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Grand Theft Auto IV
police stinger and police buffalo crashing the game in SP
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carapapa  |
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Chiquito

Group: Members
Joined: Jun 16, 2004


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Buffalo Change the Police2 and N.O.O.S.E. by Stinger. (Model and texture) Then change this line like this: noose, police2, polpatriot, noose, predator, pstockade, nstockade, fbi # POPCYCLE_GROUP_COPS If you change or police2 stinger by police1, police sirens are very ugly. If you simply put: police3, police4, polpatriot, noose, predator, pstockade, nstockade, fbi # POPCYCLE_GROUP_COPS not work and will freeze the game
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XTREME0235  |
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.
Now rename those police3 and police4 models and textures to police1 and police 2. Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?
It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.
Carapapa, are my steps right? can it be done that way? Carapapa, son mis pasos correctos? se puede hacer de esa manera?
Hope this helps, XTREME0235.
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monster875  |
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GTA 4 LIFE

Group: Awaiting Authorisation
Joined: Oct 29, 2009


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| QUOTE (XTREME0235 @ May 9 2010, 23:12) | So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.
Now rename those police3 and police4 models and textures to police1 and police 2. Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?
It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.
Carapapa, are my steps right? can it be done that way? Carapapa, son mis pasos correctos? se puede hacer de esa manera?
Hope this helps, XTREME0235. | i said that i DON'T want to replace police1 and police2 because it would look crappy in TLaD if the buffalo and stinger drives around. i only want to remove police1 and police2 from TBoGT and get police3 and police4 instead
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XTREME0235  |
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Aviation Enthusiast

Group: Members
Joined: Sep 14, 2009


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| QUOTE (monster875 @ May 10 2010, 08:01) | | QUOTE (XTREME0235 @ May 9 2010, 23:12) | So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.
Now rename those police3 and police4 models and textures to police1 and police 2. Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?
It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.
Carapapa, are my steps right? can it be done that way? Carapapa, son mis pasos correctos? se puede hacer de esa manera?
Hope this helps, XTREME0235. |
i said that i DON'T want to replace police1 and police2 because it would look crappy in TLaD if the buffalo and stinger drives around. i only want to remove police1 and police2 from TBoGT and get police3 and police4 instead | Well too bad, it's not optional unless you can figure out a way to do so with out your game crashing. And to me, it looks like your game is stuck to crashing then. XTREME0235.
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monster875  |
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GTA 4 LIFE

Group: Awaiting Authorisation
Joined: Oct 29, 2009


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| QUOTE (XTREME0235 @ May 10 2010, 10:22) | | QUOTE (monster875 @ May 10 2010, 08:01) | | QUOTE (XTREME0235 @ May 9 2010, 23:12) | So pretty much, in other words, get your police3 and police 4 models and texture [via SparkIV] and export them into somewhere, anywhere like a folder or something. Also, grab out the handling.dat, carcols.dat and vehicle.ide from police3 and police4 and put them in that same folder.
Now rename those police3 and police4 models and textures to police1 and police 2. Then replace the handling of police 1 and 2, with 3 and 4. Do you get it?
It's pretty simple. But make sure to rename police 3 and 4 BEFORE you replace the models, AND MAKE A BACKUP! We don't really want to see you say you need those files again because you missed a step or f*cked it up. Simply because the moderators will not allow original model or texture file sharing.
Carapapa, are my steps right? can it be done that way? Carapapa, son mis pasos correctos? se puede hacer de esa manera?
Hope this helps, XTREME0235. |
i said that i DON'T want to replace police1 and police2 because it would look crappy in TLaD if the buffalo and stinger drives around. i only want to remove police1 and police2 from TBoGT and get police3 and police4 instead |
Well too bad, it's not optional unless you can figure out a way to do so with out your game crashing. And to me, it looks like your game is stuck to crashing then.
XTREME0235. | nope beacuse i've added police1 and police2 again
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