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 [IV|.net]Bomb Mod

 Mines and detonation
 
lilmcnessy  
Posted: Saturday, Nov 27 2010, 23:12
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lil - mic - ness - ee
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Joined: Oct 29, 2008

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Bomb Mod

DotNet Version 1.1

Updates Since V1
-Added group feature
-Fixed a possible bug

Requirements
Asi loader - Alexander Blades asi Loader
Scripthook .net - Hazardx's Scripthook
Lilmcnessy.ini - Lilmcnessy.ini Download

Ini File

This ini file (Lilmcnessy.ini) controls keys, phone numbers or other things in my .net script mods
Just paste Lilmcnessy.ini in your scripts folder in your gta 4 folder eg
C:\Program Files\Rockstar Games\GTA IV\Scripts
If you already have it, just copy everything in the Ini section on this page

Download Lilmcnessy Ini File

Installation
1.Make sure you have an asi loader and Hazardx's .net scripthook and Aru's scripthook
2.Place example.net/example.net.dll in your scripts folder in your gta 4 directory

Features
- Detonation Bombs
- Mines (do not detonate from gun shots)
- Arming and disarming the mines
- Big explosion detonation
- Humongousaurus explosion detonation! (like a mini nuke)
- Blips on your bombs
- Rig Vehicles
- Detonate three different groups of bombs

Bugs
- If you have alot of mines and they are armed, it can slow your PC down
- You may not see all the visual effects but the explosion is there

Keys
0 = Hold mine then throw mine
' = Arm/Disarm mines
- = Hold detonation bomb then throw it
+ = Detonate bombs
F12 = Detonate bombs with a very, very large explosion
F11 = Change group (If you have selected the "purple" group of bombs then when you throw a bomb, this bomb will belong it that group
and when you have "purple" group slected and you press the detonate button only purple group bombs will explode)
T = Displays what group you have currently selected

Ini
[Bombs]
Mine = D0
Arm = OemQuotes
Remote = OemMinus
Explode = Oemplus
Big Explosion = F12
Group Change = F11
Group Display = T

Download



user posted image
user posted image
user posted image
user posted image

This post has been edited by lilmcnessy on Wednesday, Dec 1 2010, 23:00

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:
Download Bomb Mod V1.1 - 0.015MB, uploaded on Dec 01 2010, downloaded 1270 times
Download Bomb Mod V1 - 0.013MB, uploaded on Nov 30 2010, downloaded 209 times

Click here to view the mod at GTAGarage

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Mr. Mysterious  
Posted: Sunday, Nov 28 2010, 11:16
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LCPDFR Development
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Nice little script smile.gif
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gangmug  
Posted: Sunday, Nov 28 2010, 17:03
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My nicknames are Rob,Jack and Nick.
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cool script, can you upload it somewhere else for the time being?
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lilmcnessy  
Posted: Sunday, Nov 28 2010, 18:27
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lil - mic - ness - ee
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QUOTE (gangmug @ Nov 29 2010, 06:03)
cool script, can you upload it somewhere else for the time being?

there is already a link there
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gangmug  
Posted: Monday, Nov 29 2010, 20:24
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My nicknames are Rob,Jack and Nick.
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Group: Members
Joined: Jan 6, 2010

uk.gif

XXXXX



QUOTE (lilmcnessy @ Nov 28 2010, 18:27)
QUOTE (gangmug @ Nov 29 2010, 06:03)
cool script, can you upload it somewhere else for the time being?

there is already a link there

O how can I not notice that anyway going to download now
thanks Lilmcnessy
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lilmcnessy  
Posted: Tuesday, Nov 30 2010, 08:25
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I thought of this idea where you can control groups of mines and bombs
So I can detonate only certain bombs or arm certain mines and I think I should add a feature to destroy mines
What other ideas can you think of?
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lilmcnessy  
Posted: Wednesday, Dec 1 2010, 22:59
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lil - mic - ness - ee
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Joined: Oct 29, 2008

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Update!

Bomb Grouping system!

Version 1.1

Updates Since V1
-Added group feature
-Fixed a possible bug

Keys
0 = Hold mine then throw mine
' = Arm/Disarm mines
- = Hold detonation bomb then throw it
+ = Detonate bombs
F12 = Detonate bombs with a very, very large explosion
F11 = Change group (If you have selected the "purple" group of bombs then when you throw a bomb, this bomb will belong it that group
and when you have "purple" group slected and you press the detonate button only purple group bombs will explode)
T = Displays what group you have currently selected

Ini
[Bombs]
Mine = D0
Arm = OemQuotes
Remote = OemMinus
Explode = Oemplus
Big Explosion = F12
Group Change = F11
Group Display = T


Download Bomb Mod
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Alexander COOLer  
Posted: Thursday, Dec 2 2010, 01:30
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Player Hater
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lilmcnessy, thank you! biggrin.gif

This is the better mod! wink.gif


Can you add a feature, remove a mins / bombs this is group? And feature remove all mines / bombs...

And can you edit function "Rig Vehicles"? Can you add other key for this, and that bombs settled down under car and add more animation for this?

And can you add a feature, remove all objects (mine or bomb) in his hand?


Can you add and edit this?

Sorry, I bad speaking english...

THX.

This post has been edited by Alexander COOLer on Thursday, Dec 2 2010, 01:42
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lilmcnessy  
Posted: Friday, Dec 3 2010, 03:25
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lil - mic - ness - ee
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QUOTE (Alexander COOLer @ Dec 2 2010, 14:30)
lilmcnessy, thank you!  biggrin.gif

This is the better mod! wink.gif


Can you add a feature, remove a mins / bombs this is group? And feature remove all mines / bombs...

And can you edit function "Rig Vehicles"? Can you add other key for this, and that bombs settled down under car and add more animation for this?

And can you add a feature, remove all objects (mine or bomb) in his hand?


Can you add and edit this?

Sorry, I bad speaking english...

THX.

I'm gonna add a feature
- to blow up all bombs
- to permanently disable mines - should i make the mines blow up or just die?

I'd rather keep the attach to car function simple because you can do it very quickly and even do it in a car
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Alexander COOLer  
Posted: Friday, Dec 3 2010, 03:59
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Can you add a features delete (remove) all mines, and add special key for this? tounge2.gif
If I correctly understood you, you are gonna add a feature clean mines after death? The mines should remain after died, or other situation... IMHO

Yes, attach to car function very quickly, you are right... sigh.gif

Can you add a features automatic-remove bombs or mines from his hand after time? suicidal.gif

This post has been edited by Alexander COOLer on Friday, Dec 3 2010, 04:08
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lilmcnessy  
Posted: Friday, Dec 3 2010, 04:24
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lil - mic - ness - ee
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Joined: Oct 29, 2008

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QUOTE (Alexander COOLer @ Dec 3 2010, 16:59)
Can you add a features delete (remove) all mines, and add special key for this? tounge2.gif
If I correctly understood you, you are gonna add a feature clean mines after death? The mines should remain after died, or other situation... IMHO

Yes, attach to car function very quickly, you are right... sigh.gif

Can you add a features automatic-remove bombs or mines from his hand after time? suicidal.gif

I wasn't going to add a feature for after death but do you want it?

I can't remove bombs after a time because the timer script in doesn't work anymore

the features i have just added are
-Explode all Bombs
-Explode mines
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Alexander COOLer  
Posted: Friday, Dec 3 2010, 10:36
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QUOTE (lilmcnessy @ Dec 3 2010, 04:24)
I wasn't going to add a feature for after death but do you want it?

No, no, no... I don't want it...

QUOTE (lilmcnessy @ Dec 3 2010, 04:24)
I can't remove bombs after a time because the timer script in doesn't work anymore

Ok. smile.gif


QUOTE (lilmcnessy @ Dec 3 2010, 04:24)
the features i have just added are
-Explode all Bombs
-Explode mines


Yeah, this is a good idea! colgate.gif

Thanks! Good luck.
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