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Attention:
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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
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[WIP] Realistic Driving for EFLC updating the popular GTA4 mod for EFLC
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Killatomate  |
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Handling.dat Geek

Group: Members
Joined: Feb 13, 2009


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Drunk Russian 9  |
Posted: Wednesday, May 5 2010, 00:45
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[★] SZM

Group: Members
Joined: Nov 13, 2007


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| QUOTE (Rob.Zombie @ May 4 2010, 06:36) | Most of the everyday cars come with ABS, ESP and stuff like that. Every sport car today comes with launch control. Paddle shifter won't make you faster, it makes shifting "easier", but some people hate it (like Jeremy Clarkson from Top Gear). You can simulate "launch control" with adding more grip to the tires. So the car's wheels won't spin. As for the bikes, none of them has launch control or stuff like that, but they still do 2.4 to 100 Km/h (I'm talking about the hayabusa turbo ) |
Dammit I said we can't simulate launch control because adding grip will change track results. Read my post again. And no paddle shifters are faster, in case you haven't realized yet. Look at the Lemans cars if you don't believe me. [cant type too much finger jammed] BTW killa awesome handling for skylift=D This post has been edited by Drunk Russian 9 on Wednesday, May 5 2010, 00:47
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Killatomate  |
Posted: Thursday, May 6 2010, 18:28
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Handling.dat Geek

Group: Members
Joined: Feb 13, 2009


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| QUOTE (Rob.Zombie @ Apr 30 2010, 08:34) | the Hayabusa bike (Hakuchou) should be doing 0-100 Km/h in 2.7 or more like 2.3 seconds (the Hayabusa Turbo). And I think you misread something, because the Police Stinger (the 2009 CTS-V) does 0-100 in 3.8 seconds. It's the fastest sedan in the world If you fix these issues, I think your handling will be perfect. Ps.: Well me myself couldn't achieve 3.9 seconds with the Ford GT (only 4.8), so I think you made every car a bit worse then it is irl. So I'd make them a bit faster (in acceleration). Other than that, I like your handlings. [/QUOTE] | | QUOTE | | Yeah and forgot to mention that the brakes aren't good enough. A Shelby GT500 for example does 100 Km/h to 0 in 3.0 seconds |
| QUOTE | | I'm using Simple Native Trainer's speed-o-meter, so that might be the problem |
All your measurements were a waste of time, because the native trainer shows the average speed of an 1.3 second time interval. IT DOES NOT SHOW ACTUAL SPEED. next time when measuring acceleration use a proper speedometer.
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Killatomate  |
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Handling.dat Geek

Group: Members
Joined: Feb 13, 2009


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version 1.1 has been completed! Download: http://www.gtagarage.com/mods/show.php?id=55291.1 Changelog-handling for a total of 170 vehicles -reworked "high car damage" handling (vehicles take more collision damage before exploding) Documentation: -more detailed Readme file -added "lap times" list to the info folder Helicopters: -Skylift handling created -Buzzard: reworked landing skids -Maverick: reworked agility Cars: -Cabby: reworked brakes -Cavalcade: less likely to flip -Chavos: reworked brakes -Dilettante: reworked brakes -Hakumai: reworked handling -Landstalker: reworked handling -Perennial: reworked brakes -Premier: reworked brakes -Stratum: reworked brakes Bikes: -Hakuchou custom: less wheelspin This post has been edited by Killatomate on Monday, May 10 2010, 20:09
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sjaak327  |
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Big Homie

Group: Members
Joined: Dec 1, 2008


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I guess what you're seeing is a delay, I do know the speedo in simple trainer is correct, as it is using the game's own data  So if it is indeed incorrect, it is Rockstar's own game engine that is at fault here. I tried to recreate this by slamming into a wall, and the speed goes to zero immediately, just as it should be. If this doesn't happen in your game, it seems to me there is some latency issue. I do know what I'm talking about here, as the speed gets updated each tick, so if you think there is a 1.5 second delay, I would definitely look at your pc, as something is way way off. Google tick, if you still believe it has a delay of 1.3 seconds LOL ! This post has been edited by sjaak327 on Friday, May 7 2010, 23:35
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sjaak327  |
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Big Homie

Group: Members
Joined: Dec 1, 2008


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| QUOTE (Killatomate @ May 7 2010, 23:38) | | QUOTE (sjaak327 @ May 8 2010, 01:18) | | [...]the speed gets updated each tick[...] |
did you include "smoothing"? i am very sure the displayed speed is averaged over 1 second. | Nope it is realtime, it runs right in the tick, which would be logical, as why would I delay anything. As I said, I cannot reproduce what you have shown on your screenshot, where the speedo indicates 75km/u, If I slam in the wall, or use instant break, the speed goes right back to zero. The only reason why this would be happening is very bad fps, but even then, it cannot possibly be one second.
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