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Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Playing as Cutscene Characters?

 
ntngear  
Posted: Wednesday, Apr 21 2010, 06:19
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Hey guys. I was finally able to get ASI loader to work, and have been playing around with both First Person Mode and the Native Trainer.

Now, with the Native Trainer I can play as all the various peds. But is there any mod or trainer out there that allows me to play as cutscene characters?
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Erem  
Posted: Wednesday, Apr 21 2010, 07:07
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I've spawned cut-scene characters using an Alice script and would imagine that it is also possible to change the player character to one of these models, but...

The problem is that they appear in the game hideously deformed at the waist, with their upper body leaning to the side at an unnatural 90 degrees. If someone knows how to fix that then it may be possible to play as one, otherwise no (unless you don't mind looking like a mutant!).
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est  
Posted: Monday, Apr 26 2010, 13:04
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QUOTE (Erem @ Apr 21 2010, 07:07)
I've spawned cut-scene characters using an Alice script and would imagine that it is also possible to change the player character to one of these models, but...

The problem is that they appear in the game hideously deformed at the waist, with their upper body leaning to the side at an unnatural 90 degrees. If someone knows how to fix that then it may be possible to play as one, otherwise no (unless you don't mind looking like a mutant!).

Is there a reason that Simple Native Trainer do not support play as cut scene characters?
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Erem  
Posted: Tuesday, Apr 27 2010, 02:33
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QUOTE (est @ Apr 26 2010, 13:04)
Is there a reason that Simple Native Trainer do not support play as cut scene characters?

I would imagine that Sjaak tried it with the cut-scene characters, saw that they were distorted, and decided to leave them out of the trainer... but you'd have to ask him. I'm pretty sure that if it were possible to play as a cut-scene character without the graphical glitches, there'd be an option to do it in his trainer.
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sjaak327  
Posted: Tuesday, Apr 27 2010, 08:11
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^ you are exactly right, that was the exact reason why I left them out.

However, you CAN still play with them if you wish. You need to use one of the keyshortucts defined models, and you need to know the model hash for these models (gatamodding.com).

To be honest, they are pretty worthless to play with.

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telneting  
Posted: Tuesday, Apr 27 2010, 10:05
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only prob is it doesnt have eflc skins in not from the short look i did anyway, sjack i did mention to you, people might want these cutscenes charachters in no matter how f*cked up they look, i know its asking alot (seen as we can still add them in anyway, and thanks aggain for "naked stubbs" but perhaps you could add ALL of the skins in and put the messed up cutscene ones under a different menu like youv'e done with EFLC, some other guy put it in his GTA IV trainer, and i tend to use his for this reason only because of this.
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est  
Posted: Tuesday, Apr 27 2010, 14:45
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QUOTE (sjaak327 @ Apr 27 2010, 08:11)
^ you are exactly right, that was the exact reason why I left them out.

However, you CAN still play with them if you wish. You need to use one of the keyshortucts defined models, and you need to know the model hash for these models (gatamodding.com).

To be honest, they are pretty worthless to play with.

http://www.gtamodding.com/index.php?title=...f_models_hashes

Looks like EFLC characters are missing?
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sjaak327  
Posted: Tuesday, Apr 27 2010, 14:56
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QUOTE (est @ Apr 27 2010, 14:45)
QUOTE (sjaak327 @ Apr 27 2010, 08:11)
^ you are exactly right, that was the exact reason why I left them out.

However, you CAN still play with them if you wish. You need to use one of the keyshortucts defined models, and you need to know the model hash for these models (gatamodding.com).

To be honest, they are pretty worthless to play with.

http://www.gtamodding.com/index.php?title=...f_models_hashes

Looks like EFLC characters are missing?

Yes they are, of course feel free to update the list, to get you going:

DLC model hashes
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est  
Posted: Wednesday, Apr 28 2010, 12:14
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QUOTE (sjaak327 @ Apr 27 2010, 14:56)
Yes they are, of course feel free to update the list, to get you going:

DLC model hashes

Looks like the cutscene models hashes are missing.

And Simple Native Trainer 5.5 seems not working on GTA IV:DLC, even if I set "Models F7" to cutscene character hash in trainer.ini, it still switch among the default character set.

sjaak327 if you don't mind could you take a look at these characters? I guess their face is not f*cked up because their model looks normal in SparkIV

cs_assistant
cs_elijkester
cs_gracie
cs_whippinggirl


TBOGT
cs_bathroom

This post has been edited by est on Wednesday, Apr 28 2010, 12:35
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ntngear  
Posted: Wednesday, Apr 28 2010, 19:30
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QUOTE (telneting @ Apr 27 2010, 10:05)
(seen as we can still add them in anyway, and thanks aggain for "naked stubbs"

How do you play as naked stubbs? I've checked through the model list and couldn't find him anywhere.
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est  
Posted: Thursday, Apr 29 2010, 01:23
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QUOTE (ntngear @ Apr 28 2010, 19:30)
QUOTE (telneting @ Apr 27 2010, 10:05)
(seen as we can still add them in anyway, and thanks aggain for "naked stubbs"

How do you play as naked stubbs? I've checked through the model list and couldn't find him anywhere.

It's a cutscene character called cs_stubbs. But I don't know how to get the hash and Simple Native Trainer working. bored.gif
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quechus13  
Posted: Thursday, Apr 29 2010, 05:13
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you guys do know that

Ingame Characters have different bones than the ones from the cutscenes right?

you cant fix it unless you rig it again and thats impossible at the moment.
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sjaak327  
Posted: Thursday, Apr 29 2010, 06:35
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Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.



This post has been edited by sjaak327 on Thursday, Apr 29 2010, 06:39
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est  
Posted: Thursday, Apr 29 2010, 07:29
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QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

In TBOGT only the cs_bathroom worked. The rest hash either crashed the trainer or the game.
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quechus13  
Posted: Thursday, Apr 29 2010, 08:47
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QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

well the models do look wrong because the models have different bones so they are rigged for cut-scenes
like i said before we CANT fix it until a model importer and exporter for 3ds max comes out.
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sjaak327  
Posted: Thursday, Apr 29 2010, 09:17
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QUOTE (est @ Apr 29 2010, 07:29)
QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

In TBOGT only the cs_bathroom worked. The rest hash either crashed the trainer or the game.

Make sure you use the correct ini, you cannot spawn TLAD CS models in TBOGT, or TBOGT models in TLAD, or TLAD models in IV.

I am currently adding all the CS models to the trainer, full support, including being used as bodyguards.
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est  
Posted: Thursday, Apr 29 2010, 13:26
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QUOTE (quechus13 @ Apr 29 2010, 08:47)
QUOTE (sjaak327 @ Apr 29 2010, 06:35)
Yes these models look all wrangled, but they do work.

cs_assistant hash: 961286573
cs_elijkester hash: 2077287778
cs_gracie hash: 2577111859
cs_whippinggirl hash: 1517067359


TBOGT
cs_bathroom hash: 2279286088

the naked stubs is cs_stubbs hash: 2091133180

in trainertlad.ini set any of the F7 modelnumbers to the hash and spawn using CRTL+F7 in game. For TBOGT models using trainertbogt.ini. I will add the CS models to the next version of the trainer, as long as you do realise that they look utterly weird and this cannot be fixed.

well the models do look wrong because the models have different bones so they are rigged for cut-scenes
like i said before we CANT fix it until a model importer and exporter for 3ds max comes out.

the bones are definitely wrong, but when they got hit by a car they wen turned to normal. The physics system is awesome. biggrin.gif
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ntngear  
Posted: Thursday, Apr 29 2010, 15:54
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Random suggestion. Is it possible to create and import new animations? Because if so, couldn't you create new idle and walking animations specifically for the CS characters, import them in, and then switch to them using the Simple Native Trainer's animation options when needed?
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quechus13  
Posted: Friday, Apr 30 2010, 03:42
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QUOTE (ntngear @ Apr 29 2010, 15:54)
Random suggestion. Is it possible to create and import new animations? Because if so, couldn't you create new idle and walking animations specifically for the CS characters, import them in, and then switch to them using the Simple Native Trainer's animation options when needed?

impossible.

theres no tools for this yet and again this is not San Andreas, IV its not fully moddable yet
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noxcovenant  
Posted: Wednesday, Nov 3 2010, 08:03
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Do you think someone is actively working to correctly rig these characters or is this pretty much an unattainable and unrewarding task?

Just want to know if it's worth getting my hopes up or if I should just finish the game regularly.
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