Dont get me wrong,I like the game,its pretty nice but really... Bioware has been gambling with the companys name. Dragon Age 2 was a total fail,atleast for me,I just hope they dont get the same game designer for this game aswell.
It's a totally different team, Why should it be FAIL?
There's too much internet crying surrounding ME2 atm - it improved upon ME in every way. Honestly, is choosing between the Crossfire VII and the Crossfire VIII role-playing? Most of that converting to omnigel and buying and selling was a chore.
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Well things are very quiet regarding ME 3, hopefully that will change once we get Arrival done and start complaining we want more Mass Effect . But I did come across this today :-
QUOTE (trutriciahelfer)
Just finished my first voice session for EDI in #MassEffect3. Fun!
I wonder what's the time difference between ME2 and 3. I'm sure Arrival will lead to the events of ME3.
I'm not sure about that, but the fact that there's research in Arrival has me worried that it will be doable before the suicide mission.
I hope this is not the case, and Arrival is only available if you've completed the story. I feel that time should have moved on by now.
As for EDI, I'm sure her hardware and software can be relocated to another ship, but with this being EA they'll probably just give it a lick of paint and call it an Alliance frigate. Can't see Shepard working for Cerberus in ME3
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Apparently Bioware are investigating "environmental HUDS" for ME 3. If you don't know what they are then think of Dead Space 2 where Isaac's health and weapon status was displayed on the back of the game character :-
QUOTE (Brennon Holmes)
“So we are still investigating ways of putting some of our HUD elements into the environment… we’ll see what we end up with.”
They are also looking into what they can do with the enemies, apparently people had problems identifying enemies in Mass Effect 2 (but then it seems people these days are as thick as pig sh*t )
QUOTE (Brennon Holmes)
Apparently, even “Sovereign was kind of hard to pick out of a lineup."
I can only imagine they invited a blind person off the street to try and pick Sovereign out of the line up. Anyway there are some more bits n bobs here if anyone wants to read them :-
It is good to see Bioware are actively looking into improving things but it does worry me that they are concentrating on stuff that isn't really "important" and neglecting stuff that is important such as replacing that f*ck awful mining with something that is actually enjoyable to play.
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I thought Mass Effect 2's HUD was near perfect, so I'm a little worried about that first bit. Though, I'm sure I'd prefer the health to be done like Dead Space. Anything is better than onscreen blood.
As for enemy identification? That's ridiculous. They're shooting at you. What more do you want?
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I thought the hud was just fine in me2, hopefully they will end up with leaving it as it is, better that then changing it so people with no arms can play it. (ish)
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Well, I haven't read the article (internet's going like a stoned tortoise for me) but perhaps they meant difficulty in identifying the different enemy types, rather than a question of whether or not he's a bad guy or not? When you were going up against a group of mercs (and let's face it, in ME2, when weren't you?) it was sometimes difficult to make out which enemies were the engineers/adepts/etc. and which were just grunts with guns. That said, this is pretty much negated by being able to pause the action and hover over enemies to show their type, but still it may have been an issue for some.
One of the best suggestions is to have the menu be a hologram pop-up on the omni-tool. Dead Space 2's HUDless approace was really immersive, I hope it influences the team
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QUOTE (papanesta @ Mar 27 2011, 19:32)
I thought Mass Effect 2's HUD was near perfect, so I'm a little worried about that first bit.
Well there is always room for improvement, my main gripes were firstly the "tendrils of doom" god were they f*cking annoying. I really want to meet the person that came up with "hey when you are low on health lets make the screen totally f*cking unusable that will be sooooooo cool".
There was also a distinct lack of information on how healthy your team mates are. The first time you know they are in trouble is when they are erm well dead. The other gripe I had about the HUD was those god awful portraits, that has to be another face palm moment "hey lets stick these two portraits down at the bottom in the middle of the screen so they look like they are stuck to Shepard's arse".
It would also be nice to have a switch that turns the HUD off altogether especially for those of us that like to dabble in making vids (granted I have found a mod that does this now).
I am not a fan of the kind of HUD in Deadspace 2 though, I want clear information not vague pretty shiny things on my suit that are meant to give me some idea of what is happening
The HUD in Dead Space works though as it's a survival/horror genre so the less things on the screen the more immersive it seems so it just works. Unlike Alan Wake where it leaves the objective on the screen for the entire level. Mass Effect doesn't need to completely remove the whole HUD from the screen, adjusting it so it's a little more minimal is fine but no need to get to dramatic and wipe it.
And i always felt the "tendrils of doom" thing suits FPS more seeing as it pretty much a first person view effect.
I always liked the hud of the first Mass Effect, it clearly showed what condition your teammates were in, if they had shields and how much of it left etc. I really hope they go back to that style.
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With the final DLC episode finally out of the way for Mass Effect 2 it seems they are going to start revealing info on Mass Effect 3. It will start in April with an "exclusive" (sic) reveal of the game in PSM3 :-