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This ini file (Lilmcnessy.ini) controls keys, phone numbers or other things in my .net script mods Just paste Lilmcnessy.ini in your scripts folder in your gta 4 folder eg C:\Program Files\Rockstar Games\GTA IV\Scripts If you already have it, just copy everything in the Ini section on this page
Installation 1.Make sure you have an asi loader and Hazardx's .net scripthook and Aru's scripthook 2.Place example.net/example.net.dll in your scripts folder in your gta 4 directory
Features - Detonation Bombs - Mines (do not detonate from gun shots) - Arming and disarming the mines - Big explosion detonation - Humongousaurus explosion detonation! (like a mini nuke) - Blips on your bombs - Rig Vehicles - Detonate three different groups of bombs
Bugs - If you have alot of mines and they are armed, it can slow your PC down - You may not see all the visual effects but the explosion is there
Keys 0 = Hold mine then throw mine ' = Arm/Disarm mines - = Hold detonation bomb then throw it + = Detonate bombs F12 = Detonate bombs with a very, very large explosion F11 = Change group (If you have selected the "purple" group of bombs then when you throw a bomb, this bomb will belong it that group and when you have "purple" group slected and you press the detonate button only purple group bombs will explode) T = Displays what group you have currently selected
Ini [Bombs] Mine = D0 Arm = OemQuotes Remote = OemMinus Explode = Oemplus Big Explosion = F12 Group Change = F11 Group Display = T
This post has been edited by lilmcnessy on Wednesday, Dec 1 2010, 23:00
This mod is hosted at GTAGarage.com
Screenshots:
Downloads: Download Bomb Mod V1.1 - 0.015MB, uploaded on Dec 01 2010, downloaded 1270 times Download Bomb Mod V1 - 0.013MB, uploaded on Nov 30 2010, downloaded 209 times
lil - mic - ness - ee Group: Members
Joined: Oct 29, 2008
I thought of this idea where you can control groups of mines and bombs So I can detonate only certain bombs or arm certain mines and I think I should add a feature to destroy mines What other ideas can you think of?
lil - mic - ness - ee Group: Members
Joined: Oct 29, 2008
Update!
Bomb Grouping system!
Version 1.1
Updates Since V1 -Added group feature -Fixed a possible bug
Keys 0 = Hold mine then throw mine ' = Arm/Disarm mines - = Hold detonation bomb then throw it + = Detonate bombs F12 = Detonate bombs with a very, very large explosion F11 = Change group (If you have selected the "purple" group of bombs then when you throw a bomb, this bomb will belong it that group and when you have "purple" group slected and you press the detonate button only purple group bombs will explode) T = Displays what group you have currently selected
Ini [Bombs] Mine = D0 Arm = OemQuotes Remote = OemMinus Explode = Oemplus Big Explosion = F12 Group Change = F11 Group Display = T
Can you add a features delete (remove) all mines, and add special key for this? If I correctly understood you, you are gonna add a feature clean mines after death? The mines should remain after died, or other situation... IMHO
Yes, attach to car function very quickly, you are right...
Can you add a features automatic-remove bombs or mines from his hand after time?
This post has been edited by Alexander COOLer on Friday, Dec 3 2010, 04:08
lil - mic - ness - ee Group: Members
Joined: Oct 29, 2008
QUOTE (Alexander COOLer @ Dec 3 2010, 16:59)
Can you add a features delete (remove) all mines, and add special key for this? If I correctly understood you, you are gonna add a feature clean mines after death? The mines should remain after died, or other situation... IMHO
Yes, attach to car function very quickly, you are right...
Can you add a features automatic-remove bombs or mines from his hand after time?
I wasn't going to add a feature for after death but do you want it?
I can't remove bombs after a time because the timer script in doesn't work anymore
the features i have just added are -Explode all Bombs -Explode mines