IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

The Mod Showroom is only for posting previews/downloads of completed or near finished mods.
All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials

Pages: (3) 1 [2] 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 GTA VC Raccoon City Stories

 Brand New TC Zombie Mod For VC
 
smallcombe  
Posted: Thursday, Dec 23 2010, 12:48
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




UPDATE
Thursday, 23rd December 2010


Hello and Merry Christmas, welcome too the first update post

First of all RCS team will be updated weekly so stay turned wink.gif

New Team Members
Now I would like to introduce the newest 2 RCS team members, Frank.S and Razor. Frank will be in charge of mapping and fixing new map objects into engine. He also will be working on main script to speed up development and beta release. Razor is a 3D modeller with experience throughout Autodesk and Adobe professional programs, he will be acting as a 3D modeller and texture with RCS, check out his great animations on his youtube Link.


New Custom 3D Map Models
All thanks to Frank.s with his help with the game engine, I have started creating new map objects for the mod, the first map package is mostly for military and Road block use. 3D models and textures created by smally fixed into game engine by frank.s.

user posted image user posted image user posted image user posted image user posted image user posted image user posted image


New Custom Weapons
We have 4 new custom weapons including the nail bloody bat, axe (axe created by Razor), arm and leg. Zombies use the bare hands, arm or a leg to attack player but player can pick up the arm and leg. Player will also be using an arm or leg or there hands in zombie mode.

user posted image user posted image user posted image user posted image


New Custom Zombie models
Here are the new custom zombie models I have created on top of the 60 plus retextured zombies, more custom zombies are on the way.
user posted image


New Game Play Clip

Here’s a short vid of RCS Free roam game play, this will give you a better idea of the RCS game play and zombie engine, keep in mind this is still only early stages many more improvements and features too come.

YouTube

This post has been edited by smallcombe on Friday, Dec 24 2010, 16:26
PMMSN
  Top
 

 
Morrissey.  
Posted: Thursday, Dec 23 2010, 12:53
Quote Post


Trick
Group Icon
Group: BUSTED!
Joined: Jul 13, 2010

tk.gif

XXXXX



f*cking cooooool!!!! cookie.gif
PM
  Top
 

 
smallcombe  
Posted: Thursday, Dec 23 2010, 12:56
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




QUOTE (Morrissey. @ Dec 23 2010, 22:53)
f*cking cooooool!!!! cookie.gif

Hey Morrissey.

Checked out that song you suggested before, bloody awesome! Has an epic music video clip to go with it too

Good chance RCS will be using that song for a future video’s thanks for the feed back
PMMSN
  Top
 

 
Morrissey.  
Posted: Thursday, Dec 23 2010, 13:00
Quote Post


Trick
Group Icon
Group: BUSTED!
Joined: Jul 13, 2010

tk.gif

XXXXX



QUOTE (smallcombe @ Dec 23 2010, 12:56)
QUOTE (Morrissey. @ Dec 23 2010, 22:53)
f*cking cooooool!!!! cookie.gif

Hey Morrissey.

Checked out that song you suggested before, bloody awesome! Has an epic music video clip to go with it too

Good chance RCS will be using that song for a future video’s thanks for the feed back

wow, i'm glad.
PM
  Top
 

 
DoubleV  
Posted: Thursday, Dec 23 2010, 13:56
Quote Post


Stealer Slammah'
Group Icon
Group: BUSTED!
Joined: Dec 19, 2010

gadsden.gif

XXXXX



This mod is looking so good that I wanted to contribute to it at least with such an unimportant thing as LOGO.

user posted image


Big Size

If you need it in 3209x3534 then I can upload it on sendspace.com too.

And Without GTA logo.

user posted image


Signature size

Alternate version with GTA logo

This post has been edited by DoubleV on Thursday, Dec 23 2010, 14:02
PM
  Top
 

 
AlexLB  
Posted: Thursday, Dec 23 2010, 14:05
Quote Post


Playa' Hater.
Group Icon
Group: Members
Joined: Sep 29, 2007

ba.gif

XXXXX



The second logo looks pretty cool, bro. smile.gif
Nice mod, by the way.
It reminds me of "House of the Dead" series. biggrin.gif
Users WebsitePMMSNAOLYahooICQXbox LivePlayStation Network
  Top
 

 
smallcombe  
Posted: Thursday, Dec 23 2010, 15:27
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




QUOTE
This mod is looking so good that I wanted to contribute to it at least with such an unimportant thing as LOGO.


wow thanks alot mate means alot too the team, sent ya pm wink.gif

QUOTE
The second logo looks pretty cool, bro. smile.gif
Nice mod, by the way.
It reminds me of "House of the Dead" series. biggrin.gif


hehe thanks, good game icon14.gif
PMMSN
  Top
 

 
smallcombe  
Posted: Friday, Dec 24 2010, 11:20
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




user posted image
PMMSN
  Top
 

 
badboy_zay  
Posted: Friday, Dec 24 2010, 11:25
Quote Post


:)
Group Icon
Group: Members
Joined: Sep 8, 2007

jolly-roger.gif

XXXXX



lol haha
Merry Christmas icon14.gif
sorry i haven't work on new zombie yet,i still enjoy my holiday you know? tounge2.gif
Users WebsitePMYahoo
  Top
 

 
smallcombe  
Posted: Friday, Dec 24 2010, 11:31
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




QUOTE (badboy_zay @ Dec 24 2010, 21:25)
lol haha
Merry Christmas icon14.gif
sorry i haven't work on new zombie yet,i still enjoy my holiday you know? tounge2.gif

No problems mate, enjoy your holidays!
PMMSN
  Top
 

 
MinnieMan121249  
Posted: Friday, Dec 24 2010, 14:14
Quote Post


Group: Yardies
Group Icon
Group: Members
Joined: Jun 19, 2008

ja.gif

Member Award




those new models look very weird. i mean they dont even look like realistic people. they look like very thin aliens. the hazmat suits are also WAY too big. the body and helmet are just rediculously huge.
Users WebsitePM
  Top
 

 
smallcombe  
Posted: Friday, Dec 24 2010, 16:48
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




QUOTE (MinnieMan121249 @ Dec 25 2010, 00:14)
those new models look very weird. i mean they dont even look like realistic people. they look like very thin aliens. the hazmat suits are also WAY too big. the body and helmet are just rediculously huge.

hey MinnieMan121249

Thanks for the constructive feed back it’s about time someone has given it.
As for the odd looking human characteristics and over size hazmat suits it’s not too much of a worry in game, mostly because there’s over 60 other zombies (vc models) on screen so having the custom models stand out isn’t so much of a bad thing.
PMMSN
  Top
 

 
goin-god  
Posted: Tuesday, Jan 11 2011, 18:08
Quote Post


High Roller
Group Icon
Group: $outh $ide Hoodz
Joined: Mar 18, 2007

ar.gif

Member Award




Is this mod still being worked on? I was suppoused to work on some stuff for it.
Users WebsitePMMSNPlayStation Network
  Top
 

 
AlexLB  
Posted: Tuesday, Jan 11 2011, 18:51
Quote Post


Playa' Hater.
Group Icon
Group: Members
Joined: Sep 29, 2007

ba.gif

XXXXX



QUOTE (goin-god @ Jan 11 2011, 18:08)
Is this mod still being worked on? I was suppoused to work on some stuff for it.

RCS is still being worked on as far as I know.
smallcombe got a new job, so he'll be busy for a few days.
Users WebsitePMMSNAOLYahooICQXbox LivePlayStation Network
  Top
 

 
MinnieMan121249  
Posted: Tuesday, Jan 11 2011, 20:45
Quote Post


Group: Yardies
Group Icon
Group: Members
Joined: Jun 19, 2008

ja.gif

Member Award




QUOTE (smallcombe @ Dec 24 2010, 11:48)
having the custom models stand out isn’t so much of a bad thing.

Yes it is, I'm trying to be as honest I can with you yet I'm trying not to upset you, but the thing is, the new zombies NEED to blend in with the original ones.
its the magic of good modding - being able to make it so you think in your sub conscience that thease models are actually in the exact same style as the others. I hope you understand what I'm trying to say and realize I only wish that your mod will succeed.
Users WebsitePM
  Top
 

 
smallcombe  
Posted: Thursday, Jan 13 2011, 11:45
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




QUOTE
Is this mod still being worked on? I was supposed to work on some stuff for it.


QUOTE
RCS is still being worked on as far as I know.
Smallcombe got a new job, so he'll be busy for a few days.


Yes AlexLB is correct the mod is still been worked on but due to my new full time job (with insane hours) progress side has slowed down for me confused.gif
I will be creating a new update post very soon showing off the newest progress including new weps, map texturing, scripting and mapping. if worse comes to worse (touching wood) and the mod dies I would release what ever work myself and the other RCS team members have done but I highly don’t think that it would get too that stage due to the progress and support of the rcs team smile.gif

QUOTE
Yes it is, I'm trying to be as honest I can with you yet I'm trying not to upset you, but the thing is, the new zombies NEED to blend in with the original ones.
its the magic of good modding - being able to make it so you think in your sub conscience that thease models are actually in the exact same style as the others. I hope you understand what I'm trying to say and realize I only wish that your mod will succeed.


No probs mate, understand where you’re coming from. Thanks for your support
PMMSN
  Top
 

 
smallcombe  
Posted: Saturday, Jan 22 2011, 10:36
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




UPDATE
Saturday, 22 January

Hello all
This update includes new weapons, re design of the 2 main characters, map retexturing and some more in game screens.

As you might have read in this thread I have recently have been hired for a new full time position which is taking a great deal of time and resource away from modding but in no way will I let it get in the way from producing and completing the first beta version.

Characters

After some discussion with the rcs team we have decide to re design the 2 main characters. As you see there are 2 outfits so far for them. The convict outfits is what they will be wearing when the nightmare begins and as they progress though the story they decide to dress into something more appropriate.

user posted image
user posted image

Weapons

I have completed 2 more new weapons which are thee AK-47 and the desert eagle, the desert eagle carries a lot of heat but ammo is scarce and every zombie mod needs a AK-47 biggrin.gif

user posted image
user posted image

Map texturing
DoubleV has been hard at work as out newest RCS member working on the city textures. So far he has completed 2 main areas which will have great importance too the story line: the mansion and the shopping mall

user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image
PMMSN
  Top
 

 
The_Sorrow  
Posted: Saturday, Jan 22 2011, 10:40
Quote Post


Heaven, I'm in heaven(8)
Group Icon
Group: Members
Joined: May 31, 2010

en.gif

XXXXX



the new mansion is awesome smile.gif for some reason it brings back memories of timesplitters 1 in the mansion
Users WebsitePMMSN
  Top
 

 
S. Partrick  
Posted: Saturday, Jan 22 2011, 11:28
Quote Post


Rat
Group Icon
Group: BUSTED!
Joined: Jan 17, 2011

en.gif

XXXXX



Really cool Zombie mod. It doesn't give so scary feeling but still I like it the way it is. Really cool man and will you change the cars too?
PM
  Top
 

 
smallcombe  
Posted: Sunday, Jan 23 2011, 08:12
Quote Post


smally
Group Icon
Group: Members
Joined: Jul 3, 2008

au.gif

Member Award




QUOTE (S. Partrick @ Jan 22 2011, 21:28)
Really cool Zombie mod. It doesn't give so scary feeling but still I like it the way it is. Really cool man and will you change the cars too?

Hey thanks Patrick, your right about the feeling of it its more of a fast pace non stopping action theme not really the slow horror but we still wanna keep the same atmosphere going. About the cars we do plan on editing/adding some new cars into game but atm we don't have an rcs member in that area so might not be included in the first beta version.

Just a quick message to everyone, we are currently looking for new team members in the coding and vehicle editing area’s so if you feel you would like to be part of this and you got what it takes pm me and I’ll get back to you. Thanks

Ps
We have decided the first beta release will not including any missions only free roam mode to speed up the beta release (missions are still be created just don’t want to keep you guys waiting) so first release of RCS should with in the next week or 2 max
PMMSN
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (3) 1 [2] 3 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG