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Pages: (8) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Bear Mod (help needed)

 Bear Mod CLEO help
 
tysman  
Posted: Thursday, Jul 29 2010, 21:26
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Mark Chump
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no biggy I will just try some things till I get it to work, oh and please can you let the other coders post reply's cause when I post a reply then you post a reply it moves my post up the list and the other coders will try and respond to yours before mine. Sorry but I need reply"s from the other guys, if it is code related reply then you can post but if it's about the model of the bears please send me email instead. Thanks
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tysman  
Posted: Thursday, Jul 29 2010, 21:40
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I fixed issue with animation stoping when CJ is close to the bear but animation is still to fast and can't find a way to slow it down. The new code I am using instead of the other
CODE

0A1A: actor 1@ perform_animation "BEAR_ATTACK" IFP_file "BEAR_ANIMATION" 4.0 loopA 1 lockX 0 lockY 0 lockF 1 -1 ms // versionC
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Deji  
Posted: Thursday, Jul 29 2010, 23:19
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CODE
0A1A: actor 1@ perform_animation "BEAR_ATTACK" IFP_file "BEAR_ANIMATION" 2.0 loopA 1 lockX 0 lockY 0 lockF 1 -1 ms // versionC


Should be half the speed.

Or try:

CODE
0393: actor 1@ perform_animation "BEAR_ATTACK" at 0.0 times_normal_rate


After the other line.


Didn't you ever wonder what the 4.0 was for? tounge.gif
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tysman  
Posted: Thursday, Jul 29 2010, 23:32
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nope didn't know what the 4.0 was for, is it speed? OH and what is LockF 1?
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Deji  
Posted: Friday, Jul 30 2010, 00:48
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LockF locks/freezes the animation at the last frame.

The 4.0 is 'rate'... So a lower value should equal a slower animation.


0605 has all this information on its opcode line.. Gues its time to add it for this opcode too smile.gif
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tysman  
Posted: Friday, Jul 30 2010, 04:18
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Ok thanks for the info, now I know what those mean smile.gif
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tysman  
Posted: Friday, Jul 30 2010, 22:00
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So I still need help with the attack animation, death animation and run animation, the tricky part is how do I get those animations to work when they are suppose to?
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Wesser  
Posted: Saturday, Jul 31 2010, 07:44
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QUOTE (Deji @ Jul 30 2010, 01:48)
The 4.0 is 'rate'... So a lower value should equal a slower animation.

I don't think so. Some times ago I figured out it's the time for which the actor adapts his previously animation to the last one. For example, setting that param into 10000.0, will make the actor changing the animation immediately.
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tysman  
Posted: Monday, Aug 2 2010, 01:30
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Ok thanks for the info.

Too everyone helping me on this Topic, I am packing up my laptop right now for Holidays (Leaving early tomorrow, and I will be back at the end of 2 weeks) so if any of you guys have any info on helping me with this mod, please feel free to post reply's. But I won't be able to reply back, cause of no internet connection. So I will talk to you guys after my holidays. Talk to you soon everybody. smile.gif smile.gif smile.gif

This post has been edited by tysman on Monday, Aug 2 2010, 01:36
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TheCoolest2  
Posted: Monday, Aug 2 2010, 01:57
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We will help anyway we can, what holiday is it? tounge.gif
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tysman  
Posted: Monday, Aug 16 2010, 20:14
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Hello everyone I am back from my 2 week holidays, now lets get down to business and finish this mod biggrin.gif biggrin.gif
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james227uk  
Posted: Tuesday, Aug 17 2010, 14:28
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Not to be a killjoy, but why do you think rockstar never included wild animals in the first place? It cause legal sh*t with animal protection groups.
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BnB  
Posted: Tuesday, Aug 17 2010, 14:39
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sh*t Happens
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QUOTE (james227uk @ Aug 17 2010, 14:28)
Not to be a killjoy, but why do you think rockstar never included wild animals in the first place? It cause legal sh*t with animal protection groups.

That's right beta sa version contained animals but rahkstar2.gif remove them.
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tysman  
Posted: Tuesday, Aug 17 2010, 16:13
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so I shouldn't make this mod? sad.gif
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BnB  
Posted: Tuesday, Aug 17 2010, 17:09
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sh*t Happens
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The decision is yours!
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tysman  
Posted: Thursday, Aug 19 2010, 19:10
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I like the idea for the mod, but if it is gonna make animal rights organizations, mad at me than I shouldn't do it. What does everybody think I should do?
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methodunderg  
Posted: Thursday, Aug 19 2010, 20:21
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Like the other person said, its up to you .. What do you think that would happen ?

Its not like your a major corporation, and that you'd get sued or fined =P

If its gonna live on your conscience if lil kids are running around killing bears, then don't make it killable tounge.gif
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james227uk  
Posted: Thursday, Aug 19 2010, 20:25
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If the animal attacks CJ, then it's ok to kill it. Look at MW2 and World At War. Dogs attack you, and because of that it's fine.

Bottom rule is:

- If it attacks you: It's fine
- If it doesn't attack you: Animal protection groups will be pissed
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The_Siggi  
Posted: Thursday, Aug 19 2010, 20:54
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as if any canadian or american with a gun cares about a bear if he got the possibility to smoke something just to feel great mad.gif ... and man, its GTA confused.gif
you 'kill' 'people', steal cars, and the last thing you do is respecting the laws so the question is pretty nonsens
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goin-god  
Posted: Thursday, Aug 19 2010, 21:33
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QUOTE (james227uk @ Aug 19 2010, 17:25)
If the animal attacks CJ, then it's ok to kill it. Look at MW2 and World At War. Dogs attack you, and because of that it's fine.

Bottom rule is:

- If it attacks you: It's fine
- If it doesn't attack you: Animal protection groups will be pissed

I think you are overreacting James.

Its not like Hot Coffee.
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