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 [CLEO] ~ PIMP MY CAR - final ~

 Big function menue by keypress 5
 
Togrul  
Posted: Monday, Sep 6 2010, 18:13
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you are god of script smile.gif
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BnB  
Posted: Tuesday, Sep 7 2010, 11:52
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Can anyone give me a link of transfender fix mod.
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ZAZ  
Posted: Tuesday, Sep 7 2010, 23:25
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QUOTE (BnB @ Sep 7 2010, 11:52)
Can anyone give me a link of transfender fix mod.


Transfender Fix
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BnB  
Posted: Wednesday, Sep 8 2010, 09:02
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Thanks ZAZ smile.gif smile.gif
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gangmug  
Posted: Wednesday, Sep 8 2010, 20:21
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very good ZAZ but 1 prob i can only save 1 car.
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ZAZ  
Posted: Saturday, Sep 11 2010, 06:26
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QUOTE (gangmug @ Sep 8 2010, 20:21)
very good ZAZ but 1 prob i can only save 1 car.

maybe you entered the other cars again?
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gangmug  
Posted: Sunday, Sep 12 2010, 10:23
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My nicknames are Rob,Jack and Nick.
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QUOTE (ZAZ @ Sep 11 2010, 06:26)
QUOTE (gangmug @ Sep 8 2010, 20:21)
very good ZAZ but 1 prob i can only save 1 car.

maybe you entered the other cars again?

nope i clicked leave,lock and save then saved it at safe house and it disappear
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ZAZ  
Posted: Sunday, Sep 12 2010, 18:20
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QUOTE (gangmug @ Sep 12 2010, 10:23)
QUOTE (ZAZ @ Sep 11 2010, 06:26)
QUOTE (gangmug @ Sep 8 2010, 20:21)
very good ZAZ but 1 prob i can only save 1 car.

maybe you entered the other cars again?

nope i clicked leave,lock and save then saved it at safe house and it disappear

Please clean your cleo folder and load a savegame which was done with unmodded game.
Then try again.

Clean your cleo folder means:
Remove all the content in your cleo folder unless gxt.hook and the PmC_-scripts
and unless the Cleo_text folder inclusiv the containing fxt files.

Delete the files in folder cleo_save or move it into another directory.
How many *.sav files do you find there?

The cleo saves can mess up the game in the case when you made a save but load it later with other scripts, i mean, maybe a script was removed which was present as you made the savegame.
So the best for testing is, to load a savegame which was done with unmodded game and no associated cleo save file is available.

Other cleo scripts can disturb.
Can you make a screenshot of the cleo folder and post it here?

This post has been edited by ZAZ on Sunday, Sep 12 2010, 18:36
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gangmug  
Posted: Sunday, Sep 19 2010, 10:33
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i have got 2 cleo saves which are called cs1.sav and cs5.sav i will delete or move them and the chek if it works if it doesent i will post my cleo folder.
Thanks ZAZ.
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ajlan31  
Posted: Friday, Oct 1 2010, 07:36
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cookie.gif cookie.gif COOOL U ARE AWESOOOOOOOME!!!!
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frel2aw  
Posted: Friday, Oct 8 2010, 12:23
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hey can you make this mod compatible with great effect 1.6 by SA king please!? because your mod has default effect... i love your mod and i love his mod... thank you cry.gif
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ZAZ  
Posted: Friday, Oct 8 2010, 13:43
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QUOTE (frel2aw @ Oct 8 2010, 12:23)
hey can you make this mod compatible with great effect 1.6 by SA king please!? because your mod has default effect... i love your mod and i love his mod... thank you cry.gif

No, SA king have to make his mod compatible with PmC
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frel2aw  
Posted: Sunday, Oct 10 2010, 02:17
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okay... i see... can you tell him to make his mod compatible with yours please? because i dont know how to talk with him... sad.gif
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hanhan  
Posted: Monday, Nov 29 2010, 01:20
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Hey im new here. i hav a problem with pimp my car mod. when in game, im in a car and i press 5 for the mod to appear, i does not appear. the i only thing it appears is blank box. help anyone?
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ZAZ  
Posted: Monday, Nov 29 2010, 21:32
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QUOTE (hanhan @ Nov 29 2010, 01:20)
Hey im new here. i hav a problem with pimp my car mod. when in game, im in a car and i press 5 for the mod to appear, i does not appear. the i only thing it appears is blank box. help anyone?

PimpmycarA1_text.fxt to display text in menue:
Most mistakes of beginners are done by wrong installation of Cleo-GXT-plugin

The GxtHook.cleo of Cleo Library must be placed in Cleo folder
GTASA\CLEO:GxtHook.cleo

the *.fxt files must be placed in Cleo_Text folder
GTASA\CLEO\Cleo_Text:PimpmycarA1_text.fxt

The *.fxt files are not read if you add them while game is on
shut down the game and then add the fxt file and then start GTASA
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corsa1987  
Posted: Saturday, Apr 9 2011, 23:08
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my only problem is , that the game full crashes if i open under tuning , bumper,spoiler,sideskirts , the game shut down ??? can you help of say what i must do ?? friendly regards gerry
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ZAZ  
Posted: Sunday, Apr 10 2011, 05:31
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QUOTE (corsa1987 @ Apr 9 2011, 23:08)
my only problem is , that the game full crashes if i open under tuning ,  bumper,spoiler,sideskirts , the game shut down ??? can you help of say what i must do ?? friendly regards gerry

Does it work in the normal tuniggarage?
I assume it's because a failure in your carmod.dat
Take an unmodded SA installation, then install only cleo3 and PimpmyCar
Load a savegame which was done with an unmodded game installation and test again.

I often noticed in the past that my game crashed when i tried to put the big bumper on slamvan,
just because i modified the gta3.img a little bit. But i believe that i got a failure in any datafile because of the installation of a modcar

This post has been edited by ZAZ on Sunday, Apr 10 2011, 05:47
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corsa1987  
Posted: Sunday, Apr 10 2011, 08:05
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probly my fauld indeed my whole game is modded , i had to downloaded because if i import cars in ggm my game crashes to after importing a car of 6 i gonne try it thanks for advice, greetings gerry
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frel2aw  
Posted: Sunday, May 15 2011, 00:24
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there's a bug

if you start the ryder's mission called catalyst...
then after you kill all vagos, you must climb to the train...
after that " mission failed ryder truck has been destroyed "

i have try to remove pimp my car, and it's work, no mission failed

please fix it
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ZAZ  
Posted: Sunday, May 15 2011, 12:39
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QUOTE (frel2aw @ May 15 2011, 00:24)
there's a bug

if you start the ryder's mission called catalyst...
then after you kill all vagos, you must climb to the train...
after that " mission failed ryder truck has been destroyed "

i have try to remove pimp my car, and it's work, no mission failed

please fix it


The doorlock-opening function for the autm.doorlock cause problems by several missions which gives the player special abillty for the player_car
The fix:
PmC_DRIVE_final-rev1
replace PmC_DRIVE_final.cs with PmC_DRIVE_final-rev1.cs
Then the doorlock-opening function is inactiv while a mission is activ.
So open your car if you can't exit your car while mission is activ, for example by playing vigilante
Open the car either by keypress N or pop up the menue, switch to "speed, move and basics" and change the doorlock setting.

In addition make shure to have the doorlock setting to OPEN before playing a mission with special player_car feature like:
Catalyst or Reuniting The Families
And also don't use any function of Pimp my Car while such a mission.

This post has been edited by ZAZ on Sunday, May 15 2011, 12:44
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