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Kernlochbohrer Group: Members
Joined: Jan 10, 2005
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The mod requires to install CLEO 3 or 4 Library How to do, look at CLEO3BASIC as well as at http://cleo.sannybuilder.com/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Features: Neon, Tuning everywhere, HyperSpeedNOS, Effect lights, Seaways, Save 10 cars, Animations, take wheel from trunk and install it, Open Door Show, Missile Gun on car, Police Light and much more
Cleo Scripts, several effects and textures by ZAZ Neon Tubes by Goldkiller - www.san-vice.de.vu New effects, especially textures by Function-X- www.gtaforums.com/index.php?showtopic=412597 Much thanks to oCain for SnowFX permission - www.ocain.kilu.de
new in final version: The most important piece of news is that the neon objects will be installed with GAMI installer into gta3.img to make it easy for everybody. At this time will not be replaced arrow.dff, tar_civ2.dff, tar_gun1.dff, tar_gun2.dff, twoplayer.dff but these models: drug_green.dff drug_orange.dff drug_red.dff drug_white.dff drug_yellow.dff dyn_drugs.txd because of two reasons 1. by replacing arrow.dff, tar_civ2.dff etc., the textures wasn't correct 2. Ryosuke replaces the tar_gun1, tar_civ1 etc.- objects for the MetalGearRay-Mod The neon.img isn't neccesary anymore, but can be installed again with Neonpatch, for all who want to play Pimp my Car Final with Neon.img like with Pimp my Car Alpha Download: PmC_final_Neonpatch
Also new is that the effects.fxp und effectPC.txd must be replaced at any rate The new effects.fxp and effectPC.txd supports oCains SnowFX mod, containes nice new effects and allows to have a beautiful new NOS-flame for the HyperNOS-feature
The HyperNOS-feature takes a big part of the PmC script. You can choose between different Modi and edit the position. (in submenue "MORE")
Driftsmoke script is new (enable in submenue "MORE")
soundscript is new , inclusiv sound first, for the sound HyperNOS-feature, on the other hand, you can turn on Police-siren-sound, if you type SIREN while in car
Realtime (in submenue "Envirement")
new in menue "Special". Throw grenades, blue-red policelight
some bugs and unneccesary textmessages are fixed
SHIFT-key can also be used to confirm selection
The Speed, Move and Basic- functions, which includes also the HyperNOS-feature must not be enabled again with G and H, after exit and enter of same car, but only if you change the vehicle.
And they can be disabled
More tuning-options, also for vehicle which are normally not tunable Then it's the risk of the user to try there anything. Colors and Wheels are always possible, for the rest it depends how you have modified carmods.dat or veh_mods.ide. Does there exist an extra paintjob textur for such a vehicle is it also possible for shure.
favorite radio station can be set to USER TRACKS
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // CREDITS AND THANKS // -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Much credits and thanks to Seemann Seemann provides at his homepage the original CLEO 3/4 -Library, which includes additional Plugins, e.g. a MP3 Player
In addition he gives support for the CLEO technic and for Sannybuilder
Also Credits to "Delfi - Jernej L." author of ASI plugin loader, Garage Mod Manager and TXDworkshop Bart Waterduck for Mission Builder and inspiration Patrik W. for teaching Plynton, spaceeinstein, Craig Kostelecky, Opius, ceej, Y_Less, Nubbel, sleeper777, Dutchy3010, Wesser and much more who made basic work on mission coding Also Credits to brokenfish for NOScode to GodGell for Helimagnet to "Hammer83" for GTA: San Andreas GXT Editor to "Jacob" for San Andreas Place Manager to "Scream2k4" for Ped Editor to Kam for Maxscript to DexX for Maxscript and to Demarest
This post has been edited by ZAZ on Friday, Nov 26 2010, 16:36
Kernlochbohrer Group: Members
Joined: Jan 10, 2005
QUOTE (BUSTED!!!Re-birth @ Aug 24 2010, 10:09)
Downloading now The best mod ive ever seen
But could you make it just tuneable in certain building, so i can feel a bit of realism.
I don't plan to change or add anything else. I'm glad to have finished it and hope to don't need to fix bugs or something. For a tuning feature mod in a building try my CLEO CarSaloon
Kernlochbohrer Group: Members
Joined: Jan 10, 2005
QUOTE (Sidoarjo_Modder @ Sep 5 2010, 22:37)
QUOTE (ZAZ @ Sep 5 2010, 21:49)
QUOTE (Sidoarjo_Modder @ Sep 5 2010, 21:04)
Hey dude, can i use the smokeffect, hypernos, and u-ground halo lights without replacing effects.fxp & effectPC.txd???
Driftsmoke yes but hypernos, and u-ground halo lights requires effects.fxp & effectPC.txd
Well, i will play without those effect...
no problem, you can play PmC final without using these effects disable hyperspeedNOS in menue Speed-Move-Basics and don't choose the effects in on the right side of Neon menue don't choose also the effect features of Special menue like red-blue Policelight, Turnlights, Signallights I'm wondering, so many people was asking for lights on their car but i think each user will find his own favorite feature
This post has been edited by ZAZ on Monday, Sep 6 2010, 11:53