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 [TUT] Playing Radio in Cutscenes

 Playing the Games radio during cutscenes
 
Chimpso  
Posted: Friday, Jul 23 2010, 12:15
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Heres another TUT from lil' ol me biggrin.gif.

In this one I will be showing you how to make the games in-game audio play during cutscenes.

1. Create a "Teleport to Car" objective. Teleport a car that has the default radio station you want (which means that when you enter it that station will automatically play). See this website and search up vehicles names, then go to the "Trivia" section at the bottom to find the default radio station for that vehicle. If you still can't find a default radio station, then comment here and I will find a car with it.

2. Anyways, after this create your cutscenes as normal. Because the player is in the car, the radio will play. This makes it seem as if the radio station is playing in the backround.

3. When/if you want to stop the radio playing during the cutscene, simply create a teleport objective that is not in a vehicle. Since the player is not in a car, no radio will play.

I hope this helps anyone.

This post has been edited by Chimpso on Sunday, Jan 30 2011, 02:45
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[TRM]AlexisLUIGI13  
Posted: Saturday, Jul 24 2010, 02:10
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nice one
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DarkWizard931  
Posted: Saturday, Jan 29 2011, 14:37
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Hey i got another idea that you don't have to choose custom radio stations,expecially User Track Player (i dont know because i think any cars cant play user track player)First make a checkpoint, than enter a random car,select the radio station you like, go to the checkpoint, and make a cutscene after the checkpoint. And Voila, you don't have to browse for custom radio stations.
BTW, i wanna ask, when i saw the mission pack Codename : Zulu by Mattatatta, i see 2 checkpoints on the radio map. I thought you go to checkpoints and press "Spawn checkpoint" to make 2 objectives at once. But i was too stupid cuz there is no "Spawn Checkpoint" Button. So how can i make 2 checkpoints in the mini-map? Can i set their colors different?
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shiek  
Posted: Saturday, Jan 29 2011, 14:43
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Thanks should help my first upcoming project smile.gif
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PatrickW  
Posted: Saturday, Jan 29 2011, 17:50
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QUOTE (DarkWizard931 @ Jan 29 2011, 15:37)
Hey i got another idea that you don't have to choose custom radio stations,expecially User Track Player (i dont know because i think any cars cant play user track player)First make a checkpoint, than enter a random car,select the radio station you like, go to the checkpoint, and make a cutscene after the checkpoint. And Voila, you don't have to browse for custom radio stations.

I'm pretty sure that doesn't work. The dyom mission file doesn't store which radio you have selected, so this isn;t restired when you enter the checkpoint or start the cutscene. Chimpso's trick works, because the model of the car ios (of course) stored, and therefor the default radio for that car will always play when the player is it it.
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DarkWizard931  
Posted: Sunday, Jan 30 2011, 03:18
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QUOTE (PatrickW @ Jan 29 2011, 17:50)
I'm pretty sure that doesn't work. The dyom mission file doesn't store which radio you have selected, so this isn;t restired when you enter the checkpoint or start the cutscene. Chimpso's trick works, because the model of the car ios (of course) stored, and therefor the default radio for that car will always play when the player is it it.

Actually i thought of this when i do some of Leoncj's missions, that when you enter your bike and go to this guy's house, after that you got a cutscene you talking with the guy, i switched to my favourite : User Track Player (cuz i only have gunshots and peds sounds,no radio , no cutscene sounds in SA) And when i go to the checkpoint to see him, the User Track Player radio still playing
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PatrickW  
Posted: Sunday, Jan 30 2011, 16:37
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That works only because the game-engine remembers the station that you last played in each model of car. But if you play the mission again after having restarted GTA, it will switch back to the default radio-station. The same will happen to other people that will play your mission, if you upload it.
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