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Pages: (5) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [ALPHA] M.C. v0.04

 A huge modification for GTA IV.
 
a-k-t-w  
Posted: Sunday, Dec 12 2010, 06:03
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Wannabe GTA IV Dev
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Are you gonna charge for this mod?

If not, release the source and you will get cookies. cookie.gif

Edit: Is this mod dead?

This post has been edited by a-k-t-w on Sunday, Dec 12 2010, 06:09
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D5 Driver  
Posted: Sunday, Dec 12 2010, 09:01
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Hope he releases the mod, before it's "dead"... But nice work! wink.gif
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iriedreadlock23  
Posted: Sunday, Dec 12 2010, 16:00
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Dr. Frankenstein
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Its alive and moving forward. I have released Kill Frenzy 0.77 on GtaGarage, but for other releases you will have to wait since i am developing the tools for creating missions/scenarios. I want to make sure that all the releases are easy to use. Also, since i have started Mission Editing Tools, i want to get all missions written with my tools, in an external files. So they can be tweaked, with no recompiling needed.

As i have stated before, you can get alpha/beta release if you wish, but stability or performance may not be as it will be in proper release. So link me up for more information. Also, I really want some other gtamodders to help me out. My intention is not to self-promote, but to advance the modding community with fresh ideas and solutions. This projet is huge, and it will go faster if there is more of us.

DEVELOPER LOG:

# Updated car recording to 99% presicion
# Added 8 new self-triggering checkpoints
# New tasks and triggers for external scripts
# Interaction with any nearby objects
# Added VisualEffects (PTFX) support
# Tweaks on main character (pain voice)
# Basic visual car damage editing
# Native joypad support (with events)

TO DO:

# Character actions recording
# Camera recording
# Tons of mission scripts
# Mission to Position links
# External Map viewer
# Smart auto mission generate
# In game mission editor / viewer
# Better character navigation in Coop
# much more
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iriedreadlock23  
Posted: Saturday, Dec 25 2010, 15:17
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OK, here I am, spamming my own thread. Good news. New version of KILL FRENZY is almost done. I have to add spawn locations, and simple mechanism for dynamic loading of vehicles when you approach certain locations. It has unlimited levels, simple GUI, and maximum action. In future releases, it will be partly based on your feedback. On the other hand, MidnightCrime Mission Tools is approaching its release, i am debugging the code at the moment, and testing wheter its working like a swiss clock or not. I have fixed numerous bugs, and enabled many new features. Finally you will be able to create real scenes (chases, shootouts, etc), just as if they were from real movies. I have a sample showcase scene for all of you. Set contains 4 characters, 3 vehicles, recorded routes and simple scripted action. One is lighting up a spliff in his vehicle (with huge fat smoke), while cops appear 100m away. They turn on their siren, and the guy freaks out and hit the pedal, trying to run away. Cops speed up, and next thing you notice, that cops are the ones being chased, and they are trying to get away from Redneck freaks looking for payback. Its nothing much, but it shows many of the features of my Tools. Characters dynamicly do everything. They use the triggers (TIME, DISTANCE to player or other character...etc), and can do pretty much anything. They use built in scenarios (from scenarios.dat), they talk, drive, shoot, follow, do animations, use explosions, effects, etc. I have to upload the video, and then you just enjoy it.
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royaltony  
Posted: Sunday, Dec 26 2010, 11:21
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Nice Work . cookie.gif cookie.gif cookie.gif cookie.gif

You are my GOD.

This post has been edited by royaltony on Monday, Dec 27 2010, 23:42
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DarthBONG  
Posted: Tuesday, Dec 28 2010, 02:39
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wow this really looks epic o_o can't wait
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a-k-t-w  
Posted: Tuesday, Dec 28 2010, 06:28
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Can I ask how you are making this giant mod? Are you using the scripthook, did you make your own tools.. Wha?
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iriedreadlock23  
Posted: Tuesday, Dec 28 2010, 15:43
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Thanks for your support. Its appreciated.

I am using ScripthookDotNet as a wrapper, within VisualBasic.Net, and massive amount of Gta Natives. There are many new functions that I use. But, few minor bugs are preventing me from releasing the project.

I had to create new system for playback car recordings. And now I have to make sure that it works correctly alongside other parts of my tools. Coz, you would want to have someone drive vehicle on recorded route, and in the same time to shoot thru the window. Or talk to player, etc.

Sorry for keepin you waiting, but I want to make sure that everything works smooth.
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royaltony  
Posted: Wednesday, Dec 29 2010, 13:46
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Thats okey .

I wait. I will be here.
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iriedreadlock23  
Posted: Thursday, Dec 30 2010, 03:16
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Dr. Frankenstein
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I am releasing first MidnightCrime.CarRecorder tool. If you manage to install it fine, it will work very well for you. It will record your routes, your paintjob, your car components. Just make sure you drive normally. It means, that you can't do handbrake turns, but you may go as fast as you want. When you do U turns, make sure to make bigger turns so carrec drivers can get to desired spot. You can drive anywhere you want, in alleys, in parks, underground garages, etc. This is first alpha release, so bugs could occur. When playing recordings, make sure that cars have clear road, coz if they get stuck or get into obstacle, they will try go around.



Usage:

Record : # Press Insert, enter filename, hit enter

Playback : # Press End to preview, hit delete to remove

Load: # Press +, enter filename, hit enter to autoplay

Bugs:

Known: # On loading multiple different recordings at once, will fix it.

Not known: # Post all bugs here.

Tweaks:

Records: # Tweak values to change speed, positions, colors and components

INI File: # Change tick_time to get more-or less precise recordings.

Requests: # Much more stuff related to car records can be tweaked, but not in this version

##############

REQUIRED: ScriptHookDotNet 1.7+, ScriptHook 0.5.1, EFLC or GTAIV.

NOTE: WORKS with custom cars, anything new you put in Vehicles.IMG it will handle it.

Download path:

http://www.megaupload.com/?d=3VY5CD20

Enjoy, and make sure to post feedback. It's required so I can tweak it even more.
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royaltony  
Posted: Thursday, Dec 30 2010, 12:58
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when the midnightcrime comes out?

CAR RECORDER is fantastic!! cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif

This post has been edited by royaltony on Thursday, Dec 30 2010, 13:02
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iriedreadlock23  
Posted: Thursday, Dec 30 2010, 17:05
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Thanks Tony. I am working on MC whenever I have time, so its moving forward. Now I am testing new version of tools, with many new things enabled. It contains mini games, such as Drug Wars, and Kill Frenzy, etc. Also, i am working on even more advanced recorder. It will record everything you do with main character (walking, shooting, ducking, hiding etc), and in vehicles it will record when you press horn, change lights, open doors, break doors, and possibly damage. Idea is to make something like GTAIV developers widgets, that were removed from final build. My script, just like previously mentioned widgets, make it possible to export live data to external script. So you can later use recorded script for any custom mission, and for any of your characters.
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royaltony  
Posted: Saturday, Jan 1 2011, 07:39
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Nice !!! cookie.gif cookie.gif cookie.gif
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nixolas1  
Posted: Saturday, Jan 1 2011, 23:03
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Hey, nice to see some big IV projects still going on, I'm sure this one will be a popular one for Machinima enthusiasts.
There was one thing i was wondering about; how do you do the car damage stuff? I've tried to find out how to do it, but havent found anything that worked.

Also, hope you release source when youre done with the project smile.gif
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royaltony  
Posted: Wednesday, Jan 19 2011, 08:44
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something new? I can't wait , nothing to do in GTA IV now! biggrin.gif

sorry for my english, I am from Latvia. smile.gif
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iriedreadlock23  
Posted: Friday, Jan 21 2011, 14:49
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Dr. Frankenstein
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Small update:

# Completely rewritten 2P car handling

# Added reverse

# Added handbrake

# Added Drive By (aim and shoot at any point)

So, in few days, I will upload this component, so you will be able to have fun with friends. Note that for 2P mod, you will need a Joypad.
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royaltony  
Posted: Friday, Jan 21 2011, 18:10
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when drug wars will be out? smile.gif
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iriedreadlock23  
Posted: Sunday, Jan 23 2011, 15:23
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Well, Tony, I hope to finish it soon. There is a lot of work to be done, but as a matter of fact last night i tested DrugWars again. Now, i tweaked it here and there, and fixed few huge bugs that prevented it from becoming a release. Now it works incredible. Still have to add features beside few fellas with jamaican accent who sell weed for you and bring you money.
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royaltony  
Posted: Sunday, Jan 23 2011, 20:08
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You are a GOD . cookie.gif cookie.gif cookie.gif

The drug wars will be awsome ! smile.gif

sorry for my english , I am from blah blah blah.... smile.gif

This post has been edited by royaltony on Sunday, Jan 23 2011, 20:12
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Intosia  
Posted: Tuesday, Feb 1 2011, 20:44
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I'm random! ^^
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Man this sounds like a sick mod, has some really interesting features. You made the car record from scratch? Cause i believe i saw some native with stuff like that?
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