IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>

  Reply to this topicStart new topicStart Poll

 police stinger and police buffalo

 crashing the game in SP
 
monster875  
Posted: Sunday, May 9 2010, 11:22
Quote Post


GTA 4 LIFE
Group Icon
Group: Awaiting Authorisation
Joined: Oct 29, 2009

dk.gif

XXXXX



hey guys.

yesterday when i wanted the stinger and buffalo for SP i've edited this part of the line inside cargrp.dat: police1, police2 to: police3, police4. but when i was playing the game i got the police after me but i only saw the polpatriot and two police buffalo's without driver on the road (they was parked on the road) but when i finally saw the stinger there was about 10 after each other but without driver, then a police man was getting in but he only had opened the door before the game crashed.

can someone plzz tell me how to get police buffalo and police stinger in SP without replacing police1 and police2
PMXbox Live
  Top
 

 
XTREME0235  
Posted: Sunday, May 9 2010, 11:49
Quote Post


Aviation Enthusiast
Group Icon
Group: Members
Joined: Sep 14, 2009

au.gif

XXXXX



Add police3 and police4 to the end of every line in the cargrp.dat file [except for boats and bike's of course]
That way you will see peds driving them as well, but maybe don't add them to the police line in case it happens again okay.
Also, little notice, this belongs in the Vehicles section in Modding.

Hope this helps!
XTREME0235.

This post has been edited by XTREME0235 on Sunday, May 9 2010, 11:54
Users WebsitePMXbox Live
  Top
 

 
monster875  
Posted: Sunday, May 9 2010, 15:06
Quote Post


GTA 4 LIFE
Group Icon
Group: Awaiting Authorisation
Joined: Oct 29, 2009

dk.gif

XXXXX



QUOTE (XTREME0235 @ May 9 2010, 13:49)
Add police3 and police4 to the end of every line in the cargrp.dat file [except for boats and bike's of course]
That way you will see peds driving them as well, but maybe don't add them to the police line in case it happens again okay.
Also, little notice, this belongs in the Vehicles section in Modding.

Hope this helps!
XTREME0235.

i don't think u understood me, i want the police in TBoGT driving the buffalo and stinger instead of the cruiser and the patrol
PMXbox Live
  Top
 

 
MadOmega  
Posted: Sunday, May 9 2010, 15:26
Quote Post


PC user
Group Icon
Group: Members
Joined: May 7, 2010

ro.gif

XXXXX



QUOTE (monster875 @ May 9 2010, 15:06)
i don't think u understood me, i want the police in TBoGT driving the buffalo and stinger instead of the cruiser and the patrol

do you want normal peds instead of police officers too? mercie_blink.gif
PM
  Top
 

 
apache249  
Posted: Sunday, May 9 2010, 17:34
Quote Post


Large and In Charge
Group Icon
Group: Members
Joined: Jul 23, 2008

us.gif

XXXXX



No, I think he just wants the police to drive the Buffalo and Stinger instead.
PMMSNPlayStation Network
  Top
 

 
monster875  
Posted: Sunday, May 9 2010, 17:54
Quote Post


GTA 4 LIFE
Group Icon
Group: Awaiting Authorisation
Joined: Oct 29, 2009

dk.gif

XXXXX



QUOTE (apache249 @ May 9 2010, 19:34)
No, I think he just wants the police to drive the Buffalo and Stinger instead.

yeah man finally one who understood me
PMXbox Live
  Top
 

 
carapapa  
Posted: Sunday, May 9 2010, 18:14
Quote Post


Chiquito
Group Icon
Group: Members
Joined: Jun 16, 2004

es.gif

XXXXX



I have it on xbox I like this:
I have the buffalo police police2 changed to (model and texture) and I have the stinger changed by the noose for cohincidan sirens.
Then in cargoup.dat changes the police1 by the noose.
Would read:
noose, police2, polpatriot etc.
Users WebsitePM
  Top
 

 
MadOmega  
Posted: Sunday, May 9 2010, 18:37
Quote Post


PC user
Group Icon
Group: Members
Joined: May 7, 2010

ro.gif

XXXXX



QUOTE (monster875 @ May 9 2010, 17:54)
yeah man finally one who understood me

i was just jokeing
PM
  Top
 

 
monster875  
Posted: Sunday, May 9 2010, 20:25
Quote Post


GTA 4 LIFE
Group Icon
Group: Awaiting Authorisation
Joined: Oct 29, 2009

dk.gif

XXXXX



QUOTE (carapapa @ May 9 2010, 20:14)
I have it on xbox I like this:
I have the buffalo police police2 changed to (model and texture) and I have the stinger changed by the noose for cohincidan sirens.
Then in cargoup.dat changes the police1 by the noose.
Would read:
noose, police2, polpatriot etc.

i don't want to remove the polpatriot i only want to remove police1 and police2 with police3 and police4
PMXbox Live
  Top
 

 
carapapa  
Posted: Sunday, May 9 2010, 20:35
Quote Post


Chiquito
Group Icon
Group: Members
Joined: Jun 16, 2004

es.gif

XXXXX



Buffalo Change the Police2 and N.O.O.S.E. by Stinger. (Model and texture)
Then change this line like this:
noose, police2, polpatriot, noose, predator, pstockade, nstockade, fbi # POPCYCLE_GROUP_COPS
If you change or police2 stinger by police1, police sirens are very ugly.
If you simply put:
police3, police4, polpatriot, noose, predator, pstockade, nstockade, fbi # POPCYCLE_GROUP_COPS
not work and will freeze the game
Users WebsitePM
  Top
 

 
XTREME0235  
Posted: Sunday, May 9 2010, 21:12
Quote Post


Aviation Enthusiast
Group Icon
Group: Members
Joined: Sep 14, 2009

au.gif

XXXXX



So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.

Now rename those police3 and police4 models and textures to police1 and police 2.
Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?

It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.

Carapapa, are my steps right? can it be done that way?
Carapapa, son mis pasos correctos? se puede hacer de esa manera?

Hope this helps,
XTREME0235.
Users WebsitePMXbox Live
  Top
 

 
carapapa  
Posted: Monday, May 10 2010, 05:08
Quote Post


Chiquito
Group Icon
Group: Members
Joined: Jun 16, 2004

es.gif

XXXXX



Yes, you can do so but as I said before. If you change the Stinger by police1 or police2, police lights look very ugly. That's why I change it for the N.O.O.S.E. police car.
Users WebsitePM
  Top
 

 
monster875  
Posted: Monday, May 10 2010, 08:01
Quote Post


GTA 4 LIFE
Group Icon
Group: Awaiting Authorisation
Joined: Oct 29, 2009

dk.gif

XXXXX



QUOTE (XTREME0235 @ May 9 2010, 23:12)
So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.

Now rename those police3 and police4 models and textures to police1 and police 2.
Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?

It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.

Carapapa, are my steps right? can it be done that way?
Carapapa, son mis pasos correctos? se puede hacer de esa manera?

Hope this helps,
XTREME0235.

i said that i DON'T want to replace police1 and police2 because it would look crappy in TLaD if the buffalo and stinger drives around. i only want to remove police1 and police2 from TBoGT and get police3 and police4 instead
PMXbox Live
  Top
 

 
XTREME0235  
Posted: Monday, May 10 2010, 08:22
Quote Post


Aviation Enthusiast
Group Icon
Group: Members
Joined: Sep 14, 2009

au.gif

XXXXX



QUOTE (monster875 @ May 10 2010, 08:01)
QUOTE (XTREME0235 @ May 9 2010, 23:12)
So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.

Now rename those police3 and police4 models and textures to police1 and police 2.
Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?

It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.

Carapapa, are my steps right? can it be done that way?
Carapapa, son mis pasos correctos? se puede hacer de esa manera?

Hope this helps,
XTREME0235.

i said that i DON'T want to replace police1 and police2 because it would look crappy in TLaD if the buffalo and stinger drives around. i only want to remove police1 and police2 from TBoGT and get police3 and police4 instead

Well too bad, it's not optional unless you can figure out a way to do so with out your game crashing. And to me, it looks like your game is stuck to crashing then.

XTREME0235.
Users WebsitePMXbox Live
  Top
 

 
monster875  
Posted: Monday, May 10 2010, 10:36
Quote Post


GTA 4 LIFE
Group Icon
Group: Awaiting Authorisation
Joined: Oct 29, 2009

dk.gif

XXXXX



QUOTE (XTREME0235 @ May 10 2010, 10:22)
QUOTE (monster875 @ May 10 2010, 08:01)
QUOTE (XTREME0235 @ May 9 2010, 23:12)
So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.

Now rename those police3 and police4 models and textures to police1 and police 2.
Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?

It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.

Carapapa, are my steps right? can it be done that way?
Carapapa, son mis pasos correctos? se puede hacer de esa manera?

Hope this helps,
XTREME0235.

i said that i DON'T want to replace police1 and police2 because it would look crappy in TLaD if the buffalo and stinger drives around. i only want to remove police1 and police2 from TBoGT and get police3 and police4 instead

Well too bad, it's not optional unless you can figure out a way to do so with out your game crashing. And to me, it looks like your game is stuck to crashing then.

XTREME0235.

nope beacuse i've added police1 and police2 again
PMXbox Live
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG