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Pages: (8) « First ... 5 6 [7] 8   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [CLEO 3/4]Stream Ini Extender

 Adds extra options to the stream.ini - e
 
oksa8  
Posted: Monday, Jun 27 2011, 00:56
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Just call me Oksu
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I think you should just use some great timecyc.dat, I can't see any difference in my game while changing from lowest to highest draw distance (except that gray bug).


PS. Using UGE 2.4 timecyc. smile.gif
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methodunderg  
Posted: Monday, Jun 27 2011, 01:04
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Grandpa
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I see a great difference while changing draw distance. That is why I requested the mod. I do use 'great' timecyc.dat mods (Lil'Q, Shaker, Project Reality .. etc) I even tried it with the 10x Draw Distance timecyc, but didn't have the effect I was after.

I think ThirteenAG may have solved my problem, I will check tonight

PS Can you PM me that timecyc please oska8? Thanks bud.
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ThirteenAG  
Posted: Monday, Jun 27 2011, 10:28
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Hustler
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QUOTE (methodunderg @ Monday, Jun 27 2011, 00:18)
Thank you very much ! Will have to test this as soon as I get home tonight !

What is the maximum value for draw distance if its not 1.7?

Maximum is 1.8, i think.
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methodunderg  
Posted: Monday, Jun 27 2011, 19:53
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I played with it for a few minutes last night, testing in the places that I ususally get missing ground if I look straight down, and it seemed to work fine.

If I have time tonight, I'll play with the values, and see what I can come up with.
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methodunderg  
Posted: Sunday, Jul 24 2011, 06:26
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I'm using 1.9; and have had no errors yet.

Is it possible to extend the distance that textures from particle.txd are drawn, and the same with shadows? I only see them like 10ft in front of me.. sad.gif
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methodunderg  
Posted: Sunday, Jul 24 2011, 06:56
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Grandpa
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-Random Dbl Post Removed-
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oksa8  
Posted: Sunday, Jul 24 2011, 08:26
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FFS TRIPLE-POST BAAAANNN

Yeah, something with draw distance controlling would be cool. And also the "cars-have-same-color-after-blowing-up-as-they-had-before-blowing-up" would be cool, as it's one of the only reasons I would play with "Very High FX", but other stuff makes me lagg... confused.gif
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methodunderg  
Posted: Sunday, Jul 24 2011, 08:56
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Lol, bite me smile.gif

That has already been fixed by DK22 (sorry for advertising, but I consider it helping)
Click Here
Scroll down to OTHER, and it should be the first mod under that.
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DK22Pac  
Posted: Sunday, Jul 24 2011, 09:52
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Assembly!
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Ahh, I just solved it recoloring cars via script. I haven't much experience to find&fix that in .exe.
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oksa8  
Posted: Sunday, Jul 24 2011, 13:16
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One great way would be just checking what memory-addresses get changed when you switch from Low to Very High FX, and then just check which one of those affects wrecked car coloring.
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methodunderg  
Posted: Monday, Jul 25 2011, 09:43
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Anyway to remove that annoying fog crap when it rains (weather 8-9)? And maybe the in-built lightning (I prefer ZAZ's)

Its just way to bright during rainy weather otherwise. I just want the rain ..
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methodunderg  
Posted: Thursday, Aug 4 2011, 09:31
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The draw distance of the clouds? Can this limit be exceeded?

A more beautiful sky could be created this way ! xD
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methodunderg  
Posted: Sunday, Aug 7 2011, 02:24
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Grandpa
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QUOTE (Deji @ Wednesday, Jun 22 2011, 03:36)
@methodunderg - what d'yeh want cloud height for? I tried it out and saw no effect.

Another Triple Post by me tounge2.gif

I don't see any effect either when adjusting the cloud height either; other than the birds flying at a lower altitude. Maybe this is the same case for the method you used?
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lcpong1  
Posted: Sunday, Aug 21 2011, 02:46
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Any chance to enable only car shadow and disable other map shadow like lamp posts? The map shadow really lags my game but the game looks unrealistic without the car shadow ;P THx for helping
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Deji  
Posted: Sunday, Sep 25 2011, 11:29
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Updated with new option to disable dynamic grass.

(Download)
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Alt  
Posted: Tuesday, Nov 1 2011, 13:31
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BugBear's Fan
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CODE
//Disable Vertigo (causes camera to move farther back the faster you go)
0A8C: write_memory 0x524B3E size 1 value 0xEB virtual_protect 1
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Darecki  
Posted: Tuesday, Nov 1 2011, 20:25
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a.k.a LinkinDark
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Deji, are there any more options possible to add? smile.gif I've finally managed your great tool to work biggrin.gif

Like.. enabling static shadow under car (the one from low quality), when dynamic shadows are also enabled? area under car will look more natural then.

This post has been edited by Darecki on Tuesday, Nov 1 2011, 20:27
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Jur1zz  
Posted: Wednesday, Mar 28 2012, 13:58
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QUOTE (Deji @ Sunday, Sep 25 2011, 13:29)
Updated with new option to disable dynamic grass.

(Download)

Can you please show me source to disable dynamic grass?
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Deji  
Posted: Thursday, Mar 29 2012, 08:35
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Coding like a Rockstar!
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alex_under  
Posted: Wednesday, Oct 24 2012, 07:36
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Deji, thank you very much for Stream Ini Extenter!!!
I try to disable ugly motion blur and annoying heat haze for a long time and now i made it, thx to you bro!!!
Will you get it work on other versions of GTA SA?
Sorry for my english
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