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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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[REL] Better colors for Project Oblivion2010 New textures
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vurt  |
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GTA III RAGE

Group: Members
Joined: Jan 13, 2007


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Please notice, this is NOT the complete mod Project Oblivion 2010HQ, you have to find the mod from some other source. This is just a texture overhaul for that mod! Oblivion Project 2010HQ needs to be installed first!Features: * Improved textures for Project Oblivion 2010 to better fit the GTA:SA environment. * A few new textures, such as bushes and desert plants (not found in Project Oblivion) * Replaced the hi-poly tall palm trees with a more performance friendly version that doesnt glow in the dark. Why did i create this mod? I find the original textures in Project Oblivion 2010 much too bright, and overall not very natural looking in the GTA enviroment. At night time many of the textures looked like they were glowing, these textures fixes that. There were also some really bad textures that i thought needed replacement in this otherwise great mod. Almost every texture is either edited or replaced, the replaced textures are my own (some are from my Morrowind mods). One problem with Project Oblivion is that many of the meshes has an rediculous amount of polygons, not really suited for games at all. I've replaced the tall palm trees with retextured default palms. I did not like how they looked in Project Oblivion, the palm leaves would glow in the dark and the extreme polycount can really drag down the performance. Download: http://www.multiupload.nl/TMUTPEH9A4or http://www.2shared.com/file/5jXMbBmW/Vurts...for_PO2010.htmlInstallation:Install order: SRT3 1.7 (recommended) - Oblivion Project 2010HQ - Better Colors. To place my textures into the game you need to add the files from the gta3.img-folder to your gta3.img file. To do this you can use ImgPro ( http://www.filefront.com/10339276/IMG-Tool/ ). Inside the program you use the Command "Replace" for all my files in the gta3.img folder. You should NOT use Add. After that you might need to rebuild the archive (also under "Commands"). The other folders needs to be copied to your GTA:SA folder (do not copy the GTA3.img-folder), make sure you get the folder structure right when you paste the folders. This post has been edited by vurt on Wednesday, May 16 2012, 08:21
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vurt  |
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GTA III RAGE

Group: Members
Joined: Jan 13, 2007


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| QUOTE (-BLITZ- @ Dec 5 2010, 22:16) | Yeah, but at least you didn't do nothing related to this mod. Taken or non-taken from other games by stealing, is his problem, but stealing from other persons where they did everything and you not.. you are just dust to us and nothing more. If you can open a topic with this mod, the same, I have the privilege to open a same topic with the same mod because I have the same "freedom as you, of putting this things by my your own hand" because what you think is normal to happend or be. From this point, how many topic can be opened by every user from here before is getting locked - 100-500 or maybe 1000 topics related to the same mod ?!
Now is clear for you to understand the situation ?! Already a topic got locked. You just wasted your time opening such topic.
http://www.gtaforums.com/index.php?showtopic=464367 |
Well, you were distrubuting the whole mod or linking to it in the wrong section, that was your problem from what i can see.. I'm not. I'm just sharing my own textures + edited textures from Oblivion and a few other sources - i'm not sharing anything that belongs to the mod authors of Project Oblivion. To use my mod you need to install Project Oblivion 2010 which you have to download from another source. Texture overhauls for other people's mods is usually not something you need permission to do. I've been very active in the modding community for many different games, and that's usually how it works. I don't see why this community would be different. Distributing other people's complete mods, sharing maps and other stuff that they've created, that's a whole different matter and would ofcourse require a permission. This post has been edited by vurt on Sunday, Dec 5 2010, 22:49
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Meedo  |
Posted: Wednesday, Dec 8 2010, 17:35
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When life gives you lemons, just add vodka.

Group: Members
Joined: Apr 18, 2010

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vurt  |
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GTA III RAGE

Group: Members
Joined: Jan 13, 2007


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| QUOTE (atfburner @ Jan 16 2011, 18:09) | your mod at gtagarage has been removed
Ive done similar editing of PO back in 2008 for personal use, SA certainly looks better with low poly stuff. |
yeah, they dont allow external links for some reason (i guess they think, for some strange reason, that its a good idea to put all the strain on their own server ). Its a big mod so it requires some FTP account, it didnt really seemed worth the trouble, the other links still works. | QUOTE | | Can you do sometging to PO2010 don't lag on my PC? or can you only extract for me palms to replacze with old? because from PO2010 i like all but for me i would have new palms than trees can you? |
A way to make PO more performance friendly would be to change the models into something much more polygon friendly. Unfortunately i only work in Blender and getting the models into the game from there just isnt possible. Replacing the palms trees is an especially bad idea since those are very hi-poly (1MB+ big files which is just insane, a very nice looking palm tree can be made under 200kb). The palm trees in PO2010 are bad in other ways too, i really disliked how they glowed in the dark, looks really terrible. It was the only tree where i prefered the original trees instead. This post has been edited by vurt on Sunday, Jan 16 2011, 20:50
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