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 [III][BETAIV] Liberty City Nights: GTA III

 The NightTime Trilogy
 
OmeXr  
Posted: Wednesday, Jun 2 2010, 23:19
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GTAIII & Vice City
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user posted image


:: Turn on your headlights ::


The first mod trilogy ever made for GTA series.



(logo: the hand writing by me at the paint, and editing with photoshop by narcis_speed)




Part I:
(125Mb)
http://ul.to/0kimja22
Part II:
(125Mb)
http://ul.to/qqwjye0h
Part III:
(35Mb)
http://ul.to/1u75ccf9

single link
(346,95 MB)
http://ul.to/tqiw1tgk

This post has been edited by PatrickW on Tuesday, Sep 6 2011, 22:29

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Click here to view the mod at GTAGarage

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vans123  
Posted: Wednesday, Jun 2 2010, 23:22
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Thompson 1928
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The reflection effect of the floor, is the mirror thingy SA has or you mirrored the whole damn city downside and putted alpha to all roads?

anyway its nice, but those red arrows and stuff will appear just when a race starts or will be all the time annoying you?
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ms.cooldude  
Posted: Wednesday, Jun 2 2010, 23:27
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The power is in your hands
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Reminds me of nfs underground tounge2.gif
Great idea though, and i'll be happy to script for you. icon14.gif
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OmeXr  
Posted: Wednesday, Jun 2 2010, 23:28
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GTAIII & Vice City
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i'm sorry my bad i forget gta3 has realtime reflections.

we are talking about gta3 here, what were you expecting, real time refs?

and i'm gonna find a solution for arrows dont worry.
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Junior123456789  
Posted: Wednesday, Jun 2 2010, 23:44
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'V'
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Look like nfs underground 2! i played this game on my ds emu!

I download it when its released for sure
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MSTS  
Posted: Thursday, Jun 3 2010, 00:01
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Damn! It looks great!! I will download it for sure!!! icon14.gif
GTA III FTW biggrin.gif
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H3NR1QU3  
Posted: Thursday, Jun 3 2010, 00:23
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Soldier
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I was working in a project similar to this some time ago, but I realized GTA's engine sucks for racing games. Anyway, good look on that, seems real cool, I'm just wondering how you got thing to reflect wow.gif
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OmeXr  
Posted: Thursday, Jun 3 2010, 10:53
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new screens:

user posted image
user posted image
user posted image
user posted image
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ms.cooldude  
Posted: Thursday, Jun 3 2010, 11:00
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The power is in your hands
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Looks great! especially the first one. I see that the mod shines its best at night. icon14.gif
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txdeditor  
Posted: Thursday, Jun 3 2010, 11:53
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THIS IS AMAZING!
just wtf with those palms instead of trees? They suck.
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OmeXr  
Posted: Thursday, Jun 3 2010, 12:01
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QUOTE (txdeditor @ Jun 3 2010, 11:53)
THIS IS AMAZING!
just wtf with those palms instead of trees? They suck.

thanx.

i know but i will work on them, gonna make 'em more quality.
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OmeXr  
Posted: Thursday, Jun 3 2010, 12:31
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sorry for double post but new screens:

user posted image
user posted image
user posted image
user posted image
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Junior123456789  
Posted: Thursday, Jun 3 2010, 12:39
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f*ckin awesome! it don't even look like gta3 anymore!
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Meat.  
Posted: Thursday, Jun 3 2010, 12:58
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Rat
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Looks like NFSU2 crossed with GTA2 (i love GTA2, so it's meant in good way), can't wait to see shoreside vale updated too!
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OmeXr  
Posted: Thursday, Jun 3 2010, 13:41
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thanx guys.
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SLAYERMAGGOT  
Posted: Thursday, Jun 3 2010, 13:47
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Stay Wild
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This mod looks very promising, i will have an eye on this project and will try it as soon as it's downloadable icon14.gif
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City_Poke912  
Posted: Thursday, Jun 3 2010, 16:21
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What reflection method do you use?
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OmeXr  
Posted: Thursday, Jun 3 2010, 16:56
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QUOTE (City_Poke912 @ Jun 3 2010, 16:21)
What reflection method do you use?

vans123 already explained my method in his message.

here is new screens:

-i deleted sawmill and put a new mod garage instead of it-
user posted image
user posted image

-also there is a shortcut between joey's garage and new garage now-
user posted image
user posted image
user posted image

-safehouse with new 2dfx lightning colors-

user posted image
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Claude Speed.  
Posted: Thursday, Jun 3 2010, 17:55
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I'm still around...
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Looks sweet! Those road reflections look like actual shaders.

Edit: I finally understand what 2dfx lighting is. Could you not use 2dfx lighting for neons? The ones replacing the shadows look sh*t.

This post has been edited by Claude Speed. on Thursday, Jun 3 2010, 17:57
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OmeXr  
Posted: Thursday, Jun 3 2010, 18:08
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QUOTE (Claude Speed. @ Jun 3 2010, 17:55)
Looks sweet! Those road reflections look like actual shaders.

Edit: I finally understand what 2dfx lighting is. Could you not use 2dfx lighting for neons? The ones replacing the shadows look sh*t.

thanx.

yea that was my idea at first using 2dfx lightnings for neons in mod, but since i dont know anything about modelling, until i found a guy can do it, its just gonna be colorful shadows.
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