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GTA Modification Forums
[REL|BETA]Coin's Text to Bin Launcher Converting Animation Packages (*.IFP)
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goin-god  |
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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Coin's Text to Bin Launcher T2B Original autor: Delfi
This is my first Public Tool for the Community. Its a bit rusty, but works.
This Launcher was designed to make the Conversion of Text files to GTA San Andreas IFP files easier. Using Delfi's T2B. For GTAForums.com
I may make a better version with Java next year. But first I have to learn it in College.
How to Use: ____________________________________________________________________
First you need a Decompiled IFP file. In order to do have one, take the IFP you want to edit and use "IFP DUMP" from KAM 3D MAX Scripts.
Once its decompiled, hit F11 in 3D Studio MAX and copy the whole text into notepad. Remove Path line (first line) and save as Text file.
You can edit it the way you need, I show you how in this tuto: http://www.gtaforums.com/index.php?showtopic=400901
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When you have your TXT file finished, run "Launcher.exe" and write the name of the TXT file you want to convert to IFP. Do not use quotation marks.
example: ped.txt
Hit enter and now write the name for the IFP file.
example: ped.ifp
You will be asked if you want to view some Information from TXT file.
This information will be displayed:
| QUOTE | ---------------------------------------------------------------------- ==== Header ============ Version Identifier: "ANPK" Offset to end of file: "X" Internal Name: "The Internal Name of the IFP, the one the game uses." Number of Animations: "X" ==== Animation Info ==== Animation 1 : "Animation Name" (...) Animation X : "Animation Name" ---------------------------------------------------------------------- |
Animation Info will list all the anims.
Keep in mind the Header Structure in your TXT has to match the IFP Dump output, like this:
| QUOTE | // // //This is Header Section c 4 ANP3 i 1 25058 <--- Has to be in this position (Offset) c 24 PARKOUR <--- Has to be in this position (Name) i 1 5 <--- Has to be in this position (Number of Anims) // // |
If your TXT fails to keep that structure the Launcher will probably fail when listing Header Info.
Do not remove the comments like "//Animation X starts here".
The program will save all this info in a file called "Information.txt" Keep in mind this file will be overnighted each time you list a new TXT.
Now you will be asked to start the Proccess, write Y and hit enter. If the file is small it should be done in ms. If its a big file it can take a few seconds.
Once done the program will wait until you press any key.
The Information.txt and the new IFP will be created in the same directory T2B.EXE and my Launcher are. -----------------------------------------------------------------------------------
The download includes 2 Decompiled IFP files so you can test the program quick.
Any questions, bugs... ask them here.
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goin-god  |
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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Some pics:



Still awaiting approval.
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quechus13  |
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Boss

Group: Members
Joined: Dec 19, 2008


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