|
 |
|
|
|
|
|
Attention:
New Checklist For Final release
 |
|
 |
| |
Craig Kostelecky  |
Posted: Wednesday, Apr 14 2010, 03:34
|
GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



|
I decided to redo the checklist here because the old one was far too picky. If we tried to do everything on the old list, we'd be working on this forever (as if we already haven't). So this will be the realistic list of things to accomplish before we release the "Final" version of GTA:LC. It won't be as pretty as the old topics made by Ben or SteaVor as I don't have the time, patience, or desire to make fancy tables or colors. If someone else wants to clean it up, go ahead and I'll edit the post.
This list can and will change as I do more testing. And I will upload my test files in the near future if other people want to help with the testing process. Of course if someone else sees something wrong with any of the files that isn't mentioned here and is willing to fix it, by all means go ahead and do it. I will not turn away any files that improve the mod. For example, the missions spaceeinstein has fixed lately did not change the way the mission played, but it greatly improved the visual aspect of the missions in subtle ways. Those were great fixes, but if I did not receive them, I wouldn't feel bad about the way the missions were before. As long as it plays close to the way GTA3 plays, I'm happy.
SCM/EXE Coding The Plaster Blaster bodycast opcode should be converted - not vital, mission plays close enough to GTA3 as is Fix the cars in Bait so they chase closer to like they do in GTAIII The FW dodo from A Drop in the Ocean spawns in the airport after that mission is complete Change Triads spawning density in Trial by Fire if possible Modify the camera in the RC missions so it's angled lower like in GTAIII Enable the scrolling text boards/clocks around LC Enable the head models for the cutscenes
Modeling Convert the peds/actors from the XBOX version
Other I would like to get the paths completely redone from the original GTAIII files. There's a few missions that don't play quite right Whatever else we can think of and finish in a reasonable amount of time
EDIT: Finally updated for the 3.3 Beta
This post has been edited by Craig Kostelecky on Friday, Aug 31 2012, 15:24
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Craig Kostelecky  |
Posted: Saturday, Sep 1 2012, 02:49
|
GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



|
| QUOTE (nkjellman @ Friday, Aug 31 2012, 16:12) | | -Back side to Shore Side Vale |
What's that? | QUOTE (nkjellman @ Friday, Aug 31 2012, 16:12) | | -Top Down Camera & higher up camera in the cars |
Outside of fixing the camera for the RC missions, I do not see us focusing on this issue much. If someone knows how to fix it, we'll gladly use it though. | QUOTE (nkjellman @ Friday, Aug 31 2012, 16:12) | | -Dodo made more like III (maybe) |
Yes, that's something we'd like to figure out. It's not as simple as it may sound though. | QUOTE (nkjellman @ Friday, Aug 31 2012, 16:12) | | -Train sounds |
We may be able to attach the sound to that with the scm. Does anyone know where the wave file is for the train? | QUOTE (nkjellman @ Friday, Aug 31 2012, 16:12) | | -Better animated cut scenes like in Beta 3.2 |
That is listed in the checklist already | QUOTE (nkjellman @ Friday, Aug 31 2012, 16:12) | | -Menu highlight from III converted |
I'm not sure what this is either.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Ash_735  |
|
Breaking Bad

Group: Members
Joined: Nov 15, 2005



|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|