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 GTA SA: Liberty City

 Beta VII Topic
 
Darkel74  
Posted: Thursday, Apr 7 2011, 16:43
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With all the new progress I'm starting to think that beta 7 is in a near future wink.gif
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Weirdo.  
Posted: Friday, Apr 8 2011, 01:25
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QUOTE (Darkel74 @ Apr 7 2011, 09:43)
With all the new progress I'm starting to think that beta 7 is in a near future wink.gif

I think your smileys are mixed up, using that one would suggest you're certain a release is coming because you are part of the team and know these things (but you're not and you don't). catloaf_by_anuj.gif
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Ikilledmyparents  
Posted: Friday, Apr 8 2011, 01:53
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Nah, it's just smiling at the guys from the team as if he knows they are planning to release it soon. I hope they do, there's already a lot of new stuff to have fun, missions can come later.

This post has been edited by Ikilledmyparents on Friday, Apr 8 2011, 01:55
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Darkel74  
Posted: Friday, Apr 8 2011, 03:10
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Yeah, that's what i meant to say

My english isn't good because I'm from Argentina, and I'm still learning.
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Ayman1337  
Posted: Sunday, Apr 10 2011, 15:16
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Ministry of Transport
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I installed the mod and trust me, it's great. But please fix the following: The trains just literally pass every single station. They don't stop at all. It would really help if they did stop at each station, waited about 30 seconds and departed. Also, replace the freight train with the GTA III subway train plz! I would really like it if you could replace the train sounds with proper subway train sounds.

I want the planes (Shamal, AT400 and Andromada) restored back to their original look please too. The reason is cos the large aeroplanes' wingspans are too short. Another reason why is cos it was fine with the original!

If the SSV tunnels were open, I would want them to lead to a brand new area (I would probably call it Bohan County).

Can't wait for Beta 7 (with the stuff I mentioned above and all the GTA III missions & side missions)!
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txdeditor  
Posted: Sunday, Apr 10 2011, 18:03
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QUOTE (Ayman1337 @ Apr 10 2011, 15:16)
If the SSV tunnels were open, I would want them to lead to a brand new area (I would probably call it Bohan County).

They're not making any new spaces, they are only converting the original III map.
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blahblahblahs  
Posted: Sunday, Apr 10 2011, 19:31
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Those tunnels actually go to the place called Upstate. It's where Carcer city and many other cities named after guys from Rockstar Games are. And also, I really hope they don't wait untill they converted ALL the missions and fixed EVERYTHING to release it, coz that would take ages. It's a beta, I'm not gonna wait until they release a "final" version otherwise.
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bammargera  
Posted: Sunday, Apr 10 2011, 20:20
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QUOTE (txdeditor @ Apr 10 2011, 18:03)
QUOTE (Ayman1337 @ Apr 10 2011, 15:16)
If the SSV tunnels were open, I would want them to lead to a brand new area (I would probably call it Bohan County).

They're not making any new spaces, they are only converting the original III map.

However optional extras are a different matter, we were discussing including my island posted in PPC a while back as upstate Liberty, however there are more important things to get done first wink.gif
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Junior123456789  
Posted: Sunday, Apr 10 2011, 21:40
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QUOTE (bammargera @ Apr 10 2011, 20:20)
QUOTE (txdeditor @ Apr 10 2011, 18:03)
QUOTE (Ayman1337 @ Apr 10 2011, 15:16)
If the SSV tunnels were open, I would want them to lead to a brand new area (I would probably call it Bohan County).

They're not making any new spaces, they are only converting the original III map.

However optional extras are a different matter, we were discussing including my island posted in PPC a while back as upstate Liberty, however there are more important things to get done first wink.gif

Where can I find it?
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Darkel74  
Posted: Monday, Apr 11 2011, 00:55
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Is there a banner or something to support the mod?

You know, to use as signature.
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bammargera  
Posted: Monday, Apr 11 2011, 08:56
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I don't think we have a banner :S, and junior I'll just post some pics here wink.gif

user posted image
user posted image
user posted image

Bare in mind these are a couple of weeks old and it's progressed quite a bit from these shots.
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dingleman  
Posted: Monday, Apr 11 2011, 13:06
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SA:LC Mod Leader
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QUOTE (Darkel74 @ Apr 11 2011, 10:55)
Is there a banner or something to support the mod?

You know, to use as signature.

As you wish.

user posted image
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[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/568/59/7ZYIlvSALCVuE.png[/IMG][/URL]


user posted image
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/568/161/dfbSALCFHX.png[/IMG][/URL]


user posted image
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/526/107/15u2rCS.png[/IMG][/URL]


user posted image
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/526/107/6p43tNR.png[/IMG][/URL]


user posted image
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/526/107/wTd4HhE.png[/IMG][/URL]


user posted image
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/526/107/MG75Jj0.png[/IMG][/URL]


user posted image
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[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://www.picturestack.com/526/500/z6vuntitledYUm.png[/IMG][/URL]


And for a rotating signature of the above (Images that change from one to another on each new page)
CODE
[URL=http://www.gtaforums.com/index.php?showtopic=455104][IMG]http://sig.grumpybumpers.com/host/SALC.gif[/IMG][/URL]


This post has been edited by dingleman on Tuesday, Apr 12 2011, 23:31
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Darkel74  
Posted: Monday, Apr 11 2011, 15:39
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Thanks! Now using the rotating one.
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Narcis_speed6  
Posted: Monday, Apr 11 2011, 15:55
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The Saint
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QUOTE (Darkel74 @ Apr 11 2011, 15:39)
Thanks! Now using the rotating one.

You pressed enter after the image url, now the sig is oversized.
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Junior123456789  
Posted: Monday, Apr 11 2011, 21:01
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@Bam Are some of the builds from GTA2?
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bammargera  
Posted: Monday, Apr 11 2011, 21:03
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QUOTE (Junior123456789 @ Apr 11 2011, 21:01)
@Bam Are some of the builds from GTA2?

No all scratch made, however I did take the Zaibatsu name and logo from GTA 2 and remade them to III's specs (texture wise) as well It fits, and existed in GTA III early on in development.
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k9isbackagain  
Posted: Monday, Apr 11 2011, 21:35
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Fuсk authority
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Since my comments have been deleted, guess I'm gonna write it again:
I've been playing GTA Advance (set in Liberty City right before GTA3) and I noticed the Yakuza Stingers came in different colors: silver with red trim, red with yellow trim and green with blue trim. Also, the Diablos came in black, purple and blue.
And Asuka had a custom all blue Yakuza Stinger, so I think the one parked at her condo should be all blue. This is all canon with GTA so I don't see why not having those colours in this mod (in case someone replies "they are remaking gta3, not gta advance").

This post has been edited by k9isbackagain on Monday, Apr 11 2011, 21:38
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Weirdo.  
Posted: Monday, Apr 11 2011, 21:57
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QUOTE (k9isbackagain @ Apr 11 2011, 14:35)
Since my comments have been deleted, guess I'm gonna write it again:
I've been playing GTA Advance (set in Liberty City right before GTA3) and I noticed the Yakuza Stingers came in different colors: silver with red trim, red with yellow trim and green with blue trim. Also, the Diablos came in black, purple and blue.
And Asuka had a custom all blue Yakuza Stinger, so I think the one parked at her condo should be all blue. This is all canon with GTA so I don't see why not having those colours in this mod (in case someone replies "they are remaking gta3, not gta advance").

I'm not part of the team, so I wouldn't know, but I think the main goal here is to recreate GTA III using San Andreas' engine without deriving too much from the original. This seems like something you're going to have to get done on your own time.
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k9isbackagain  
Posted: Monday, Apr 11 2011, 21:59
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QUOTE
This seems like something you're going to have to get done on your own time.

Yes, most probably I'm going to do that, thanks. I'm just suggesting though. Another suggestion would be adding random car parking spots. In GTA3 they were all fixed (like always an Idaho at Supa Save), but in newer GTAs they added the code that creates random cars at parking spots. I think adding some (not replacing the places already used off course) will give a feeling that the city is more alive.

This post has been edited by k9isbackagain on Monday, Apr 11 2011, 22:03
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waleed00031  
Posted: Monday, Apr 11 2011, 22:14
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i w'll add new c*ntry map in lc
what you think about
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