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[SA] HD Wheels
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Narcis_speed6  |
Posted: Tuesday, Apr 27 2010, 18:12
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The Saint

Group: The Connection
Joined: Feb 28, 2008



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good stuff, really like them
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1TUFSS  |
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Full Throttle.

Group: Members
Joined: Nov 14, 2008


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SA:MP does accept different wheel textures, you simply have to work around its limitations. SA:MP does that by blocking vehicle.txd edits, so... - For every wheel, create a new texture with the same name as the DFF, i.e. wheel_gn3.dff will need a wheel_gn3.txd. - Insert all required textures for each wheel into its respective TXD. - Update data/maps/veh_mods/veh_mods.ide. A list is inside which will look like this: | CODE | 1073, wheel_sr6, vehicle, 100, 2097152 1074, wheel_sr3, vehicle, 100, 2097152 1075, wheel_sr2, vehicle, 100, 2097152 1076, wheel_lr4, vehicle, 100, 2097152 1077, wheel_lr1, vehicle, 100, 2097152 1078, wheel_lr3, vehicle, 100, 2097152 1079, wheel_sr1, vehicle, 100, 2097152 1080, wheel_sr5, vehicle, 100, 2097152 1081, wheel_sr4, vehicle, 100, 2097152 1082, wheel_gn1, vehicle, 100, 2097152 1083, wheel_lr2, vehicle, 100, 2097152 1084, wheel_lr5, vehicle, 100, 2097152 1085, wheel_gn2, vehicle, 100, 2097152 |
Format is ID, model name (DFF), texture name (TXD), other two are irrelevant. All wheels are called wheel_(type)(number). Types. sr = Street Racer (Wheel Arch Angels wheels), lr = Low Rider (Loco Low Co. wheels), gn = General (Transfender wheels), or = Off Road Wheel. Number is simply 1-6 for most wheels. Now, what you need to do is replace ALL instances of 'vehicle' in a wheel line with the same name as the DFF. For example: | CODE | | 1084, wheel_lr5, vehicle, 100, 2097152 |
would become | CODE | | 1084, wheel_lr5, wheel_lr5, 100, 2097152 |
Once you do that, all you need to do is simply import all the new TXDs into your gta3.img, and there you go. Hope that helps.  @ Chilli: While R* does have a habit of cocking up its models, the off-center effect is actually quite nice, as it emulates the effects of shoddy wheel nuts/axles/wheel alignment as you would see in the real world. This post has been edited by 1TUFSS on Friday, Apr 30 2010, 04:55
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