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GTA Modification Forums
"Project Oblivion" 2010HQ The final version
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vurt  |
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GTA III RAGE

Group: Members
Joined: Jan 13, 2007


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This is a really nice mod, it really makes a huge difference to the game, but wow, some of the meshes he's using arent optimized for games at all, like those palm trees with a silly amount of polygons (i'm pretty sure ONE of those trees is almost the poly count of half los santos).. Another problem with the palm trees is that they glow in the night, which looks really odd, i guess it's a problem with the normal mapping. I noticed that the fir tree also had that problem, looks good in the day but in the night it's glowing like a christmas tree  other than that it's a great mod. This post has been edited by vurt on Sunday, Dec 5 2010, 03:53
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nm69  |
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Thug

Group: Members
Joined: Sep 6, 2008


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For the ones having trouble installing SRT + P.O + Car mods heres wat i did: What i did was MOVED ALL THE VEHICLES + TUNING FILES(THEY COME IN TWO SERIES SO YOU CAN JUST DRAG YOUR MOUSE OVER AND SELECT THEM ALL) and extract them to a folder on ur HDD THen create a new blank IMG and Import them all inside and save it as "vehicles.img" in ur Models folder... THEN you can enter the line IMG MODELS\VEHICLES.IMG in ur gta.dat file (under the line IMG DATA\MAPS\real\real.IMG) It works like a charm.. if u install PO after SRT ur Gta3img(now without the cars and carmod files) is around 2.46 gb + the advantage of this is that if ur car mods cause ur newly created img to crash you can always create a fresh vehicles.img and start over again (without having to reinstall the game) Hope it helps
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