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 Adding Weapon to GTA IV Without Bugs

 not replacing of course!
 
Nima_1i  
Posted: Wednesday, Jan 4 2012, 08:40
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QUOTE (Jakemeow @ Sunday, Jan 1 2012, 17:33)
1. I tried to add weapons into original files (weaponinfo.xml and defauld.ide with weapons.img), well the epweaponinfo.xml and newdef.ide with newweap.img are not neccessary, because the trainer reads them as well. You just need to mark them as EPISODIC_(number) in weaponinfo.xml as the weapon group. Also, if you add e.g. a shotgun, the cops will use it to catch you, like it was for me. Works good, but there is no sound. So in this case, the trainer is only needed to add sound to the guns.
2. I have added 4 weapons, and I had no problems. And no, car adding is not linked to weapon adding.
3. I have examined your tutorial and tried out doing with the original ones, so this makes sense and solves your questions biggrin.gif
4. Your English is perfect.
There you go smile.gif

1. If you have gone to mataanjin's topic about adding cars, u saw a discussion about a bug that was created if the newveh.ide wasnt used. The bug i'm talking about is somehow related to the fact that every object in GTA has an ID & if you do not use newdef.ide you could have problems with objects that numbered after weapons, e. g. new cars you add. (I'm not sure if it is true or not.) & I introduced newwep.img file coz the model & texture could not be read if added in original img. (I think I tried it with cars with no luck, I dont remember exactly coz it was years ago.) could u confirm if Im wrong?

& where should I put the things you said in weaponinfo.xml ??

2. from what I said about IDs there may be relation between limitation of adding cars & adding weapons. have you tried adding 24 cars with 4 weapons??

Thanks ... smile.gif
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majid_john  
Posted: Wednesday, Feb 1 2012, 10:41
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how do i spawn gun by model name like spawn car b model name)simple native trainer) ? i goto trainer in weapon menu there nothing to do ? how u spawn new added guns ?????????
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Jakemeow  
Posted: Saturday, Jan 26 2013, 19:03
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Like I said, cops can have the gun. In fact, they hold the episodic weapon instead of the weapon they should be holding, but when they die, the guns instead of falling will stay floating midair in the hip position, where the cops hold them.
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J.A.G.  
Posted: Sunday, Mar 3 2013, 07:43
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Sorry for the bump, but I have a problem with adding weapons. Episodic 1 will not spawn until another episodic weapon of the same type is spawned first (a pistol for example), chase missions glitch to the point of failure and the game crashes every time I exit if episodic weapons are installed. Wdr and wtd size, and the quantity of added weapons has no effect (it will crash with only one added). How I add the weapons (completely stand alone or added to the existing files) makes no difference either. I'm not sure of the exact error message i get when it crashes at exit, but mma10 rings a bell. Something about out of memory. Other mods dont cause it. I've added weapons on a clean install with no mods other than snt and the files needed to run it.
Im runnin IV 1.0.7.0 on a Pc with 64-bit win7 home premium, a phenom II x4, 8gb ram, and a 1gb gtx460.

I havent tried addeing any to eflc yet. I did try r. schundits mod and it does the same things.

This post has been edited by J.A.G. on Sunday, Mar 3 2013, 07:47
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SpoonTheMan  
Posted: Thursday, Mar 14 2013, 05:31
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Is there a way to NOT have the cops use added weapons?
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savagejustice85  
Posted: Sunday, Apr 14 2013, 09:37
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how do i make img,xmls, and ide files in open iv please help
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savagejustice85  
Posted: Sunday, Apr 14 2013, 09:40
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and how do assign certain weapons to gangs and police
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savagejustice85  
Posted: Sunday, Apr 14 2013, 10:42
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ive done alll the the steps to make a melee weapon but no luck the trainer does not spawn it
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