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Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
Please take the time to read the pinned GTA:LC Forum Rules & Directory before progressing any further into the forum.

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Download GTA:LC · Checklist For GTA: Liberty City Final · Help & Questions Topic · Bugs, Glitches, and Incompletes · Meet The Team · Screenshots and videos

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Pages: (21) « First ... 16 17 [18] 19 20 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Beta 3.1 files released

 Help test so we can fix all the bugs!
 
SilentPL  
Posted: Saturday, Apr 28 2012, 21:58
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I'm pretty sure you have a wrong version of VC EXE or launching via gta-vc.exe at all. I found this mod perfectly stable and this could be the only reason.
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gta3masta5000  
Posted: Sunday, Apr 29 2012, 00:06
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i follow download instruction and when i try to load this it says "faild to get data for personal" mercie_blink.gif

did i miss anything ?????


plz help
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gta3masta5000  
Posted: Sunday, Apr 29 2012, 00:17
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well i tried through gtavc.exe after the other failed but still nothing
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gta3masta5000  
Posted: Sunday, Apr 29 2012, 00:26
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QUOTE (SilentPL @ Saturday, Apr 28 2012, 21:58)
I'm pretty sure you have a wrong version of VC EXE or launching via gta-vc.exe at all. I found this mod perfectly stable and this could be the only reason.

perfectly stable for you me (makes fart noise with mouth to show brokenness for just me) it is like claude... speechless cool.gif smile.gif
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gta3masta5000  
Posted: Sunday, Apr 29 2012, 00:39
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is it possible to just send us the mod already well and what not up to the step to shove em in the folders and we just stick it in the correct folders
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EldaCartmill  
Posted: Wednesday, May 2 2012, 07:34
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fffffffffffffffffff


-------------------------------------------


--------------------------


This post has been edited by Girish on Wednesday, May 2 2012, 10:34
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alexmuranaka  
Posted: Wednesday, Jun 6 2012, 01:44
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will the final version ever be released?
or its finished the mod?
its says its a beta but it works perfectly.
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SilentPL  
Posted: Wednesday, Jun 6 2012, 14:36
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QUOTE (alexmuranaka @ Wednesday, Jun 6 2012, 03:44)
its says its a beta but it works perfectly.

That's the point why they are not hurry tounge.gif

I guess they will release 3.2 yet though, with fixed cutscenes, menus, HUD and Airport Aggression mission (devs, it crashes!).
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Craig Kostelecky  
Posted: Thursday, Jun 7 2012, 02:43
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It all depends on how things go in everyone's real life. My life is always crazy busy with a full-time job and two young boys to raise. Plus my video card died in desktop, so I can barely even play the mod anymore.

If ModelingMan gets the time and resources, I'm sure he wants to finish the things he was working on. If that day comes, I'm sure somebody (maybe even me) can organize the files into a proper (Final) release.

And I think the plan if we get to that point is to release a 3.2 beta and let the public test it for a while. Then patch up the little bugs and call it GTA:LC Final v1.0 (or something like that).
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SilentPL  
Posted: Friday, Jun 8 2012, 12:10
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Wow, "Airport Aggression" even lacks texts inside GXT. Shame tounge.gif

Edit:
Oh, some of them are here. It's just a weird GXT editor.

Edit2:
Is the source REALLY compileable? I can see some mistakes that look like anti-noob protection really tounge2.gif

Edit3:
Dumdumdumdumdumdum.

user posted image

Works even on old saves.

Edit4:
This mission is soo unfinished in some things, it can even mess up stats a bit. Gonna fix it.

Edit5:
Almost finished it.

user posted image

Now I only have to fix best time recording, I think. Can I make it required for 100%? tounge.gif

Also, do you have any ideas where the remaining two submissions were meant to be played? I'd like to restore them aswell.
This mission really needs to be rewritten from scratch, but I won't do it as I want to keep compatibility with old saves.

Edit6:

Pretty much done. I've tweaked it also to give the player 5x less money if he fails to beat his own record. Now I may try to add Portland and Staunton races.

Edit7 (omg, I would increase my postcount well on it tounge.gif):

user posted image

Portland challenge.

Edit8:

So, that's all.

user posted image

Devs, can I release it? tounge.gif
I feel it'd be more than an unofficial mod, considering parts of this stuff were meant to be playable. I even recall Craig's post about Airport Aggression being "the only added submission".

This post has been edited by SilentPL on Friday, Jun 8 2012, 19:28
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SteaVor  
Posted: Friday, Jun 8 2012, 22:01
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Well, what's stopping you from releasing it? tounge.gif

I, for one, would really like to see it released - as part of the "official GTA:LC", as that mission (in its unpolished state) has been included with the mod for a VERY long time.

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SilentPL  
Posted: Friday, Jun 8 2012, 22:02
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QUOTE (SteaVor @ Saturday, Jun 9 2012, 00:01)
I, for one, would really like to see it released - as part of the "official GTA:LC", as that mission (in its unpolished state) has been included with the mod for a VERY long time.

I see, as the code is obviously partially from Mission Builder or so tounge.gif

Fine then, I will release it tomorrow. Source code anyone?
Also, "official GTA: LC" would implement it in a bit different way, as I've used some dirty tricks to keep old saves compatibility. 3.2 would have it made much simplier.
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SteaVor  
Posted: Friday, Jun 8 2012, 22:09
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Most of the code should still be in Barton's old, low-level syntax - the switch to Sanny's syntax (and higher-level coding possibilities) happened after the missions and other SCM issues were already done.
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SilentPL  
Posted: Saturday, Jun 9 2012, 14:51
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OK, so here it comes (not sure if I should post it here though).

http://www.sendspace.com/file/9pw8vj

I've included a little map showing where the bikes are parked.
This fix/mod/patch/whatever is compatible with old saves, but they won't be compatible with original main.scm no more after using it, so please do backups!

I've also left some space inside the SCM just in case you'd want to add anything yet and still keep compatibility.
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Samsnake  
Posted: Friday, Jun 15 2012, 15:39
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Gongratulations. This is a Great Modification for Vice City.
I think the hard work is already done, just need to fix some bugs (map, missions), but it still cool even if you dont fix it. smile.gif
Just one thing that is bothering me and it's the traffic. I've been trying to change it but it will never be like the original game. Or we have too many peds on the street or too many vehicles... sad.gif
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Delovar  
Posted: Sunday, Jun 24 2012, 15:54
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Hello! Probably found a bug:

Completed the first mission. I noticed that the level of crime does not rise more than two.
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Craig Kostelecky  
Posted: Tuesday, Jun 26 2012, 03:05
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That's a bug that's happened on rare occasions to people for quite a long time. But we've never been able to consistently reproduce it or see anything in the code that would limit the wanted level.

Can you repeat the bug with a new game?
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juarez  
Posted: Sunday, Jul 1 2012, 13:37
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QUOTE (SilentPL @ Friday, Jun 8 2012, 12:10)
Wow, "Airport Aggression" even lacks texts inside GXT. Shame tounge.gif

Edit:
Oh, some of them are here. It's just a weird GXT editor.

Edit2:
Is the source REALLY compileable? I can see some mistakes that look like anti-noob protection really tounge2.gif

Edit3:
Dumdumdumdumdumdum.

user posted image

Works even on old saves.

Edit4:
This mission is soo unfinished in some things, it can even mess up stats a bit. Gonna fix it.

Edit5:
Almost finished it.

user posted image

Now I only have to fix best time recording, I think. Can I make it required for 100%? tounge.gif

Also, do you have any ideas where the remaining two submissions were meant to be played? I'd like to restore them aswell.
This mission really needs to be rewritten from scratch, but I won't do it as I want to keep compatibility with old saves.

Edit6:

Pretty much done. I've tweaked it also to give the player 5x less money if he fails to beat his own record. Now I may try to add Portland and Staunton races.

Edit7 (omg, I would increase my postcount well on it tounge.gif):

user posted image

Portland challenge.

Edit8:

So, that's all.

user posted image

Devs, can I release it? tounge.gif
I feel it'd be more than an unofficial mod, considering parts of this stuff were meant to be playable. I even recall Craig's post about Airport Aggression being "the only added submission".

Wow. Nice, I've not playing with it, but it's perfect. icon14.gif
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Claude Liberty  
Posted: Thursday, Jul 5 2012, 09:13
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Since GTA3 Mobile has skeletal animation system and human models similar to Vice City and Xbox ones and it seems more friendly than Xbox, didn't you think about getting them and maybe some more stuff from there?

This post has been edited by Claude Liberty on Thursday, Jul 5 2012, 09:16
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SilentPL  
Posted: Thursday, Jul 12 2012, 16:24
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Let the screenshot speak.

user posted image

If GTA: LC team will be willing to use it, then launcher may be obsolete in next release (obviously, if they wish to get rid of it) smile.gif

Edit:
Fixed HUD (ammo scale, infamous wanted level position).

user posted image

Wow, I will miss the GTA: LC wanted stars set! monocle.gif

Edit2:
Proper radio name font.

user posted image

I don't remember any other HUD issues.

Edit3:
Redesigning the menu colours to make VC style menu fit to LC more.

user posted image

That radio stations box turned out nice smile.gif
Also, me and Ash added a 10th Anniversary style background - it fits VC style menu much better.

Edit4:
Recoloured save/load/delete game menu to use III colours instead:

user posted image

Edit5:
Woo! I now get money for blowing cars up and damaging them, just like in III.

Another edit... yawn:
Restored VC weapon spawns as a 100% reward - code was commented out from the SCM; I've enhanced it, so it doesn't break the pickups limits anymore. Still compatible with 3.1 saves, obviously.

user posted image
user posted image

I will release my patch soon. I'm thinking about naming it 3.1.5, but not sure if team will be happy with it tounge.gif

This post has been edited by SilentPL on Sunday, Jul 15 2012, 16:49
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