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 [WIP] IV:SAČ

 Beta 2 "World Motion"
 
City_Poke912  
Posted: Tuesday, Dec 21 2010, 04:35
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Group: Vice City Stories team
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user posted image
[font=Segoe UI]

Link to 1st post


Download:

GTAGarage - DOWNLOAD
Torrent - DOWNLOAD
GTAMaps torrent - DOWNLOAD
Megaupload - PART 1 - PART 2


GTAIV: San Andreas Beta #1 Patch #1


- Fixes IVSA script (Changes replay key from F8 to F7 to prevent problems, adds delay to bmx spawn for TBOGT)
- Fixes VDS20 error with IV and EFLC if user didn't install xliveless
- Fixes issues with map not appearing in EFLC for some users
- Fixes film grain in IV
- Added cols for the road and sidewalk outside the V-Rock cafe
- Initial col patch work on the Mount Chiliad observation deck (Can use a car to jump off now but needs some more work)
DOWNLOAD NOW


This post has been edited by City_Poke912 on Wednesday, Oct 5 2011, 19:24
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win001  
Posted: Tuesday, Dec 21 2010, 04:38
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Top Gear
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Sweet! Can't wait. Team up with GTARandom after he's done with Vice IV, I think he's also doing SA to IV.
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vans123  
Posted: Tuesday, Dec 21 2010, 05:48
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Thompson 1928
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yeah yeah babeh! SA comes to IV, just my dream came to real life biggrin.gif
good luck with this and will follow it all the days till its released as i do with VICE IV
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SA2IV  
Posted: Tuesday, Dec 21 2010, 06:07
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Rat
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holy we could combine our stuff and GTARANDOM then we will have to maps if limit adjuster was made.
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Mati  
Posted: Tuesday, Dec 21 2010, 08:40
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f*ck the planet till it spins on a broken axis
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R* games has to thank you. You convinced me to buy IV for PC. If it wont work then Im gonna buy a new PC soon.
I hope you dont drop this.
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City_Poke912  
Posted: Tuesday, Dec 21 2010, 10:45
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Group: Vice City Stories team
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Now the main problem is WTD. OpenIV's texture crash the game, G-Texture save fine to max 20 textures. Can anyone help?
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Frank.s  
Posted: Tuesday, Dec 21 2010, 11:37
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IV Scripter, Modeler.
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Great stuff CP, hopefully there's a way to get your texture problem fixed.
Maybe its the format/compression settings on the texture files that get imported with OpenIV's texture tool that could be causing it.
Surely openiv's wtd tool isn't broken?
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City_Poke912  
Posted: Tuesday, Dec 21 2010, 12:20
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It should work properly, for cars model is great.
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GooD-NTS  
Posted: Tuesday, Dec 21 2010, 12:54
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OpenIV lead developer
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QUOTE (City_Poke912 @ Dec 21 2010, 14:45)
Now the main problem is WTD. OpenIV's texture crash the game, G-Texture save fine to max 20 textures. Can anyone help?

what's problem with textures? who you don't say me anything about that?
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Morrissey.  
Posted: Tuesday, Dec 21 2010, 13:55
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Trick
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That's cool! Really interesting stuff.


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SLAYERMAGGOT  
Posted: Tuesday, Dec 21 2010, 18:01
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Stay Wild
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Great Project, keep the great work up City Poke icon14.gif
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Masterdevil90  
Posted: Tuesday, Dec 21 2010, 18:10
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MasterDevil
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cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

someone left them here

EDIT: where to get the engine ?

This post has been edited by Masterdevil90 on Tuesday, Dec 21 2010, 18:22
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nkjellman  
Posted: Tuesday, Dec 21 2010, 18:45
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Boss
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This is going to be realy awsome! But the only problome is IV does not have flyable planes. I know you can do plane handling but the flying is not as realistic and there is no taxing on the ground. (turning and stearing the plane well driving on the ground)
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Mr. Kingpin  
Posted: Tuesday, Dec 21 2010, 20:41
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Chain so heavy dat my neck starts hurtin'!
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That's sick news! Good luck on the mod. I know it's gonna take a very long-time to make this mod, but I hope I get a better computer so I can run GTA IV smoothly in my PC. Keep making progress.
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quechus13  
Posted: Tuesday, Dec 21 2010, 20:43
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Boss
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So did you fixed the WTD issue?? I talked to prince but he said that it is probably a limit.
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City_Poke912  
Posted: Tuesday, Dec 21 2010, 21:12
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For this moment - no. And again I've got dissapearing col.
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quechus13  
Posted: Tuesday, Dec 21 2010, 21:34
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Boss
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QUOTE (City_Poke912 @ Dec 21 2010, 21:12)
For this moment - no. And again I've got dissapearing col.

yeah for some reason i keep getting that col error too. confused.gif
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Mr. Kingpin  
Posted: Tuesday, Dec 21 2010, 21:53
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Chain so heavy dat my neck starts hurtin'!
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City_Poke912, you should make this topic a little more official like ViceIV topic is...Add like some description, features, release date, credits and a logo.

just saying you know..keep progressing
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solom  
Posted: Wednesday, Dec 22 2010, 05:44
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^_^
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Nice projects.
Do you change the timecyc.dat?
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City_Poke912  
Posted: Thursday, Dec 23 2010, 09:43
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Timecycle will be edited.
Okay, I fixed a bug with textures. I can convert a map now. But col's are missing.
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