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 [TUT|IV|3DSMax]3DS Max to IV

 Custom models in IV from Max!
 
Blaster_nl  
Posted: Friday, May 27 2011, 19:23
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Any dummy in the object list ? Remove it
Otherwise, use GIMS to export wdr, it's better.
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nanito13  
Posted: Friday, May 27 2011, 19:27
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QUOTE (Blaster_nl @ May 27 2011, 19:23)
Any dummy in the object list ? Remove it
Otherwise, use GIMS to export wdr, it's better.

whats gims ? is it another exporter? please link to it

how can i know if there are dummies ? sorry i an total noob about this xD

edit : i found a gims download but its broken ... can it export for me the models without this error ? can you share a link of its download ? because the one i found is broken

This post has been edited by nanito13 on Friday, May 27 2011, 19:33
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kees1991  
Posted: Tuesday, May 31 2011, 16:49
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Hello,

I'm get this error when I try to inport or export anny model.. can somone tel me what it is and how to fix it?

user posted image[/URL]

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nanito13  
Posted: Wednesday, Jun 1 2011, 16:41
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is this tutorial still working with the latest version ? also when you gonna write how to do the WBD you said its coming soon and its not coming from a year tounge.gif gims is hard for me to do .. theres no tutorials for the latest version either...
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Tez2k7  
Posted: Sunday, Jun 19 2011, 12:40
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Hey guys I'm trying to do a few custom objects but having a problem on the first step, really.

When I try and export WDR I get an error message saying; runtime error: dotNet runtime exception: Invalid directory on URL.

Any help would be much appreciated.
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GTA 3  
Posted: Sunday, Jul 31 2011, 19:08
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I have a question, how can i add textures in 3ds max ?

This post has been edited by GTA 3 on Monday, Aug 1 2011, 15:45
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Limiter  
Posted: Saturday, Aug 13 2011, 10:31
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Sorry I did not see that the last question was several days ago, but I don't want anyone to waste unnecessary time on Shadow's tools because they won't get updated anymore. smile.gif

QUOTE (Tez2k7 @ Sunday, Jun19 2011, 12:40)


Hey guys I'm trying to do a few custom objects but having a problem on the first step, really.

When I try and export WDR I get an error message saying; runtime error: dotNet runtime exception: Invalid directory on URL.

Any help would be much appreciated.



Shadows tools are buggy and old. Also this latest version contains a broken .wdr exporter. Shadow have left the GTA IV modding world and will not make an update to this plugin. A way to bypass this is to use GIMS to export .odr and by using openFormats of OpenIV, convert to .wdr. Easiest way and fast. smile.gif

QUOTE (GTA3 @ Sunday, Jul 31 2011, 19:08)


I have a question, how can i add textures in 3ds max ?



Assuming you have mapped your object, you assign the texture to the appropriate slot of a material. (ie inside material editor, select a material, and if your texture is diffuse, select the diffuse slot and apply that texture in it.)
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przem93pl  
Posted: Tuesday, Feb 21 2012, 16:42
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when I tried to export wdr the error appeared: "--Runtime error: Mesh Color-per-vertex vertex index out of range 16.0" I don't know what going on.
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mtrcurse  
Posted: Thursday, Dec 27 2012, 04:02
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How to import *.wft file type to 3DMax ?

PS:I never understand why does that interesting developers acting like they dont know anything about that Damn EFLC durig in their developing process
Hello umm Hey Developers, There are a thing exist Named EFLC which is some version of the GTA IV dont forget smile.gif

This post has been edited by mtrcurse on Thursday, Dec 27 2012, 04:05
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Blaster_nl  
Posted: Thursday, Dec 27 2012, 06:41
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QUOTE (mtrcurse @ Thursday, Dec 27 2012, 06:02)
How to import *.wft file type to 3DMax ?

PS:I never understand why does that interesting developers acting like they dont know anything about that Damn EFLC durig in their developing process
Hello umm Hey Developers, There are a thing exist Named EFLC which is some version of the GTA IV dont forget smile.gif

Import *.WFT into Z modeler, export as a common 3d format such as .3ds. Then import that in 3ds max.

EFLC is the same game as IV, everything that works in IV, works on EFLC. Not really needed to mention it seperately.
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mtrcurse  
Posted: Thursday, Dec 27 2012, 22:56
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--Runtime error: Mesh Color-per-vertex vertex index out of range:212.0
in 3dsmax when i try to export wdr after making some changes on object

and actually i cant export even default wdr with no changes or any process on it after import,
the model was same as before import no any changes and give me this message when i try to export wdr
user posted image

Thanks in advance

This post has been edited by mtrcurse on Friday, Dec 28 2012, 00:14
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KevinF  
Posted: Thursday, Jan 17 2013, 21:08
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I was just wondering is there any way of doing this for the ps3 version as my computer cant handle the pc version
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