removing the list entirely.

Time will tell I guess...
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jetjatin  
Posted: Thursday, May 19 2011, 12:50
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Homeboy
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QUOTE (Chimpso @ May 19 2011, 11:40)
To jetjatin, sorry for not answering your PMs. I was going to answer you straight away but I kept getting an error when I tried to send a PM to you (works for everyone else confused.gif). I haven't been active around here recently and honestly couldn't be bothered notifying you through any other means.

I'll add your name when I do the next edit, but I don't know why your so bothered with it though. Matter of fact, I'm thinking of either only adding members who have been here for a long time, or removing the list entirely.

Time will tell I guess...

Oh Sorry for Bugging you. You can edit when want.
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