3DS Max to IVDescriptionThis tutorial will learn you how to put custom models into GTA IV.
It's still a work in progress and will be updated whenever I release a new version of Shadows Plugins!
This tutorial will be split into several sections.
- Creating the WDR
- Creating the WTD
- Creating the WBD (No info yet)
- Adding the model to the game files
- Placing the model
- Ejoying the new model
Extra tuts:
What you'll needLet's get started!Creating the WDRDownload the latest version of
my scripts and install them by extracting all files into the 3DS Max->Scripts folder.
Now launch 3DS Max and model something you want in IV.
Only use the default material diffusemap and use atleast 2 materials!This will be the model I'll be using in this example called "glasbak" (dutch for GlassContainer)
(I know it's not awesome
):

Next step is to go to the "Utilities"(1) tab and click "IV IO"(2). A new window will pop up. Select the model you want to export and click "Export WDR" and give it a name.
That's it you now got yourself a WDR file!Creating the WTDTo create the WTD file we'll use G-Texture by Respawn.
Launch G-Texture and select "New" from the File menu. You can now tell it where you want to save the wtd file.
Now add the textures (.dds only) by clicking "Add" in the Textures menu.
Once you've added all your textures you should get something like this:
Save the WTD and you're done!Creating the WBDMore info about this soon!
Adding the model to the game filesTo add the model to the game files you can use Shadow Mapper or OpenIV.
I'll use OpenIV in this example because it's what most people use.
Launch OpenIV and open the IMG you want to add the model to.
Next press the little "Add" button and add your WDR and WTD file.. wowa easy isn't it.

I am using the OpenIV beta so things might look a bit different for you. As you can see I added glasbak.wdr and glasbak.wtd to the img.
Close OpenIV and you're done with this step.Positioning the modelNow we only need to place the model somewhere so we can check it out! This will be one of the hardest things for most people because Shadow Mapper is not really stable.
Launch Shadow Mapper and select your install.
Now go to the IDE tab and select the IDE with the same name as your IMG where you added the files to.
Click the "New" button on the middle right of the form.
A new window will popup.

Click on "Select" and select your wdr form the img.
Click on "Select" and select your wtd from the img.
Click "Ok".
You've just created the IDE line for your model.
Now go to the scene tab and find the ipl where you want the model in.
Check the checkbox in front of it and click render... Be patient, loading might take a while.
Double click the ipl file to move the camera right to the action. Move to the position you want the model to be placed and go to the "IPL" tab.
Click the "New" button on the middle right of the form.
A new window will popup.

Select the IDE and select the just created IDE line.
Now go to the scene tab again and render it again
(Sorry bug, my fault
)You can position your model by going to the "Properties" tab and use the controls there.
Close Shadow Mapper it will ask you to save your files. Click "Save". You're done!Enjoy the custom model
This post has been edited by Shadow-Link on Wednesday, Nov 3 2010, 10:26